
howlingc
Citizen-
Posts
27 -
Joined
-
Last visited
Everything posted by howlingc
-
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
My own experience on combat difficulty with Wildcat is in short that things die really fast. 1-3 hits is standard against everything unless they are resistant. Getting surrounded in melee is an almost guaranteed stagger death. Actually, I don't find the stagger locking as bad with Wildcat as it was with Vigor, but it is still a killer. I found that the first 15 or so levels having a follower is a huge help. Otherwise bandits and the wildlife tend to murder you really easily. More than one follower on the other hand makes things too easy. On the other hand, there seems to be a cap between around levels 20-40 where almost nothing can deal with you in combat. You just murder almost everything before they can pose a challenge. After level 40 the game again gets slightly tougher as more powerful enemies start to spawn, and at least for me the combat started to feel more like more fast paced vanilla combat with you and some of the enemies being more survivable. Getting surrounded and staggered to death is still a valid issue no matter the level of your opponents. Of course, none of this applies if you're a mage since your spells basically one hit kills absolutely everything by this point (magic is OP with Wildcat and Ordinator). -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
For me it didn't break anything, but for me the mod was dead last in the merge, and I made sure the order of the other mods was exactly the same when I remade it without simply knock. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well, its merged in the guide currently, but that explains why it doesn't work. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I used to have the same issue. Leaving Simply Knock unmerged fixed the issue for me for the most part. The knock window still occasionally fails to appear for me, but just doing a quick save usually fixes those situations for me for some reason. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm also worried that the nightmare versions total immunity will make the NPCs totally helpless against the vampires. Even with my other character using BYS for the resistances the guards and citizens were completely helpless against the vampire threat, and the streets were littered with bodies every time. Still can't comment on the current situation, since I cranked up the starting level of vampire attacks from Timing is Everything and set the important NPCs as essential from Deadly Dragons. I also think total immunities to weapons are somewhat stupid for physical enemies such as vampires. For a ghost such immunity is ok, but realistically speaking even bedrock will lose to water given enough time, and vampires/undead are still relatively soft flesh and bone even if unnaturally strengthened by magic. They should be more resistant since they don't really suffer from things such as trauma like the living, but if you hack at them enough with a heavy object they should go down. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Personally, I don't mind the added work required for RS Children. Sure it's a pain initially, but the patches don't require constant updating after setup so I don't really care. I also think RS Children fits nicely with the old NPC Retexture mods that were moved optional, and thats what I'm using. On the other hand, I think Rustic Children fits slightly better with WSCO. Maybe move RS Children with the old optional NPC Retextures, and use Rustic for the WSCO version, since both aim to be more vanilla like and simpler. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ok, honestly if we drop BYS from the mix only meaningful things we lose are silver arrows/bolts, the corrupted/vampiric weapons (too ugly to use), limitations on silver weapon use for vampire and werewolf characters, and bound weapons also passing resistances. The rest are covered and overlap with AAE, Dawnguard Arsenal, and Heavy Armory. The way BYS and AAE implement the resistances differs slightly. BYS dynamically gives the resistance perks based on creature keywords when the mod is loaded the first time. On the other hand, AAE just directly edits all the NPC records to give them their resistances. This makes BYS slightly more compatible with other mod added creatures, but there is also a flip side since BYS removes the vanilla SilverPerk which modded silver weapons use unless they are patched for BYS. There are a lot of silver weapons around in SRLE LoTD currently that aren't patched up to BYS standards. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well to be completely fair I did not mention yet that I did have only 16GB of RAM when I was trying out the old SRLE Extended in spring, and was constantly running out of RAM and the game was very unstable. Decided to double my memory for LoTD so that might also be one of the reasons why my game is running so well now. Then again I do have tons of stuff worth several gigs of RAM running in the background even when I'm playing so I really need the memory :) Of course since Win 10 has a limit how much DX9 can use memory it's not wrong to say that the answer is to use Win 7 ;) -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
That's one of the things I'm going to check once I get home, since I don't wan't to restart my current game. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
While I like the increased arsenal of BYS some of the new weapons are damn ugly, especially the corrupted weapons. Also even though the leveled lists look ok at a cursory glance, I seem to find BYS weapons only very rarely in the loot (only 2 corrupted weapons in more than 100 play hours despite killing countless of vampires). So in practice I think the added arsenal would not be that missed in the end. Dawnguard arsenal and Heavy Armory also largely cover the silver weapon arsenal aspect, and those I actually do find in the loot. Currently I use modified BYS resistances, but my modifications make them work closer to AAE resistances so in the end I have to ask myself why I don't just use the AAE resistances. Going to check some details with TES5Edit once I get off work, but just dropping BYS might not be that bad of an idea. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well the character I'm currently playing has clocked 66 play hours, and the other character I'm alternating with has been played 41 hours. And to top it off despite recommendations I've kept my game constantly updated to the current SRLE LoTD guide version state without any problems (although I basically know what I'm doing so it's kind of ok ;) ) But I'm going stop now and go to bed, since this clearly is a lost battle. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
My system specs are: Windows 7 i7-3770K 3.5GHz 32 GB RAM GTX 780 3 GB Haven't made a modlist, but it has been pretty much the exact copy of SRLE Extended LOTD guide since I started at August 10th, and have been keeping it up to date to this days version with some small merging exceptions that would have screwed the formids too much in an existing game. At first I did have rather heavy performance dips close to the major city exterior areas, but changing Noble Skyrim and Vivid Landscapes to the performance version largely fixed those, and after Enhanced Landscaped was dropped in favor of the current landscape mod setup my game is always running smoothly. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I play the game, and have been playing the game for several weeks now, and don't get any combat ctds. Only regular constant ctds I get are with the museum safehouse crafting stations, which I guess are caused by having way too much stuff. On the performance side my game runs very smoothly the entire time after I changed couple major texture mods for the performance version. I don't use performance ENB. Comparing your machines specs to mine there isn't a huge difference. Your GPU is somewhat more powerful, while I have the more powerful CPU even though yours should slightly beat mine in pure single core performance. The major difference is that I have more RAM and I assume different windows versions since you were complaining about the effective Windows 7 requirement. Unless you are using Windows 10 I'm somewhat at loss why our experience is so different. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Since the latest performance tweaks SRLE extended has been running smoothly for me in every area, and by this point my current character has been in all four corners of Skyrim and at least travelled past most areas between them. And with the current landscape mod composition the game looks better than ever, especially the Whiterun hold area. And no I don't have a super computer, although my setup is relatively on the more powerful side of things: Windows 7 i7-3770K 3.5GHz 32 GB RAM GTX 780 3 GB -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I like the BYS additions, although the corrupted weapons are so damn ugly that my vampire character simply refuses to use them even though that leaves him only fire as a method to dealing with other undeads. Although, I did make a patch for the BYS resistance perks so that Daedric and Dragonbone weapons also bypasses the resistance as per AAE resistance perks. I like the weapon flexibility that it gives later in the game, and it gives my vampire some alternatives. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Someone in AAE mod thread posted this about the Noob version compatibility with Bring your silver: Also Alex9ndre posted a list of issues in the current AAE versions resistance perks. I think I'm going to go with the Noob version and let Bring your silver handle the resistances entirely. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah, I know that Darths not gone for good. It was just a quip, nothing that was meant be taken seriously :) Thanks for the warning though. Still going to follow the guide closely, just not going to make changes to my build anymore that are going to be harmful for an existing game. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
NOOOO!!! For a moment I thought things would slightly settle down for a while Darth was taking a break, and then you make this announcement. Turns out new leadership does mean whole slew of major changes to the scenario. Well since my current LOTD build is stable enough I think I'm going to stick to it and only make minor updates as needed. I'm on my fifth character restart in LOTD, and I want to play. Hopefully you don't add anything too new and shiny to the list so that I get too tempted to ruin everything by changing things in my setup :P -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Finally got around testing that first dragon fight. Wasted couple of evenings updating my LOTD setup, and figuring out why my stable installation turned into complete mess that consistently crashed in less than ten minutes of play. Seems that BethINI somehow borked my inis, since generating them again from scratch fixed the crashes. Anyway, When I faced the first dragon I was at level 20 with an archery skill of 35, and was using a steel bow and arrows. The bow was improved to legendary status since I’ve been powerleveling my smithing (Just crafting steel arrows gives helluva lot of crafting XP with minimal easy to acquire material requirements). My gallery already had elven and orcish bows, and I could have made glass bows if I could get the materials from somewhere, but decided to keep to equipment that would not give me low skill penalties. Even with the guards helping in the first battle I was expecting a tough fight so initially brought along Toccata, Minerva, and Sofia along for the added firepower. The end result was that the dragon killed just one guard... and then it was dead not lasting even a full minute. Got totally the feeling that I didn’t even need to be there so repeated the fight without the followers. This time the dragon lasted 90 seconds with the guards dealing around 1/4 of the damage, a single critical hit from my bow another 1/4, and the rest of the dragon's hit points were gone with 5 additional arrows. Rather disappointed how things turned out since that was one of the easiest dragon fights I remember ever having Vanilla Skyrim included. Considering how fragile everything is in the game currently things might be different if the dragon actually targets you instead of some random guard, but that would make the fight difficult only because the dragon will one or two shot you while you’re trying to hit it. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes, that's what I was remembering. Looking at the documentation it makes all vendors and Quest giver NPCs essentials. On the other hand, Essentials Are Protected (https://www.nexusmods.com/skyrim/mods/78110/?) that was suggested previously seems to work the other way around. It makes all the already essential NPCs only protected so the player can kill them. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah I’m aware of those details. I’m just too much of a cheapskate most of the time to actually buy training unless I really need it. I found Ocato’s Recital from Apocalypse really helpful to passively level your magic skills while you play the game. After loading your best flesh spell into it there’s still two slots left and every school has at least one spell that fits into the Recital. Best of all Ocato’s Recital keeps casting those spells without mana cost, so you can always use the most powerful spells you can find to maximize the casting XP without hindering your magicka pool at all. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Comparing their FormID lists are surprisingly different. Looks like It's just food moves foods around light and medium classifications etc. even on the version that doesn't change anything, while the CACO - iNeed Patch just copies the food classification as they are into iNeed lists. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
While I’m at it (waiting for that damn DynDOLOD generate my landscape) here’s a patch for CACO that I found useful: https://www.nexusmods.com/skyrim/mods/77126/? Basically, I found that several of the new CACO foods aren’t working correctly with iNeed. This mostly fixed my problems. At least now my followers eat that damn bear jerky that I’m trying to feed them :) -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
It does for me. -
SRLE Extended: Legacy of The Dragonborn
howlingc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Have to agree on the stagger locks. Considering how fragile everything is getting staggered in many cases is almost sure way to get yourself killed. So while it is realistic it can be really frustrating on occasions. Compared to my ranger, leveling my mage is somewhat slower to level, at least in early levels. While my ranger was around level 3-4 after completing the Riverwood starting areas, my mage was barely at level 2. Still it wasn't too slow although there is a clear difference, and despite leveling more slowly he was murdering everything at a far faster rate than my ranger could.