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Drax8

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  1. I just finished a brand new install from the ground up. Everything looks beautiful and works great, with one exception. I'm having an issue with trees. Take Whiterun for example, when I come out of the city, I see no trees in the surrounding area, as I get closer they do pop-in. but I have to get pretty close to them, I've checked and double checked that I installed all tree, flora, and landscape mods as instructed, and have run XLODGen, TexGen, and DynDOLOD correctly and successfully. My previous install didn't have this issue. Any ideas where I can start to look for what went wrong?
  2. Just looking for some general advice if anyone has run into this problem. Any door I encounter where you have to raise the arm bar first before you can open it, after I activate the door bar, I am unable to open that door. Clicking the door makes a sound, but the door will not open. To be clear, I am on the side of the door which has the bar, I have opened the bar, but then cannot open the door. Anyone have any experience with this? It's occurred on every door with a bar I've come across so far. Google has been no help. Thanks!
  3. Greetings friends, is there a way to safely remove the Colovian Bow from Immersive Weapons? It sticks out like a sore thumb in my game and I'm just not a fan of it at all. Any help would be appreciated. Thanks!
  4. Hello again! Happy New Year! I have a question regarding mod added rings. I'm not sure which mod it is that adds craftable rings such as "Ebony Diamond Ring" and "Brass Topaz Ring" for example, but they have ugly vanilla meshes and textures. Is there a way to get these to have the upgraded meshes and textures the other rings in the game have? Or did I do something wrong? Thanks for any info!
  5. Hello again, I've completed the installation and all merges, have checked that all LOOT rules are correct, but get this when trying to sort with LOOT: Cyclic interaction detected between "Interesting NPCs - Consistency Patch.esp" and "Audio Patches Merged.esp". Back cycle: Audio Patches Merged.esp, RSChildren.esp, KYE Patches Merged.esp, Interesting NPCs - Consistency Patch.esp Any help? I don't know where to go from here. Thanks!
  6. Hi Lexy, sorry to bother you with this, but on your response to my post regarding Know Your Enemy, I didn't actually see any response lol. For now I'll assume there won't be any issues if I don't use it unless I hear otherwise. Thanks!
  7. So just a quick question regarding Know Your Enemy. I see that it is listed as a "Core" mod, but it's not something I really like using. How much of an issue would it cause me to not include it (and all of it's patches)? Any major conflicts it would cause by not being present? Thanks!
  8. I made a bonehead mistake today while updating lol. When rebuilding my Bashed Patch, I forgot to uncheck Hunterborn, now no matter what I do I can't create a Bashed Patch without Hunterborn being included in it, even if it's deactivated, not just in Wrye Bash, but deactivated in MO2 also. It's really weird! If anyone has a suggestion I'm all ears!
  9. Ahhhhh I see, it’s an issue on my end, I wound up not using the Embers HD.esp, personal preference. Thank you for helping me clear that up! Everything is smooth as butter now! ðŸ˜
  10. Hi Lexy, The Form ID is: 00009CA4, then under "temporary" the entry for 00093FA "Placed Object", CampFire01 LandOff [sTAT:00035F4B] is where the error is shown. Hope this helps!
  11. Shadriss, thank you so much for always being willing to help! But I've had success! In checking out the conflict resolution esp, there was an error:unable to resolve. It had to do with Skyrim Immersive Creatures and the placement of an object. I just copied the object to overwrite the error in the conflict resolution plugin, and voila, no more crashes in that area. I don't know if this is happening to anyone else, but maybe it could be looked in to? Thanks again!
  12. So an update on my Falkreath crashing issue: First I've determined it's not Falkreath itself that's the issue, it's the area outside of Falkreath on the side near where the Dark Brotherhood Sanctuary is. I can get into Falkreath if I take the road from Helgen down to it, but can't enter or exit from the other side. Fast travel to the Dark Brotherhood Sanctuary (or anywhere near it) is a CTD also. However, I've narrowed it down to "Lexy's LOTD SE - Conflict Resolution.esp" as the cause of the crash, which I find very odd, but it is 100% positive the cause (after much testing, rerunning merges, patchers, enabling/disabling mods lol). Re-installing does nothing, and I've made no changes to it. Any ideas? Thanks!
  13. Thanks for the suggestion! Unfortunately I still CTD with the DynDOLOD files deactivated. I'm at a complete loss.
  14. Looking for a little advice. In testing my install, I've found a 100% CTD when trying to get to Falkreath, either by foot or fast travel. An interesting note, I tried making a new character and choosing the alternate start as a patron of Deadman's Drink tavern in Falkreath, which worked. I was able to load into Deadman's Drink fine, and I was able to exit the building into Falkreath, but CTD'd after taking two steps outside. Any advice on where to start looking? One other note, I don't seem to have this issue anywhere else on the map.
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