I think its as much of an educational thing as anything else. Its easy to forget that most people are not modders, so don't have any idea what distant objects are in Skyrim terms, or even the possibility of using "tools" for Skyrim. If you can I'd include examples of vanilla Skyrim with objects popping into existence, actually running through the game, as static comparison shots don't really show this or explain it. Then show equivalent with new generated landscape. Even drawing a box on screen for the watcher to concentrate on. Might even pay to show an example of a popular mods like say "Expanded Towns and Cities" and show what happens without updated LODs as you approach them. Then show it with newly generated. That type of comparison as well. Might pay to explain that users can reduce their UGrids as well, probably back down to 5, as upping them came with potential bugs and performance problems.