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Ganondalf

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Everything posted by Ganondalf

  1. That did it, thanks so much! I guess I'm an idiot but in my defense the GamerPoets video made it seem like I had the output in the right place. Whew. Would've saved myself like 5 hours of messing around if I'd posted my stupid order yesterday.
  2. Thanks... my next issue is that I'm not sure my console is correctly selecting objects. It seems to give me ID's that don't show up in any of the texture folders no matter where I click on the screen, and they don't seem to have any connection to the object I'm clicking on. For instance, I was trying to ID the incorrect yellow tree textures in the distance. I clicked on each of the following areas on the screen: https://i.imgur.com/hBDJlnM.jpg https://i.imgur.com/jeWZORF.jpg https://i.imgur.com/fIFDmHO.jpg You can see where my cursor is but the number it's giving me is the same, and I can't find that number in any of the texture folders. See also here, where I got right in front of a tree to make sure I was accurately clicking on it, but I get the same ID when I click on other things to the right of the screen, including a patch of dirt. Any idea why this could be? https://i.imgur.com/nXiUfFD.jpg https://i.imgur.com/J8ifXGQ.jpg https://i.imgur.com/4mzk5pl.jpg Second question, when I do find out what the incorrect textures are, where do I find the correct ones? When you say to search the textures\terrain\LODGEN\etc folders, you are talking about searching the billboard mod folders, and then replacing the textures inside those with correct ones? Where do those correct ones come from? Sorry if I'm being stupid here but I'm just completely lost. The only billboards I'm using are the vanilla boards from Nexus and the SFO 1.87 basic billboards from Nexus. Here's my MO load order for reference (couldn't fit the whole list but the top four are SKSE scripts and the official HR texture packs): https://i.imgur.com/bRorY0d.png Thanks very much for your help!
  3. Hi, I'm having the same issue he's having; many trees in the distance look like one tree, and when I get closer they become another. Specific examples are the lake near the guardian stones, many distant trees look like the white bark/yellow leaf trees (aspens?), but become pine trees when I get near. The only tree mod I'm using is Vurt's SFO basic 1.87, and I'm using the corresponding billboard placed right after it in the load order (as well as the vanilla billboards higher up in the load order, just after the unofficial high res patch, as the GamePoets video recommended). I checked and the files are all generated at the same time, and they're being created directly in a DynDOLOD output folder that I use as a mod so I don't think there's any chance of them being copied over. Any idea what could be causing this issue?
  4. Hello, thanks for making this great mod. I'm having some trouble installing it and have a question about compatibility with Skyrim Flora Overhaul. I'm using the "trees only" option of the basic 1.87 version, which according to the SFO mod author involves avoiding installing the meshes/landscape/grass and textures/landscape/grass folders, and leaving the .esp deactivated. My question is, does this cause problems with running DynDOLOD with the SFO 1.87 billboard? Since the SFO file is normally unchecked in my MO, do I need to check the file when loading all my mods when I'm having TES5edit create the lods?
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