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CaptainHappyTimePie

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Everything posted by CaptainHappyTimePie

  1. Probably a silly question but would having the 'Object Bounds NAM0 - Min x & y' at x -93 and y -92 have any effect on ctd'ing or stutter on cell changing/load? I noticed that SoS - The Wilds has them at the above mentioned -92 & -93 and that the changes were carried over into my own merged patch. They just seem so high when compared to vanilla or any other mod. Random ctd'ing in exteriors now and thinking this may be part of it? Just spit balling though, half sleeping and further testing required
  2. I started to have an issue regarding Windmills having water wheels on the sail lol I updated to the most recent version (without being in an interior, no new mods added so figured it'd be safe). Below are images showing it, and after I select it and disable via console command. Problem: https://imgur.com/fiT3DDr Problem After Disabling: https://imgur.com/LFZZpyM I have still got the SkyFalls & SkyMills esp's active in my load order also. To be exact it's the following: SkyFalls + SkyMills + DG + DB.esp SkyFalls Dragonborn Small waterfalls.esp I have no special rules set up for them, should I or should I remove the esp's? Also is it normal to still see some 'broken' distant terrain (you know the ugly as hell block wall effect) as well as texture and model pop in? Any advice anyone could offer please would be greatly appreciated. Regardless of the outcome, DynDOLOD stays in this modders LO
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