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CastlemanRC

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Everything posted by CastlemanRC

  1. Something else to think about with this issue in general, esp with the Guide's CR patch: it isn't always about what other things you have installed, but also what you DON'T have installed. I was getting a consistent CTD on the road between the Dawnguard Pass and Riften. It turns out that it was the CR, and it was because I chose to not install Majestic Mountains, preferring to stay with Vivid Landscape textures instead. I was able to identify and fix the issue manually using xEdit and looking at the CR patch for errors.
  2. No issues for me. I have a fairly new PC (~1 year) with an i7 and a GTX 1070. I've been using the Reshader version for a couple of months now without issue.
  3. To be fair, I also use the full reshader version of Phoenix ENB, so without testing, I couldn't say how playing with those settings would change for those following the guide more precisely. For me, I was able to make interiors look more like dark rooms with the lights turned off, but still keep exteriors looking realistic for a world without as much man-made lights. Since ENBs and lighting visuals are so subjective, though, I think it is sufficient to simply point out for others that these settings (and others) can always be adjusted to fit personal preference. :)
  4. I've been following your discussion re: ENBs and darkness over the past couple of weeks. One of the things I played around with last night was adjusting the CC Contrast and Brightness changes suggested by the guide: "Adjust the Brigness, Constrast and Saturation: Navigate to Skyrim Special Edition\enbseries folder Open enbeffect.fx.ini Change CC: Brightness= to 1.15 CC: Contrast=1.25, CC: Saturation= to 0.95" I had not done these at first and was not having near the issue you talked about earlier, but then added them later and could see what a difference they made. I decided to play around with the values then, and was pleasantly surprised with the results. Don't know if that helps you, at all, but thought I would share.
  5. I had the same issue. I left, went back in and he was then stuck naked under the counter. I then left and went back in and he was fine and has been since. Very weird. EDIT: Also, this has happened with every game I've started under this guide where I've ended up in Riften, with exactly the same results. Three times of entering the shop and he is then clothed and standing behind the counter as normal. I don't think it has anything to do with the guide, though. Maybe a 3DNPC/SSE issue? Never tried SSE before this guide, but I never had this bug in LE.
  6. Ha! I had thought of trying something like this myself after typing my post, and after researching came up with the same answer (smashForce.all), tried it and it worked perfectly. In particular when I looked at the retexture esp in xEdit I realized that several elements of quite a few of the NPCs from your retexture merge were being re-written (e.g. Kodlak still had ebony armor). This fixed all of those issues. Don't know if you want to implement that into your Mator Smash instructions, but it certainly worked for me.
  7. I've been having the same issue. I've followed the guide very closely, only leaving out a few optional mods that don't interest me such as Hunterborn. I also have a few i've added, but none of them effect NPCs or the NPC retextures. I have been unable to find a true "fix", but as a band-aide I discovered that if I moved the "NPC Retexture Merge SSE.esp" below my Smash Patch and my zEdit Patch on the right side of MO2, Rikke's black face went away. Alternatively, I left NPC Retexture Merge SSE.esp where Loot placed it and simple re-enabled "Bijin NPCs.esp" and placed it directly above DynDOLOD.esp on the right side. This also fixed it. After much investigation, strangely, Rikke was the only NPC retexture that seems to be having the problem. *Edit: Something in both the Smash Patch and the zEdit patch appears to be over-righting the face retexture for Rikke? I have been leaving the Smash Patch and the zEdit patch at the bottom of the load order as I do not re-run Loot after creating them when I do the "Finishing Line" portion of the Guide. I played around with moving the NPC Retexture esp between them and it didn't work, I had to move it below both Smash and zEdit. --Castleman
  8. Really love all the hard work you on into this Lexy. Thank you so much!! A couple of questions on the new Loot rules: 1) Helarchen Creek says "Helarchen Creek.esp - Load After Immersive Citizens - AI Overhaul.esp", but the other Arthmoor villages say "Added to Towns and Villages Group" is this correct for Helarchen Creek or a typo? 2) Darkwater Crossing does not include any Loot rules, is this also correct? 3) The second rule for Animals Merged simply says "Animals Merged.esp - KYE Patches Merged.esp". Is this supposed to be a "Load after" rule? Thanks again!
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