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jonkyb

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  1. Thanks, Sheson. I just checked the log, and it does have this at the end of the file: Is this a vanilla file that I'm missing? Should I verify the integrity of my steam cache, or is this mod-related? Thanks again!
  2. Hi all, Thanks in advance for any help you can give me. I'm having an issue where DynDoLOD 1.46 doesn't seem to create any object LOD for the Tamriel worldspace, but does do so for other worldspaces. The DynDoLOD Worlds script successfully completes in TES5Edit, and the meshes, skse, and textures folders are all created and populated as expected. The only exception seems to be the meshes/terrain/Tamriel/Objects folder - this folder is created, but there are no .bto files in it. As a result, there is no additional object LOD added to the world. There are .btt files in the trees folder, however. Weirdly the .bto files are created for the other worldspaces. Here's a shot of what I mean: https://imgur.com/Dze4GGn. In game, this looks really weird around Whiterun for example, where the Windmill sails are all properly placed and visibly rotating from a distance, but not attached to any buildings. In addition, other object LODs (like LODs for the Skyrim Bridges mod) don't seem to show up either. Do you have any ideas, or is there any other info that might help?
  3. Thanks so much for your reply, Sheson! I have followed the instructions with regard to load order for the billboards, so I think it must be the issue you mention about the two files not being in sync. How can I check that the files are in fact not in sync, and how can I fix that? Thanks again!
  4. Hello all, Thank you in advance for any help you can give me. I am using DynDoLod 1.29 and have run into an issue with tree LOD. Specifically, the tree LOD does not match with the actual tree model, so as I approach a set of trees, they jarringly switch from one style to another. I am using Tamriel Reloaded HD, and installed the billboards for that mod (overwriting the vanilla billboards) before running DynDoLod. If I deactivate my DynDoLod output mod in Mod Organizer, the tree LODs are correct. What am I doing wrong? Thank you again!
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