In your sticky post, your solution to DynDOLOD not reading data from *.json is to copy the stuff from the output directory to the game directory. Would that be any different for MO users? I watched GamerPoets' video, and I'm sure I did everything as closely as I could, but I still couldn't get the mod to work for some reason. Well, I did some trial and error, the mod appears to work, like I can see Labyrinthian from Whiterun Hold's main road, but the game still complains that Tamriel.Json does not belong to DynDOLOD.esp.