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ArecaidianFox

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  1. I tried one more clean reinstall, and it worked, at least for as much as I can see right now. I'm not certain what the issue was, the manual is my bible whenever I do anything with DynDOLOD. I must have missed something somewhere, as it's the only thing that makes sense.
  2. Hello all, I'm having an issue after both upgrading and doing a clean install of DynDOLOD, so I'm hoping I can get some help in narrowing down where the problem is coming from. I recently installed a new mod that added extra ruins and buildings, etc around the Tamriel worldspace, and so I ran an update on DynDOLOD. However, since then I have no dynamic LOD and some static LOD no longer appears (namely the roads and some smaller structures). I have tried updating twice and even doing a total "clean" reinstall of DynDOLOD. Any help with this would be very appreciated.
  3. Both dyndolodtreelod.dds and dyndolodtreelod_n.dds are in their proper places at "data\textures\DynDOLOD\lod\".
  4. Having some interesting issues with DynDOLOD. I installed exactly as the instructions specified when using SFO 2.3 (vanilla tree billboards, followed by SFO 2.3 tree billboards, followed by DynDOLOD required files and patches/optionals) and ran "DynDOLOD World.pas" in TES5Edit and let the plugin build and LOD generate on High. Had no issues or errors during the process. But in-game I am encountering purple LOD trees almost exclusively around Helgen, and am also having an issue where the game will load in LOD trees (also purple) along with the regular ones on the left side of the pathway coming out of the Helgen cave. LOD loading in at close range is an issue I never had before DynDOLOD, and for the life of me I can't figure out what textures I missed with the tree LODs.
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