Jump to content

Spoodle

Citizen
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Spoodle

  1. There's several patches that requires aMidianBorn - Content AddOn, which currently is not in the guild. Are they leftovers from before you redid the merge so we can remove them outself or is the aMidianBorn Pack coming back with the upcoming SMC Project you'r working on?
  2. Thanks for a quick answer. Yeah I realised that since I couldn't find the patches in the archive with all the patches either :)
  3. In the integration list you have "WATER - Patches" listed, but it's not anywhere to be found in the guide.
  4. Think It'll stay in the guide for the people not using any City/Town overhauls. If I'm not completely mistaken. A small question for you Paul and JD - I wiped my install completely when you started making the guide into a standalone, how much of SRLE are you done adding? Like, is it safe to start working my way trough the guide, or should I wait a couple of days?
  5. I like the new layout, it gives you a clear overview of what mods you need to merge and which mods are optional, compared to a wall of text. Skickat från min Nexus 6 via Tapatalk
  6. Immersive Citizens got dropped a few days/week ago so they could start putting in city/town overhauls into the guide. Skickat från min Nexus 6 via Tapatalk
  7. I'm also experiencing the same thing as johnnywatts, getting CTD after about a minute when the MCM menus has started loading. Anyways, how long do you think I'll take for you guys to finish the SRLE integration?
  8. Must be stupid, never occurred to me that TNB is The Notice Board.. Thanks man! Skickat från min Nexus 6 via Tapatalk
  9. Quick question regarding the merge for Legacy of the Dragonborn Patches. Where do I find "Isharas_TNB_LoTD_Addon.esp"? I can not for the life of me find it and I've looked pretty much everywhere..
  10. Sweet, guess I'll wait a bit with starting the game then! NLVA support would be amazing as well since I'm in love with RUDY ENB for NLVA. Skickat från min Nexus 6 via Tapatalk
  11. Can't edit my earlier post, but was going to type eta, not email. (blaming autocorrect) Skickat från min Nexus 6 via Tapatalk
  12. Regarding this beautification-project, do you have any email on it? Not like exact date but are we talking weeks/months? If it's not to long I might as well wait with starting my playtrough.
  13. Yeah I'm using the GOTY Edition, but changing that line did not solve the problem. Uninstalled the whole game and everything, gonna try to start fresh tomorrow and see if it'll work.
  14. Not been looking at it for a few days now, but no, I never managed to find a solution for it.
  15. So, after my post from a few days ago I've got rid of all errors except this one. error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): could not find function 'isScriptActive' I've not managed to find any answer to it and trying to look at the file myself haven't helped much. Is there anyone of you that have seen this error before and managed to fix it? On my phone at the moment but think someone posted a similar error (?) earlier I don't know how/if it got fixed.
  16. Been following your guide to the letter, but when I start up the game after doing the merges and such I get some error. Is it something on my end I managed to screw up? Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(473): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(474): Could not find function 'getIngredientCategory' Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories' Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.