Jump to content

Dranthos

Citizen
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Dranthos

  1. Thanks for the troubleshooting tips! Here's what I have so far: I used default and custom(my playthrough) INI's and they both glitched. On the custom INI's I logged papyrus and received no mentions of dumping stack. here is the log: https://pastebin.com/VWFU3zH2 The saved game at 223 is right before entering helgen. i ran back out to the glitched area which was glitched. I tried to repeat the issue with a handful of instanced zones in the riverwood/whiterun area and could not reproduce the bug. I'll try a few more around the world to see the results. Helgen area being glitched a tiny bit is well worth the huge sack of awesome that DYNDOLOD brings to the table. Thanks for all the assistance. Dranthos
  2. Ok, update on whats going on with my build. Ran a fresh new DYNDOLOD(1.33) from a clean slate. New game with Alternate Start with the camping in woods near helgen. Went to the offending textures and they were all good. Zoned into and out of Helgen. Initially when i zoned out some of the fort was out of focus/glitched then it turned normal in a sec or so, really fast. Went to area and the snow and small rocks were glitched, the road and trees were fine. I ran around a bit down the mountain (=5 min) and came back and all the textures were fine. So, I did this test on my Play build which is sitting at 230 esp and lots of textures, and i'm sure lots of scripty goodness going on. Could the script lag/high mod count be slowing down the implementaion of DYNOLOD somehow? This same issue did occur with a bare bones dlc build though earlier. Maybe something in my INI settings/enb ini's? I can deal with this delayed onset of textures since they seem to be confined to these few ones. I'll jump back into game and check out more world locations after zoning out from an instance.
  3. Your the best, thanks kindly I just now realized I have never offered up my first born to bless the install. So there I did, lets see how it goes this time around. ;>
  4. Thanks again taking the time to help me with this. Yes, this was tested with a new game. I use alternate start. The first time i checked all the textures were fine. After I entered & exited helgen the textures were glitched again. (I changed nothing with the setup between this time). I have tested with a clean install with only the DLC, Hires texture packs, Alternate Start and the same issue is still there. I have been using tes5edit 3.1.1. Guess I'll give the latest dev version from afkmods today. Could a corrupted Hires texture pack have anything to do with this? Could redownloading that help? The skse folder created by the DYNDOLOD output that have the json files are freshly created and belong to the same run as the esp. I delete everything(dyndolod, dyndolod output folder,dyndolod MO folders, tes5edit) and reinstall from archive to start with a clean slate. The last 3 times I've even redownloaded everything again including Papyrus,skse just to make sure. Thanks Dranthos
  5. Sheson Thanks for the quick reply. I reread my post and I see I did a piss poor job of explaining. Here is a more detailed filled account: I ran through the instructions and videos multiple times to make sure I was doing all the steps correctly. Your vids and Poets. I've had the same issue everytime ive done this whole scenario(4 times i guess) Same exact textures at the same exact spot. Everything else is working fine, just these 4 textures. Didn't post picture but there is a rock that glitches out also. This is from a brand new run of dyndolod. This Char & Pics are from a new game. The previous save game i mentioned was a previous test runthrough. Newly installed dyndolod,tesedit(3.1.1) & billboards(deleted contents of MO folders so no files carried over. Output folder is on the desktop and not within MO virtual folder. Dyndolod Output/esp/skse are from the same run of dyndolod and at bottom of the order with no overwrites on them. MO - followed instructions on disabling archives. I see there is a new version so I'll just nuke it from orbit and try a new go at it. :) Sorry, should of supplied way more info 1st time. Thanks edited to clean up the message, my phone typing skills are subpar
  6. Greetings All. First off i'd like to say that this is an amazing mod. Love it. Thanks for all the work you put into making it and all the support your giving here. I have a bit of a graphical glitch that occurs occasionally in my new game i just started. Certain close up textures lose their resolution, get blurry, go all white(snow). In the console when i click on the offending area it lists dyndolod in the locate/define. Only place i've noticed it was near helgen on the slope. I walked away from the area a ways and came back and the glitch had fixed itself. Just wanted to see if anyone else had experienced this or know what i might have done to have caused it. When I first installed DynDOLOD i tested it using a vanilla saved game located here. and this same glitch occured then. I started a new game through alternate start hoofed it over to this area and there were no issues. If you need any more info let me know. Here are 3 screenshots. road snow trees - hard to tell maybe in shot but tips of snowy trees are pixelated alot Thanks! Dranthos
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.