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barbanium

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  1. I haven't read in depth about memory settings until now so I didn't really know much. I just did some digging and found this guide: https://wiki.step-project.com/Guide:ENBlocal_INI/ particularly the [MEMORY] section (but I now followed the recommendations for every section). I guess I should have invested more time knowing about these stuff before changing the SKSE.ini for memory patch and getting ENBoost. :p (more time for playing though) Now I'm really curious about implementing S.T.E.P. - the process is just so tedious. Anyway thanks for all of this. Is there anything else I need to know that you'd like to share?
  2. I found out something weird. 'Memory Blocks Log' tells me Block1 is 256MB less than what I set the value of DefaultHeapInitialAllocMB in SKSE.ini. e.g. DefaultHeapInitialAllocMB=768, Block1 is 512MB. Anyway, I originally set DefaultHeapInitialAllocMB=768 but after looking at MemoryBlocksLog.log with the highest at 500-ish (dangerously close to 512MB in Block1), I've changed it to DefaultHeapInitialAllocMB=896. Now, Block1 is 640MB and the highest is around 550-ish at Riften. For some reason, if I just adjust DefaultHeapInitialAllocMB, the game CTDs on main menu. I found out that I have to adjust ScrapHeapSizeMB as well so I set it to ScrapHeapSizeMB=512. The time to load a save file (continue in main menu) is still about the same - 45 to 50 secs. until the charater shows up. It doesn't bother me anymore - at least I can guarantee ILS won't happen anymore, so thanks. About the map. I'm just gonna leave uLockedObjectMapLOD=8 there. ;)
  3. Thanks. I think I got it now. Before installing DynDOLOD, I have A Quality World Map and High Quality 3D mods. Some objects wouldn't load in map such as houses from Riverwood without uLockedObjectMapLOD=8. I noticed when the .esp is placed above anything unrelated to DynDOLOD in load order and I load a save game, the game shows loading screen but will be stuck there. This happened when I used LOOT and it placed Automatic Variants and Dual Sheath Redux patch below DynDOLOD. I just have to edit the metadata of DynDOLOD and give it 99999 priority and Global priority so I don't have to place it at the bottom everytime I use LOOT. ^ just something to share. EDIT: Stuck in loading screen doesn't happen anymore. I wonder how I got that in the first place. Now it just seemed longer to load the game (about 1 min. after I click 'Continue') but I don't know if it's just in my head. I think I'll just let it be in 'High' settings. When I disabled the .esp and uninstalled the output, FPS didn't seem to increase. About the uLockedObjectMapLOD=8, it seemed that I now need it to load A BUNCH of objects in map. Here's a comaprison: https://postimg.org/image/x8nhfebtl/ I installed DynDOLOD while having this line in my Skyrim.ini. I don't know if this is how it should be or installing DynDOLOD with this line made it how it is. uLockedTerrainLOD=8 also made the texture of map land a bit better although I didn't add it because it doesn't let the roads from 'A Quality World Map' appear.
  4. Quick questions: 1) Now that I've installed DynDOLOD, I may plan on installing other mods. Is there a list of mods in which if I install one of them, I should update DynDOLOD so the new mods will be incorporated? If not, what kind of mods that I should look out for? 2) I've installed SMIM (everything with Dragonborn) way before SkyFalls and SkyMills (Legendary w/o Wyrmstooth and Falskaar) but I didn't overwrite SMIM files (no to mod) then I installed DynDOLOD. Is this installation order considered wrong? I didn't do extra steps when installing DynDOLOD w/ SMIM and SkyFalls. Are there extra steps I should do in this case? I chose HIGH when installing DynDOLOD. EDIT: I scrolled down below the tutorial and found 'Some Assembly Required' and 'Works Out Of The Box' lists. Are these the lists I'm looking for in the 1st question? QUICK FOLLOW UP: If I want to switch to 'LOW' from 'HIGH', do the instructions for updating DynDOLOD in GamerPoet's video apply? Also, is uLockedObjectMapLOD=8 in [MapMenu] of Skyrim.ini necessary?
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