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etibe

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  1. Hi I'm wondering if anyone can point me in the right direction for finding a fix for this. I've never had an error of this nature using other versions of this mod to generate a patch. This is the error message displayed in Mod Organizer after the LODgen crashes towards the end of the process; DEBUG (13:41:18.0125): createfile w: c:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\lod\rocks\snow\rockpilel03snow_lod_0.nif -> C:\Mod Organizer\mods\DynDOLOD Resources\meshes\lod\rocks\snow\rockpilel03snow_lod_0.nif (80000000 - 3) = 00000BA8 (0) DEBUG (13:41:18.0130): createfile w: c:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\lod\tundra\green\rocktundraland02green_lod_0.nif -> C:\Mod Organizer\mods\DynDOLOD Resources\meshes\lod\tundra\green\rocktundraland02green_lod_0.nif (80000000 - 3) = 00000BEC (0) DEBUG (13:41:18.0588): hooks removed INFO (13:41:18.0635): Windows Exception (c0000005). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) ERROR (13:41:18.0635): This is a critical error, the application will probably crash now. DEBUG (13:41:18.0739): get file attributes: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\landscape\glacierslabnoalpha.dds -> C:\Mod Organizer\mods\TexGen\textures\landscape\glacierslabnoalpha.dds: 20 DEBUG (13:41:18.0739): get file attributes: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\lod\beehivelod.dds -> C:\Mod Organizer\mods\TexGen\textures\lod\beehivelod.dds: 20 DEBUG (13:41:18.0740): get file attributes: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\lod\farmhouselod01snow.dds -> C:\Mod Organizer\mods\TexGen\textures\lod\farmhouselod01snow.dds: 20 DEBUG (13:41:18.0740): get file attributes: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\lod\farmhouselod01snow.dds -> C:\Mod Organizer\mods\TexGen\textures\lod\farmhouselod01snow.dds: 20 DEBUG (13:41:18.0740): get file attributes: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\textures\lod\farmhouselod01snow.dds -> C:\Mod Organizer\mods\TexGen\textures\lod\farmhouselod01snow.dds: 20
  2. Thanks Sheson for your reply. I verified that my billboards and the generated billboards were in the correct order. Upon further inspection of the world after I realized that more trees are not matching up correctly. I understand the concept of billboards and needing to make sure that you have the correct ones for generation. I acquired the form id... and then upon searching for the corresponding files failed to match them to any of the files in the Lodgen folder. Those numbers simply weren't there. Given that Tamriel Reloaded HD adds unique trees to the world would it also require atlas splitting or any special procedure for it to function properly? I find myself at a loss with this particular problem. Again I appreciate the time and effort put forth by this mod and am in no way or shape blaming it, I'm sure whatever this problem may be is simply over my head in terms of identifying it. And, I don't take solace in the fact the other guy who had a similar problem with this mod gave up = /. I do like the concept of adding new trees and this texture set to the game but, it very well may end up being unlikely for me to get both that and your mod behaving together given my average level ( although I feel below average when having these kind of issues) of modding experience. PS. I'd love a response from anyone who has that mod and this one working properly even if not the author. I feel like I'm missing something right infront of me and have yet to have that Ah-ha! moment.
  3. Hello. Let me preface this post by saying this is an amazing mod and the work here is very much appreciated and the quality there in is not reflected in the number of endorsements you guy(s?) have on nexus - it deserves more. That being said, I'm having some issues and I'm wondering if anyone can point me in the right direction. Before posting I searched this thread and came across someone with similar issues who didn't seem to get this resolved. I am currently running Tamriel Reloaded HD and running into some LOD issues with trees. Not all trees, but some trees. User: Lothar83 posted this https://i.imgur.com/VQ7YkLM.jpg up earlier in one of his posts. I'm suffering from the same tree issue with this particular tree type. Everything else LOD generated in the game looks great, even other trees from that mod. I do believe I've followed the correct billboard/mod order for this mod but as it's not listed with any special criteria within the documents section of the Nexus download I thought I would ask here. As far as I know the above user gave up and uninstalled Tamriel Reloaded HD. Has anyone been running this mod successfully? And if so, could they kindly give me their install order with this mod and the billboards. I'll attempt setting this up again based off of whatever successes or advice others can give but I've tried this five times now and no matter what this particular tree type goes haywire. This is an image from my own game of that tree type also for reference https://i.imgur.com/dETioNQ.jpg.
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