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iShoZza

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  1. I got rid of the Steam Overlay and it worked fine. I noticed some ENB's have a stability fix for the overlay but Enhanced Shaders isn't one of them. At last, I'm all good, just kinda bummed out due to starting again constantly trying to get everything in working order. I'm pretty excited to play Boom to the Moon though, all of this extra content is glorious! It should keep my busy for awhile ;) Thanks again everyone for being so damn helpful, much appreciated. I think I'll stick around.
  2. I tried the injector version and no luck, same problem. I don't understand though, it was working fine and now I can't use an ENB w/o things messing up! I don't mind not having an ENB but the game looks soo much better with one and I'm a screenshot junkie so it's a problem. Any suggestions?
  3. Ah, didn't realize - thanks for the heads up.
  4. I had to remove it entirely, but the culprit was the ENB unfortunately. Is there a work around for this? I noticed on the guide it says some people have issues with the 4GB Loader & ENB, perhaps I'll try the injector version. I don't suppose anyone has the files of E ENB, as the author was banned from the Nexus?
  5. I was playing for an hour or so, everything was fine, then objects all around me were suddenly see-through. Just when I thought FNV was going to engulf me for hours on end. Well, I tired starting a new save and everything straight from the start is broken. The UI often has a fit and flashes like crazy, objects and world space alike is transparent. I tried removing a mod as I was on the 135 mark, rebuilding the bashed patch, removing it entirely, validated FNV on steam, removed the ENB, reverted back to the messy INI's, refreshed archive validation etc. NOTHING has worked. I'm now at a complete loss.
  6. Ah, don't you love modding? I re-applied the Darnified UI patch and it's golden, the iHUD settings have appeared. The smallest things can be overlooked an become a pain in your ass so darn easy. Thank you again, for the quick responses. From looking at other threads randomly it seems like this community is nothing but helpful and EVEN troll free (for the most part, probably) which is almost impossible these days. My savage hunger for Fallout 4 has now been tamed!
  7. Thank you for the responses & welcome, it's amazing how helpful this community is! I was re-tracing my steps after I posted this and came across something I missed in the guide. In the bashed patch section, it says to specifically un-check the fallout esm in the 'names' tab, this was something I didn't do initially. I'm not sure why this would be game-breaking but upon rebuilding the bashed patch I'm no longer crashing. As for my INI files, I got them from the author of COBALT/ RUST ENB due to his amazing screenshots and similar specs I thought they'd be ideal. I've been using them fine for awhile before I followed the STEP guide, but I'll go through, retrieve the LODs and revert anyway just to be safe. I do however have another, smaller issue that is bugging me. Gopher's oHUD, in the MCM, the iHUD options aren't there. I see them in the menu, but when I click on them no settings appear... but the defaults are in play which means it's hiding extra HUD and the sneak meter being the two options I'd want to change. In the MO left pane, it goes; mcm, weapon mod menu, darnified, one hud, flashlight, uio. Below is an updated list of my load order as I changed a few things around. [spoiler=MO Profile - plugins.txt]# This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm oHUD.esm Detect Traps.esm Inventory Access.esm Advanced Recon Tech.esm Interior Lighting Overhaul - Core.esm JIP Selective-Fire.esm Ambient Temperature.esm NVInteriors_Core.esm New Vegas Redesigned 3.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_ComboEdition.esm Tales from the Burning Sands.esm Interior Lighting Overhaul - L38PS.esm FCOMaster.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Caliber.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm ELECTRO-CITY - Highways and Byways.esm domecity.esm NVWillow.esp Sortomatic.esm The New Bison Steve Hotel.esm NVInt_ARoomWithAView.esm Project Nevada - Cyberware.esp More Perks.esm Afterschool Special.esm D.E.I.M.O.S..esm NevadaSkies.esm Project Nevada - Extra Options.esm SomeguySeries.esm Weapons.of.the.New.Millenia.esm Advanced Recon Range Finder.esp FPSWeaponWheel.esp The Mod Configuration Menu.esp ArmourRepairKits.esp JIP Realistic Weapon Overheating.esp CASM with MCM.esp Mojave Nights.esp DarNifiedUINV.esp FCO - Sweat.esp FCO - Willow.esp Centered 3rd Person Camera.esp Tales PN.esp Jump Fall Fixer.esp Improved Casinos 2X.esp Improved-ammoingredientsloot.esp LessIntrusiveKillCam.esp Mission Mojave - Ultimate Edition.esp FCO - GlowingOne.esp Boacombat2glove.esp Casino Exchange All.esp DetectTrapsMerged.esp EVE FNV - ALL DLC.esp FlashlightNVSE.esp New Vegas Redesigned 3.esp populatedcasino.esp The Weapon Mod Menu.esp Advanced Recon Tech.esp JIP Companions Command & Control.esp Project Nevada - Cyberware Additions.esp Sandbox6Collection.esp Primm Reborn.esp Novac Reborn.esp vault22FloralOverhaul.esp WeaponModsExpanded.esp MMUE-CP-NVR3.esp TrooperOverhaul-Dragbody.esp Better Burned Man.esp WMX-DLCMerged.esp MMUE-CP-WMX.esp Integration - Couriers Stash+WMX.esp WMX-ModernWeapons.esp Goodsprings Reborn.esp TheInheritance.esp NewVegasUncutCollection.esp Alternative Start.esp TutKillerMerged.esp EMR-StealthSuitMkII.esp OWB-Path Lights.esp MachienzoMerged.esp MMUE-CP-Electrocity.esp Nipton Fires Extinguished.esp MMUE-CP-NVInteriors.esp Powered Power Armor.esp Ambient Temperature - PPA.esp NewVegasBounties.esp NewVegasBountiesII.esp ILO - Merged Patches.esp 1nivVSLArmors.esp Novac Reborn - Electro-City Fix Patch.esp Delay DLC - DM + HH + OWB + LR + GRA.esp GRA - The Right to Bear Arms.esp Laurens_Bathroom_poetry.esp MMUE-CP-ILO.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp CONELRAD 640-1240.esp Project Nevada - Rebalance Complete.esp 1nivPNSLPatch.esp NewVegasKiller.esp NCRTrooperOverhaul.esp DragonskinTacticalOutfit.esp Advanced Recon Armor.esp RaestlozFactionArmorEnhancement.esp Project Nevada - WMX.esp Project Nevada - EVE All DLC.esp Project Nevada - All DLC.esp ExtendedDialogueVulpes.esp PortableCampsite.esp NukaCola-Ojo.esp Safe ShowRaceMenu_Console.esp GRARG.esp Holster.esp Sortomatic_for_House_of_the_Chef.esp Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp christinecos.esp dD - Enhanced Blood Main NV.esp mapmarkers.esp NevadaSkies - Ultimate DLC Edition.esp Bashed Patch, 0.esp Any suggestions?
  8. The title says it all. After having success w/ Skyrim's STEP guide a few months back, I decided to pretty much followed this guide word for word. I have everything setup perfectly fine as far as I can tell, but I can't play for more than five minutes after starting a new game and configuring the mcm's without crashing to the ground. I've moved things around, re-installed a few things etc in the attempt to resolve this issue but I'm not having any luck. I'm unsure how to diagnose the cause of the CTD's and am on the verge of giving up, leaving NV behind for good. I really, really don't want to do that... so as a last resort I came here to cry for help! I'm not sure exactly what you'd want from me in order to help resolve the issue, so tell me what you need and I'll come thru w/ the info. [spoiler=MO Profile - plugins.txt]# This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Detect Traps.esm Inventory Access.esm Advanced Recon Tech.esm Interior Lighting Overhaul - Core.esm JIP Selective-Fire.esm Ambient Temperature.esm NVInteriors_Core.esm New Vegas Redesigned 3.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_ComboEdition.esm Tales from the Burning Sands.esm Interior Lighting Overhaul - L38PS.esm FCOMaster.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Caliber.esm CaliberXhonesthearts.esm CaliberXgunrunners.esm ELECTRO-CITY - Highways and Byways.esm domecity.esm NVWillow.esp Sortomatic.esm The New Bison Steve Hotel.esm NVInt_ARoomWithAView.esm Project Nevada - Cyberware.esp More Perks.esm Afterschool Special.esm D.E.I.M.O.S..esm NevadaSkies.esm Project Nevada - Extra Options.esm SomeguySeries.esm Weapons.of.the.New.Millenia.esm Advanced Recon Range Finder.esp FPSWeaponWheel.esp JIP Companions Command & Control.esp The Mod Configuration Menu.esp ArmourRepairKits.esp JIP Realistic Weapon Overheating.esp CASM with MCM.esp Mojave Nights.esp DYNAVISION 3.esp DarNifiedUINV.esp FCO - Sweat.esp FCO - Willow.esp Centered 3rd Person Camera.esp Tales PN.esp Improved Casinos 2X.esp Improved-ammoingredientsloot.esp Jump Fall Fixer.esp LessIntrusiveKillCam.esp Mission Mojave - Ultimate Edition.esp FCO - GlowingOne.esp Boacombat2glove.esp Casino Exchange All.esp DetectTrapsMerged.esp EVE FNV - ALL DLC.esp New Vegas Redesigned 3.esp populatedcasino.esp The Weapon Mod Menu.esp Advanced Recon Tech.esp Project Nevada - Cyberware Additions.esp Sandbox6Collection.esp vault22FloralOverhaul.esp WeaponModsExpanded.esp TheInheritance.esp MMUE-CP-NVR3.esp TrooperOverhaul-Dragbody.esp Better Burned Man.esp WMX-DLCMerged.esp MMUE-CP-WMX.esp Project Nevada - WMX.esp Project Nevada - EVE All DLC.esp NewVegasUncutCollection.esp Alternative Start.esp TutKillerMerged.esp MachienzoMerged.esp MMUE-CP-Electrocity.esp EMR-StealthSuitMkII.esp Nipton Fires Extinguished.esp MMUE-CP-NVInteriors.esp Powered Power Armor.esp NewVegasBounties.esp NewVegasBountiesII.esp ILO - Merged Patches.esp 1nivVSLArmors.esp 1nivPNSLPatch.esp Integration - Couriers Stash+WMX.esp MMUE POP.esp WMX-ModernWeapons.esp Delay DLC - DM + HH + OWB + LR + GRA.esp GRA - The Right to Bear Arms.esp Laurens_Bathroom_poetry.esp CONELRAD 640-1240.esp MMUE-CP-ILO.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp OWB-Path Lights.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp MMUE-CP-PNALLDLC.esp Ambient Temperature - PPA.esp NewVegasKiller.esp ExtendedDialogueVulpes.esp NCRTrooperOverhaul.esp DragonskinTacticalOutfit.esp Advanced Recon Armor.esp PortableCampsite.esp RaestlozFactionArmorEnhancement.esp NukaCola-Ojo.esp Safe ShowRaceMenu_Console.esp GRARG.esp Holster.esp Sortomatic_for_House_of_the_Chef.esp MMUE-CP-EVE.esp Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp christinecos.esp dD - Enhanced Blood Main NV.esp mapmarkers.esp NevadaSkies - Ultimate DLC Edition.esp Bashed Patch, 0.esp [spoiler=MO Profile - archives.txt]Fallout - Meshes.bsa Fallout - Misc.bsa Fallout - Sound.bsa Fallout - Textures.bsa Fallout - Textures2.bsa Fallout - Voices1.bsa Update.bsa DeadMoney - Main.bsa DeadMoney - Sounds.bsa HonestHearts - Main.bsa HonestHearts - Sounds.bsa OldWorldBlues - Main.bsa OldWorldBlues - Sounds.bsa LonesomeRoad - Main.bsa LonesomeRoad - Sounds.bsa GunRunnersArsenal - Main.bsa GunRunnersArsenal - Sounds.bsa ClassicPack - Main.bsa TribalPack - Main.bsa MercenaryPack - Main.bsa CaravanPack - Main.bsa Mission Mojave - Ultimate Edition.bsa Advanced Recon Gear.bsa Advanced Recon Tech.bsa JIP Companions Command & Control - Assets.bsa NevadaSkies - Main.bsa NevadaSkies - Sounds.bsa Interior Lighting Overhaul - Core.bsa NVWillow.bsa Better Burned Man - Main.bsa 1nivVSLArmors.bsa CaliberX.bsa [spoiler=MO Profile - fallout.ini][General] SStartingCell = SCharGenQuest = 00102037 SStartingCellY = SStartingCellX = SStartingWorld = bRunHighLevelProcess=1 bRunMiddleLowLevelProcess=0 iNumHWThreads=4 bMultiThreadMovement=1 bMTRendering=1 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 fMasterFilePreLoadMB=500.0000 bDecalMultithreaded=1 STestFile10 = STestFile9 = STestFile8 = STestFile7 = STestFile6 = STestFile5 = STestFile4 = STestFile3 = STestFile2 = STestFile1 = sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors = 1 bTaskletActorSceneGraphUpdates = 0 bTaskletActorAnimMovementUpdates = 1 bAnimationUseBlendFromPose = 1 bEnableProfile = 0 bDrawSpellContact = 0 iHoursToSleep = 3 bActorLookWithHavok = 0 SMainMenuMusicTrack = special\maintitle.mp3 bUseEyeEnvMapping = 1 bFixFaceNormals = 0 bUseFaceGenHeads = 1 bFaceMipMaps = 1 bFaceGenTexturing = 1 bDefaultCOCPlacement = 0 uGridDistantCount = 20 uGridsToLoad = 5 fGlobalTimeMultiplier = 1.0000 bNewAnimation = 1 bFixAIPackagesOnLoad = 0 bForceReloadOnEssentialCharacterDeath = 1 bKeepPluginWhenMerging = 0 bCreate Maps Enable = 0 SLocalSavePath = Saves\ SLocalMasterPath = Data\ bDisableDuplicateReferenceCheck = 1 bTintMipMaps = 0 uInteriorCellBuffer = 192 uExteriorCellBuffer = 2304 iIntroSequencePriority = 3 bPreloadIntroSequence = 1 fStaticScreenWaitTime = 3.0000 SMainMenuMovieIntro = SIntroSequence = sIntroMovie = Fallout INTRO Vsk.bik iFPSClamp = 0 bRunVTuneTest = 0 bActivateAllQuestScripts = 0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedTextures=1 bBorderRegionsEnabled=1 bDisableHeadTracking = 0 bTrackAllDeaths = 0 uiFaceGenMaxEGTDataSize = 67108864 uiFaceGenMaxEGMDataSize = 67108864 bPreemptivelyUnloadCells = 0 iNumBitsForFullySeen = 248 iPreloadSizeLimit = 16777216000 bUseHardDriveCache = 0 bEnableBoundingVolumeOcclusion = 1 bDisplayBoundingVolumes = 0 bUseThreadedTempEffects = 1 bUseThreadedParticleSystem = 0 bExternalLODDataFiles = 1 bCheckCellOffsetsOnInit = 0 uGridDistantTreeRange = 5 bCreateShaderPackage = 0 bWarnOnMissingFileEntry = 0 bAllowScriptedAutosave = 0 uGridDistantTreeRangeCity = 4 uGridDistantCountCity = 4 iSaveGameBackupCount = 1 bDisplayMissingContentDialogue = 1 SSaveGameSafeCellID = 2AEEA bChangeTimeMultSlowly = 1 bCheckPurgedTextureList = 0 bAnimateDoorPhysics = 0 sLanguage = ENGLISH bLoadFaceGenHeadEGTFiles = 1 [Display] fDecalLifetime = 720.0000 bEquippedTorchesCastShadows = 0 bReportBadTangentSpace = 0 bStaticMenuBackground = 1 bForcePow2Textures = 0 bForce1XShaders = 0 bHighQuality20Lighting = 1 bAllow20HairShader = 1 bAllowScreenShot = 0 iMultiSample = 1 bDoTallGrassEffect = 1 bForceMultiPass = 1 bDoTexturePass = 1 bDoSpecularPass = 1 bDoDiffusePass = 1 bDoAmbientPass = 1 bImageSpaceEffects = 1 bDoCanopyShadowPass = 1 bDrawShadows = 0 bUseRefractionShader = 1 bUse Shaders = 1 iNPatchNOrder = 0 iNPatchPOrder = 0 iNPatches = 0 iLocation Y = 5 iLocation X = 5 bFull Screen = 0 iAdapter = 0 iScreenShotIndex = 0 SScreenShotBaseName = ScreenShot iAutoViewMinDistance = 2000 iAutoViewHiFrameRate = 40 iAutoViewLowFrameRate = 20 bAutoViewDistance = 0 fDefaultFOV=90.0000 fDefaultWorldFOV=90.0000 fNearDistance = 5 fFarDistance = 1000.0000 iDebugTextLeftRightOffset = 10 iDebugTextTopBottomOffset = 20 bShowMenuTextureUse = 1 fLightLODDefaultStartFade = 10240.0 fLightLODRange = 10240.0 fLightLODMinStartFade = 10240.0 fLightLODMaxStartFade = 10240.0 fDecalLOD0=155000.0000 fDecalLOD1=155000.0000 fDecalLOD2=155000.0000 fShadowLODDefaultStartFade = 200.0 fShadowLODRange = 200.0 fShadowLODMinStartFade = 100.0 fShadowLODMaxStartFade = 1000.0 fSkinnedDecalLOD0=155000.0000 fSkinnedDecalLOD1=155000.0000 fSkinnedDecalLOD2=155000.0000 fSpecularLODDefaultStartFade = 10240.0 fSpecularLODRange = 10240.0 fSpecularLODMinStartFade = 10240.0 fSpecularLODMaxStartFade = 10240.0 fGamma = 1.0000 bAllow30Shaders = 1 iTexMipMapMinimum = 0 bDoStaticAndArchShadows = 0 bDoActorShadows = 1 fNoLODFarDistancePct = 1.0000 fNoLODFarDistanceMax = 10240.0000 fNoLODFarDistanceMin = 100.0000 fEyeEnvMapLOD2 = 800.0000 fEyeEnvMapLOD1 = 500.0000 fEnvMapLOD2 = 1800.0000 fEnvMapLOD1 = 1500.0000 fGammaMax = 0.6000 fGammaMin = 1.4000 iMaxDecalsPerFrame=120 iActorShadowCount = 4 bIgnoreResolutionCheck = 0 fSpecualrStartMax = 1000.0000 fSpecularStartMin = 0.0000 iActorShadowIntMax = 10 iActorShadowIntMin = 0 iActorShadowExtMax = 10 iActorShadowExtMin = 0 bDynamicWindowReflections = 1 fShadowFadeTime = 1.0000 iPresentInterval = 1 bDecalsOnSkinnedGeometry = 1 uVideoDeviceIdentifierPart4 = 0 uVideoDeviceIdentifierPart3 = 0 uVideoDeviceIdentifierPart2 = 0 uVideoDeviceIdentifierPart1 = 0 iShadowFilter = 2 bAllowPartialPrecision = 1 iShadowMapResolution = 1024 bShadowsOnGrass = 0 bActorSelfShadowing = 0 iActorShadowCountInt = 6 iActorShadowCountExt = 6 fPipboy1stPersonFOV = 47.0 fDefault1stPersonFOV = 75.0000 bLODNoiseAniso = 1 iMaxAnisotropy = 0 fLandLOFadeSeconds = 15.0 bEnableEyefinity = 0 [Controls] fForegroundMouseAccelBase=0 fForegroundMouseAccelTop=0 fForegroundMouseBase=0 fForegroundMouseMult=0 bAlwaysRunByDefault = 1 bBackground Mouse = 0 bBackground Keyboard = 1 [Water] bUseWaterShader = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1 bUseWaterDepth = 1 bUseWaterHiRes = 1 bUseWaterDisplacements = 1 bUseWaterLOD = 1 bReflectExplosions = 1 bAutoWaterSilhouetteReflections = 0 bForceHighDetailReflections = 1 bForceLowDetailReflections = 0 fTileTextureDivisor = 4.7500 fSurfaceTileSize = 2048.0000 fNearWaterOutdoorTolerance = 1024.0000 fNearWaterIndoorTolerance = 512.0000 fNearWaterUnderwaterVolume = 0.9000 fNearWaterUnderwaterFreq = 0.3000 uNearWaterPoints = 8 uNearWaterRadius = 1000 uSurfaceFPS = 12 [Audio] fASFadeInTime = 2.0 fASFadeOutTime = 10.0 fRegionLoopFadeInTime = 5.0 fRegionLoopFadeOutTime = 5.0 fAudioDebugDelay = 0.0000 bEnableAudio = 1 bEnableAudioCache = 1 bMultiThreadAudio = 0 bEnableEnviroEffectsOnPC = 0 iAudioCacheSize = 2048 iMaxSizeForCachedSound = 256 bUseAudioDebugInformation = 1 fDefaultMasterVolume = 1.0000 fDefaultFootVolume = 0.5000 fDefaultMusicVolume = 0.6000 fDefaultRadioVolume = 0.5000 fDefaultEffectsVolume = 1.0000 fDefaultVoiceVolume = 0.6000 iMaxImpactSoundCount = 32 fMaxFootstepDistance = 1100.0000 fPlayerFootVolume = 0.6500 iCollisionSoundTimeDelta = 150 iRadioUpdateInterval = 250 fDialogMinDistance = 600.00 fDialogMaxDistance = 2000.00 fMainMenuMusicVolume = 0.6 fDBVoiceAttenuationIn2D = 2.0 fCollisionSoundHeavyThreshold = 60.0 fDialogueFadeDecibels = 6.0 fDialogueFadeSecondsIn = 2.0 fDialogueFadeSecondsOut = 1.0 fDialogueHeadPitchExaggeration = 2.0 fDialogueHeadRollExaggeration = 2.0 fDialogueHeadYawExaggeration = 2.0 fHardLandingDamageThreshold = 500.0 fWoodMediumMassMin = 7.0 fWoodLargeMassMin = 15.0 fStoneMediumMassMin = 5.0 fStoneLargeMassMin = 30.0 fEarthMediumMassMin = 5.0 fEarthLargeMassMin = 30.0 fSkinMediumMassMin = 5.0 fSkinLargeMassMin = 30.0 fMetalMediumMassMin = 8.0 fMetalLargeMassMin = 25.0 fRadioDialogMute = 0.50 fFilterDistortionGain = -7.5 fFilterPEQGain = -15.0 fFilterdBAttenuation = 11.5 bEnableTextToSpeech = 0 fTextToSpeechVolume = 0.35 fDialogReverbAttenuation = 0.15 [Pathfinding] bDrawPathsDefault = 0 bPathMovementOnly = 0 bDrawSmoothFailures = 0 bDebugSmoothing = 0 bSmoothPaths = 1 bSnapToAngle = 0 bDebugAvoidance = 0 bDisableAvoidance = 0 bBackgroundPathing = 1 bUseObstacleAvoidance = 1 bBackgroundNavmeshUpdate = 1 [MAIN] bEnableBorderRegion = 1 fLowPerfCombatantVoiceDistance = 1000.0000 iDetectionHighNumPicks = 40 fQuestScriptDelayTime = 5.0000 bCloneModelsInBackground = 1 iLastHDRSetting = -1 [HAVOK] bDisablePlayerCollision = 0 fJumpAnimDelay = 0.7500 bTreeTops = 0 iSimType = 1 bPreventHavokAddAll = 0 bPreventHavokAddClutter = 0 fMaxTime = 0.016 bHavokDebug = 0 fRF = 1000.0000 fOD = 0.9000 fSE = 0.3000 fSD = 0.9800 iResetCounter = 5 fMoveLimitMass = 95.0000 iUpdateType = 0 bHavokPick = 0 fCameraCasterSize = 10.0000 iHavokSkipFrameCountTEST = 0 iNumHavokThreads = 1 fChaseDeltaMult = 0.0500 bAddBipedWhenKeyframed = 1 fQuadrupedPitchMult = 1.0000 iEntityBatchRemoveRate = 100 iMaxPicks = 40 [RagdollAnim] bRagdollFeedback = 0 fCameraDist = 1000.0 fHierarchyGain = 0.17 fVelocityDamping = 0.0 fAccelerationGain = 1.0 fVelocityGain = 0.6 fPositionGain = 0.05 fPositionMaxLinearVelocity = 14.0 fPositionMaxAngularVelocity = 18.0 fSnapGain = 0.1 fSnapMaxLinearVelocity = 3.0 fSnapMaxAngularVelocity = 0.3 fSnapMaxLinearDistance = 0.3 fSnapMaxAngularDistance = 1.0 [FootIK] fOnOffGain = 0.5 fGroundAscendingGain = 0.4 fGroundDescendingGain = 0.4 fFootRaisedGain = 0.9000 fFootPlantedGain = 1.0000 bFootPlacementOn = 1 fPelvisUpDownBias = 0.75 fPelvisOffsetDamping = 0.2 fVertErrorGain = 0.5 fOriginalGroundHeightMS = -0.11 fAnkleOffset = 0.2000 fRagdollFeedback = 0.7 [LookIK] fLookAtTargetGain = 0.3 fLookAtGain = 0.045 [interface] fKeyRepeatInterval = 50.0000 fKeyRepeatTime = 500.0000 fActivatePickSphereRadius = 16.0000 fMenuModeAnimBlend = 0.0000 iSafeZoneXWide = 15 iSafeZoneYWide = 15 iSafeZoneX = 15 iSafeZoneY = 15 bAllowConsole = 1 bActivatePickUseGamebryoPick = 0 bUseFuzzyPicking = 1 fMenuBGBlurRadius = 2.0000 fMenuPlayerLightDiffuseBlue = 0.8000 fMenuPlayerLightDiffuseGreen = 0.8000 fMenuPlayerLightDiffuseRed = 0.8000 fMenuPlayerLightAmbientBlue = 0.2500 fMenuPlayerLightAmbientGreen = 0.2500 fMenuPlayerLightAmbientRed = 0.2500 iMaxViewCasterPicksGamebryo = 10 iMaxViewCasterPicksHavok = 10 iMaxViewCasterPicksFuzzy = 5 fInterfaceTintB = 0.8824 fInterfaceTintG = 0.9843 fInterfaceTintR = 0.6314 bUseImageSpaceMenuFX = 0 iSystemColorTerminalRed = 33 iSystemColorTerminalGreen = 231 iSystemColorTerminalBlue = 121 iSystemColorSystemRed = 26 iSystemColorSystemGreen = 255 iSystemColorSystemBlue = 128 iSystemColorMainMenuRed = 199 iSystemColorMainMenuGreen = 255 iSystemColorMainMenuBlue = 165 iSystemColorPipboyRed = 26 iSystemColorPipboyGreen = 255 iSystemColorPipboyBlue = 128 iSystemColorHUDAltRed = 255 iSystemColorHUDAltGreen = 67 iSystemColorHUDAltBlue = 42 iSystemColorHUDMainRed = 26 iSystemColorHUDMainGreen = 255 iSystemColorHUDMainBlue = 128 fRSMFaceSliderDefaultMin = -3.5 fRSMFaceSliderDefaultMax = 3.5 fPopUpBackgroundOpacity = 0.87 fMenuBackgroundOpacity = 0.76 bHideUnavailablePerks = 0 [Loading] sWelcomeScreen1 = loading_screen_legal sWelcomeScreen2 = loading_screen_bethsoft sWelcomeScreen3 = loading_screen_BGS sWelcomeScreen4 = loading_screen01 sMainMenuBackground = main_background sTitleMusic = MainTitle sInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens = 4 iMaxScreens_MainMenu = 20 fLoadingTextUpdateInterval = 10.0000 fLoadingBkgdUpdateInterval = 10.0000 fMainMenuBkgdUpdateInterval = 10.0000 fLoadingInitUpdateInterval = 3.0000 iNumLocationSpecificScreens = 1 [Menu] fCreditsScrollSpeed = 40.0000 iConsoleTextYPos = 940 iConsoleTextXPos = 30 iConsoleVisibleLines = 15 iConsoleHistorySize = 50 rDebugTextColor = 255,251,233 iConsoleFont = 2 iDebugTextFont = 3 [GamePlay] bHealthBarShowing = 0 fHealthBarFadeOutSpeed = 1.0000 fHealthBarSpeed = 80.0000 fHealthBarHeight = 4.0000 fHealthBarWidth = 40.0000 fHealthBarEmittanceFadeTime = 0.5000 fHealthBarEmittanceTime = 1.5000 bAllowHavokGrabTheLiving = 0 bEssentialTakeNoDamage = 1 iDetectionPicks = 21 [Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sfontfile_8=textures\fonts\glow_futura_caps_large.fnt sFontFile_9 = Textures\Fonts\NVFont_Test.fnt [speedTree] iTreeClonesAllowed = 1 fCanopyShadowGrassMult = 1.0000 iCanopyShadowScale = 512 fTreeForceMaxBudAngle = -1.0000 fTreeForceMinBudAngle = -1.0000 fTreeForceLeafDimming = -1.0000 fTreeForceBranchDimming = -1.0000 fTreeForceCS = -1.0000 fTreeForceLLA = -1.0000 fTreeLODExponent = 1.0000 bEnableTrees = 1 bForceFullLOD = 0 fLODTreeMipMapLODBias = -0.7500 fLocalTreeMipMapLODBias = -0.2500 [Debug] bDebugFaceGenCriticalSection = 0 bDebugFaceGenMultithreading = 0 bDebugSaveBuffer = 0 [backgroundLoad] bBackgroundPathing = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 iAnimaitonClonePerLoop = 5 bUseMultiThreadedTrees = 1 iExteriorPriority = 50 iBackgroundLoadFaceMult = 200 fBackgroundLoadingPerLoop = 20.0000 fBackgroundLoadClonedPerLoop = 5.0000 iBackgroundLoadExtraMaxFPS = 20 iBackgroundLoadExtraMinFPS = 10 iBackgroundLoadExtraMax = 3000 iBackgroundLoadExtraMin = 5 iBackgroundLoadExtraMilliseconds = 2 iBackgroundLoadTreeMilliseconds = 7 iBackgroundLoadMilliseconds = 1 iBackgroundLoadLoading = 1 bUseBackgroundFileLoader = 1 bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bLoadHelmetsInBackground = 1 iAnimationClonePerLoop = 5 bSelectivePurgeUnusedOnFastTravel = 0 bCloneModelsInBackground = 1 [LOD] fLODLandDropAmount = 230.0000 fLodDistance = 500.0000 bUseFaceGenLOD = 0 iLODTextureTiling = 2 iLODTextureSizePow2 = 8 fLODNormalTextureBlend = 0.5000 bDisplayLODLand = 1 bDisplayLODBuildings = 1 bLODPopTrees = 0 bLODPopActors = 0 bLODPopItems = 0 bLODPopObjects = 0 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODFadeOutMultActors=15.0000 fLODMultLandscape = 1.0000 fLODMultTrees = 0.5000 fLODMultActors = 1.0000 fLODMultItems = 1.0000 fLODMultObjects = 5 iFadeNodeMinNearDistance = 500 fLODFadeOutPercent = 0.6000 fFadeOutThreshold = 0.3000 fFadeInThreshold = 0.7000 fFadeInTimet = 2.0 fFadeOutTime = 2.0 fDistanceMultiplier = 1 fLODBoundRadiusMult = 10 fObjectLODMax = 15.0 fObjectLODMin = 1.0 fObjectLODDefault = 5 fItemLODMax = 15.0 fItemLODMin = 1.0 fItemLODDefault = 2 fActorLODMax = 15.0 fActorLODMin = 2.0 fActorLODDefault = 5 fTreeLODMax = 2.0000 fTreeLODMin = 0.0200 fTreeLODDefault = 0.5000 bLODUseCombinedLandNormalMaps = 1 bForceHideLODLand = 0 fLODLandVerticalBias = 0.0000 fTalkingDistance = 1000.0000 iBoneLODForce = -1 fLODQuadMinLoadDistance = 65536.0000 bDisplayLODTrees = 1 fLODFadeOutActorMultInterior = 1.0000 fLODFadeOutItemMultInterior = 1.0000 fLODFadeOutObjectMultInterior = 1.0000 fLODFadeOutActorMultCity = 1.0000 fLODFadeOutItemMultCity = 1.0000 fLODFadeOutObjectMultCity = 1.0000 fLODFadeOutActorMultComplex = 1.0000 fLODFadeOutItemMultComplex = 1.0000 fLODFadeOutObjectMultComplex = 1.0000 [Weather] fSunGlareSize = 800.0000 fSunBaseSize = 750.0000 bPrecipitation = 1 fAlphaReduce = 1.0000 SBumpFadeColor = 255,255,255,255 SLerpCloseColor = 255,255,255,255 SEnvReduceColor = 255,255,255,255 [Voice] SFileTypeLTF = ltf SFileTypeLip = lip SFileTypeSource = wav SFileTypeGame = ogg [Grass] iMinGrassSize = 80 bGrassPointLighting = 0 bDrawShaderGrass = 1 iGrassDensityEvalSize = 2 iMaxGrassTypesPerTexure = 2 fWaveOffsetRange = 1.7500 fGrassWindMagnitudeMax = 125.0000 fGrassWindMagnitudeMin = 5.0000 fTexturePctThreshold = 0.0000 fGrassMinStartFadeDistance = 0.0 fGrassMaxStartFadeDistance = 7000.0 fGrassDefaultStartFadeDistance = 3500.0 fGrassFadeRange = 1000.0 [Landscape] bCurrentCellOnly = 0 bPreventSafetyCheck = 0 fLandTextureTilingMult = 2.0000 fLandFriction = 2.5000 iLandBorder2B = 0 iLandBorder2G = 0 iLandBorder2R = 0 iLandBorder1B = 0 iLandBorder1G = 255 iLandBorder1R = 255 SDefaultLandDiffuseTexture = DirtWasteland01.dds SDefaultLandNormalTexture = DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult = 1.0000 fLinearRadiusMult = 1.0000 bOutQuadInLin = 0 fConstantValue = 0.0000 fQuadraticValue = 16.0000 fLinearValue = 3.0000 uQuadraticMethod = 2 uLinearMethod = 1 fFlickerMovement = 8.0000 bUseQuadratic = 1 bUseLinear = 0 bUseConstant = 0 [blurShaderHDRInterior] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 [blurShaderHDR] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fGrassDimmer = 1.5000 fTreeDimmer = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fSunlightDimmer = 1.5000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 iBlendType = 2 bDoHighDynamicRange = 1 [blurShader] fSunlightDimmer = 1.0000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fAlphaAddExterior = 0.2000 fAlphaAddInterior = 0.7000 iBlurTexSize = 256 fBlurRadius = 0.0300 iNumBlurpasses = 1 iBlendType = 2 bUseBlurShader = 1 [GethitShader] fBlurAmmount = 0.5000 fBlockedTexOffset = 0.0010 fHitTexOffset = 0.0050 [MESSAGES] bBlockMessageBoxes = 0 bSkipProgramFlows = 1 bAllowYesToAll = 1 bDisableWarning = 1 iFileLogging = 0 bSkipInitializationFlows = 1 bUseWindowsMessageBox = 0 [DistantLOD] bUseLODLandData = 0 fFadeDistance = 12288.0000 iDistantLODGroupWidth = 8 [GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SInvalidationFile = iRetainFilenameOffsetTable = 1 iRetainFilenameStringTable = 1 iRetainDirectoryStringTable = 1 bCheckRuntimeCollisions = 0 bInvalidateOlderFiles =1 bUseArchives = 1 SArchiveList =Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa [CameraPath] iTake = 0 SDirectoryName = TestCameraPath iFPS = 60 SNif = Test\CameraPath.nif [Absorb] fAbsorbGlowColorB = 1.0000 fAbsorbGlowColorG = 0.6000 fAbsorbGlowColorR = 0.0000 fAbsorbCoreColorB = 1.0000 fAbsorbCoreColorG = 1.0000 fAbsorbCoreColorR = 1.0000 iAbsorbNumBolts = 1 fAbsorbBoltGrowWidth = 0.0000 fAbsorbBoltSmallWidth = 7.0000 fAbsorbTortuosityVariance = 2.0000 fAbsorbSegmentVariance = 7.0000 fAbsorbBoltsRadius = 5.0000 [TestAllCells] bFileShowTextures = 1 bFileShowIcons = 1 bFileSkipIconChecks = 0 bFileTestLoad = 0 bFileNeededMessage = 1 bFileGoneMessage = 1 bFileSkipModelChecks = 0 bFileCheckModelCollision = 0 [CopyProtectionStrings] SCopyProtectionMessage2 = Insert the Fallout Disc. SCopyProtectionTitle2 = Fallout Disc Not Found SCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle = CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy = 3.5 fBlurIntensityPipboy = 0.25 fScanlineScalePipboy = 50 bEnableFlickerPipboy = 1 bUsePipboyMode = 1 [interfaceFX] fDefaultBurstDuration = 200 fDefaultBurstIntensity = 2 fMiniBurstDuration = 200 fMiniBurstIntensity = 1.5 fPulseBrightenIntensity = 0.25 fPulseRadiusIntensity = 0.5 fPulseRate = 0.0006 fVertHoldChance = 0.08 fShudderChance = 0.20 fScanlineScaleMenus = 50.0000 bEnableFlickerMenus = 1 bEnableScanlinesMenus = 1 bEnableScanlinesPipboy = 1 fBlurRadiusMenus = 0.3000 fBrightenMenus = 1.7000 fBrightenPipboy = 1.3000 bUseImageSpaceMenuFX = 1 fBlurIntensityHUD = 1.2000 fBlurRadiusHUD = 2.0000 fScanlineFrequencyHUD = 0.0000 fScreenLightBaseIntensity = 0.6 fScreenLightRadius = 6 [RenderedTerminal] bUseRenderedTerminals = 1 fRenderedTerminalFOV = 0.15 fRenderedTerminalZoom = 36 bDoRenderedTerminalScanlines = 1 fRenderedTerminalScanlineScale = 130.000000 fRenderedTerminalHPos = 0.0 fRenderedTerminalVPos = 0.38 fScreenLightBaseIntensity = 1.2 fScreenLightRadius = 80 fScreenLightColorR = 0.68 fScreenLightColorG = 0.74 fScreenLightColorB = 0.62 fRaceSexMenuHPos = 0.0 fRaceSexMenuVPos = -0.6 fRaceSexMenuZoom = 70.0 fRaceSexMenuScale = 0.5 [Decals] uMaxDecals=575 uMaxDecalCount=575 uMaxSkinDecals=500 uMaxSkinDecalPerActor=50 bProfileDecals=1 bDecalOcclusionQuery=1 [TerrainManager] fSplitDistanceMult=1.5000 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 fTreeLoadDistance=40000.0000 fBlockLoadDistanceLow=50000.0000 [VATS] fVATSLightLevelMin = 20.0 fVATSLightLevelMax = 65.0 fVATSLightAngle = 0.0 fVATSLightDistance = 100.0 fVATSLightElevation = 100.0 fVatsLightColorR = 0.35 fVatsLightColorG = 0.35 fVatsLightColorB = 0.35 [screenSplatter] bScreenSplatterEnabled = 1 [spoiler=MO Profile - falloutprefs.ini][General] SStartingCell = SCharGenQuest = 00102037 SStartingCellY = SStartingCellX = SStartingWorld = bRunHighLevelProcess=1 bRunMiddleLowLevelProcess=0 iNumHWThreads=4 bMultiThreadMovement=1 bMTRendering=1 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 fMasterFilePreLoadMB=500.0000 bDecalMultithreaded=1 STestFile10 = STestFile9 = STestFile8 = STestFile7 = STestFile6 = STestFile5 = STestFile4 = STestFile3 = STestFile2 = STestFile1 = sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors = 1 bTaskletActorSceneGraphUpdates = 0 bTaskletActorAnimMovementUpdates = 1 bAnimationUseBlendFromPose = 1 bEnableProfile = 0 bDrawSpellContact = 0 iHoursToSleep = 3 bActorLookWithHavok = 0 SMainMenuMusicTrack = special\maintitle.mp3 bUseEyeEnvMapping = 1 bFixFaceNormals = 0 bUseFaceGenHeads = 1 bFaceMipMaps = 1 bFaceGenTexturing = 1 bDefaultCOCPlacement = 0 uGridDistantCount = 20 uGridsToLoad = 5 fGlobalTimeMultiplier = 1.0000 bNewAnimation = 1 bFixAIPackagesOnLoad = 0 bForceReloadOnEssentialCharacterDeath = 1 bKeepPluginWhenMerging = 0 bCreate Maps Enable = 0 SLocalSavePath = Saves\ SLocalMasterPath = Data\ bDisableDuplicateReferenceCheck = 1 bTintMipMaps = 0 uInteriorCellBuffer = 192 uExteriorCellBuffer = 2304 iIntroSequencePriority = 3 bPreloadIntroSequence = 1 fStaticScreenWaitTime = 3.0000 SMainMenuMovieIntro = SIntroSequence = sIntroMovie = Fallout INTRO Vsk.bik iFPSClamp = 0 bRunVTuneTest = 0 bActivateAllQuestScripts = 0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedTextures=1 bBorderRegionsEnabled=1 bDisableHeadTracking = 0 bTrackAllDeaths = 0 uiFaceGenMaxEGTDataSize = 67108864 uiFaceGenMaxEGMDataSize = 67108864 bPreemptivelyUnloadCells = 0 iNumBitsForFullySeen = 248 iPreloadSizeLimit = 16777216000 bUseHardDriveCache = 0 bEnableBoundingVolumeOcclusion = 1 bDisplayBoundingVolumes = 0 bUseThreadedTempEffects = 1 bUseThreadedParticleSystem = 0 bExternalLODDataFiles = 1 bCheckCellOffsetsOnInit = 0 uGridDistantTreeRange = 5 bCreateShaderPackage = 0 bWarnOnMissingFileEntry = 0 bAllowScriptedAutosave = 0 uGridDistantTreeRangeCity = 4 uGridDistantCountCity = 4 iSaveGameBackupCount = 1 bDisplayMissingContentDialogue = 1 SSaveGameSafeCellID = 2AEEA bChangeTimeMultSlowly = 1 bCheckPurgedTextureList = 0 bAnimateDoorPhysics = 0 sLanguage =ENGLISH bLoadFaceGenHeadEGTFiles = 1 [Display] fDecalLifetime = 720.0000 bEquippedTorchesCastShadows = 0 bReportBadTangentSpace = 0 bStaticMenuBackground = 1 bForcePow2Textures = 0 bForce1XShaders = 0 bHighQuality20Lighting = 0 bAllow20HairShader = 1 bAllowScreenShot = 0 iMultiSample =0 bDoTallGrassEffect = 1 bForceMultiPass = 1 bDoTexturePass = 1 bDoSpecularPass = 1 bDoDiffusePass = 1 bDoAmbientPass = 1 bImageSpaceEffects = 1 bDoCanopyShadowPass = 1 bDrawShadows =1 bUseRefractionShader = 1 bUse Shaders = 1 iNPatchNOrder = 0 iNPatchPOrder = 0 iNPatches = 0 iLocation Y = 5 iLocation X = 5 bFull Screen =1 iAdapter =0 iScreenShotIndex =8 SScreenShotBaseName = ScreenShot iAutoViewMinDistance = 2000 iAutoViewHiFrameRate = 40 iAutoViewLowFrameRate = 20 bAutoViewDistance = 0 fDefaultFOV=90.0000 fDefaultWorldFOV=90.0000 fNearDistance = 5 fFarDistance = 1000.0000 iDebugTextLeftRightOffset = 10 iDebugTextTopBottomOffset = 20 bShowMenuTextureUse = 1 fLightLODDefaultStartFade = 10240.0 fLightLODRange = 10240.0 fLightLODMinStartFade = 10240.0 fLightLODMaxStartFade = 10240.0 fDecalLOD0=155000.0000 fDecalLOD1=155000.0000 fDecalLOD2=155000.0000 fShadowLODDefaultStartFade = 200.0 fShadowLODRange = 200.0 fShadowLODMinStartFade = 100.0 fShadowLODMaxStartFade = 1000.0 fSkinnedDecalLOD0=155000.0000 fSkinnedDecalLOD1=155000.0000 fSkinnedDecalLOD2=155000.0000 fSpecularLODDefaultStartFade = 10240.0 fSpecularLODRange = 10240.0 fSpecularLODMinStartFade = 10240.0 fSpecularLODMaxStartFade = 10240.0 fGamma =1.0000 bAllow30Shaders = 1 iTexMipMapMinimum =0 bDoStaticAndArchShadows = 0 bDoActorShadows = 1 fNoLODFarDistancePct = 1.0000 fNoLODFarDistanceMax = 10240.0000 fNoLODFarDistanceMin = 100.0000 fEyeEnvMapLOD2 = 800.0000 fEyeEnvMapLOD1 = 500.0000 fEnvMapLOD2 = 1800.0000 fEnvMapLOD1 = 1500.0000 fGammaMax = 0.6000 fGammaMin = 1.4000 iMaxDecalsPerFrame=10 iMaxSkinDecalsPerFrame=20 iActorShadowCount = 4 bIgnoreResolutionCheck = 0 fSpecualrStartMax = 1000.0000 fSpecularStartMin = 0.0000 iActorShadowIntMax = 10 iActorShadowIntMin = 0 iActorShadowExtMax = 10 iActorShadowExtMin = 0 bDynamicWindowReflections = 1 fShadowFadeTime = 1.0000 iPresentInterval =1 bDecalsOnSkinnedGeometry = 1 uVideoDeviceIdentifierPart4 = 0 uVideoDeviceIdentifierPart3 = 0 uVideoDeviceIdentifierPart2 = 0 uVideoDeviceIdentifierPart1 = 0 iShadowFilter =2 bAllowPartialPrecision = 1 iShadowMapResolution =1024 bShadowsOnGrass = 0 bActorSelfShadowing = 0 iActorShadowCountInt =6 iActorShadowCountExt =6 fPipboy1stPersonFOV = 47.0 fDefault1stPersonFOV = 75.0000 bLODNoiseAniso = 1 iMaxAnisotropy =0 fLandLOFadeSeconds = 15.0 bEnableEyefinity =0 sD3DDevice ="NVIDIA GeForce GTX 780 Ti " iTexMipMapSkip =0 iWaterMultisamples =4 bTransparencyMultisampling =1 fSpecularLODStartFade =2000.0000 fShadowLODStartFade =1000.0000 fLightLODStartFade =3500.0000 iSize W =1920 iSize H =1080 fDecalLOD2 =1500.0000 fDecalLOD1 =1000.0000 iShadowMode =3 iMaxSkinDecalsPerFrame =3 [Controls] bAlwaysRunByDefault = 1 bBackground Mouse = 0 bBackground Keyboard = 1 Forward =0011FF13 Back =001FFF14 Slide Left =001EFF17 Slide Right =0020FF16 Use =00FF0011 Activate =0012FF0A Block =00380110 Ready Item =0013FF0C Crouch/Sneak =001DFF08 Run =002AFFFF Always Run =003AFFFF Auto Move =0010FFFF Jump =0039FF0D Toggle POV =0021FF0F Menu Mode =000F030B Rest =0014FF07 Vats =002FFF0E Hotkey1 =0002FFFF Ammo Swap =0003FF01 Hotkey3 =0004FFFF Hotkey4 =0005FFFF Hotkey5 =0006FFFF Hotkey6 =0007FFFF Hotkey7 =0008FFFF Hotkey8 =0009FFFF QuickSave =003FFFFF QuickLoad =0043FFFF Grab =002CFF09 fXenonVertLookSpeed =1200.0000 fXenonHorizLookSpeed =1500.0000 bGamePadRumble =1 bInvertYValues =0 fMouseSensitivity =0.0020 [Water] bUseWaterShader = 1 bUseWaterReflections =1 bUseWaterRefractions =1 bUseWaterDepth =1 bUseWaterHiRes = 1 bUseWaterDisplacements =0 bUseWaterLOD = 1 bReflectExplosions = 1 bAutoWaterSilhouetteReflections =0 bForceHighDetailReflections =1 bForceLowDetailReflections = 0 fTileTextureDivisor = 4.7500 fSurfaceTileSize = 2048.0000 fNearWaterOutdoorTolerance = 1024.0000 fNearWaterIndoorTolerance = 512.0000 fNearWaterUnderwaterVolume = 0.9000 fNearWaterUnderwaterFreq = 0.3000 uNearWaterPoints = 8 uNearWaterRadius = 1000 uSurfaceFPS = 12 iWaterReflectWidth =1024 iWaterReflectHeight =1024 bUseWaterReflectionBlur =1 iWaterBlurAmount =4 [Audio] fASFadeInTime = 2.0 fASFadeOutTime = 10.0 fRegionLoopFadeInTime = 5.0 fRegionLoopFadeOutTime = 5.0 fAudioDebugDelay = 0.0000 bEnableAudio = 1 bEnableAudioCache = 1 bMultiThreadAudio = 0 bEnableEnviroEffectsOnPC = 0 iAudioCacheSize = 2048 iMaxSizeForCachedSound = 256 bUseAudioDebugInformation = 1 fDefaultMasterVolume =1.0000 fDefaultFootVolume =0.6000 fDefaultMusicVolume =0.6000 fDefaultRadioVolume =0.8000 fDefaultEffectsVolume =0.8000 fDefaultVoiceVolume =1.0000 iMaxImpactSoundCount = 32 fMaxFootstepDistance = 1100.0000 fPlayerFootVolume = 0.6500 iCollisionSoundTimeDelta = 150 iRadioUpdateInterval = 250 fDialogMinDistance = 600.00 fDialogMaxDistance = 2000.00 fMainMenuMusicVolume = 0.6 fDBVoiceAttenuationIn2D = 2.0 fCollisionSoundHeavyThreshold = 60.0 fDialogueFadeDecibels = 6.0 fDialogueFadeSecondsIn = 2.0 fDialogueFadeSecondsOut = 1.0 fDialogueHeadPitchExaggeration = 2.0 fDialogueHeadRollExaggeration = 2.0 fDialogueHeadYawExaggeration = 2.0 fHardLandingDamageThreshold = 500.0 fWoodMediumMassMin = 7.0 fWoodLargeMassMin = 15.0 fStoneMediumMassMin = 5.0 fStoneLargeMassMin = 30.0 fEarthMediumMassMin = 5.0 fEarthLargeMassMin = 30.0 fSkinMediumMassMin = 5.0 fSkinLargeMassMin = 30.0 fMetalMediumMassMin = 8.0 fMetalLargeMassMin = 25.0 fRadioDialogMute = 0.50 fFilterDistortionGain = -7.5 fFilterPEQGain = -15.0 fFilterdBAttenuation = 11.5 bEnableTextToSpeech = 0 fTextToSpeechVolume = 0.35 fDialogReverbAttenuation = 0.15 [Pathfinding] bDrawPathsDefault = 0 bPathMovementOnly = 0 bDrawSmoothFailures = 0 bDebugSmoothing = 0 bSmoothPaths = 1 bSnapToAngle = 0 bDebugAvoidance = 0 bDisableAvoidance = 0 bBackgroundPathing = 1 bUseObstacleAvoidance = 1 bBackgroundNavmeshUpdate = 1 [MAIN] bEnableBorderRegion = 1 fLowPerfCombatantVoiceDistance = 1000.0000 iDetectionHighNumPicks = 40 fQuestScriptDelayTime = 5.0000 bCloneModelsInBackground = 0 iLastHDRSetting = -1 bSaveOnWait = 0 bSaveOnTravel = 0 bSaveOnRest = 0 [HAVOK] bDisablePlayerCollision = 0 fJumpAnimDelay = 0.7500 bTreeTops = 0 iSimType = 1 bPreventHavokAddAll = 0 bPreventHavokAddClutter = 0 fMaxTime = 0.016 bHavokDebug = 0 fRF = 1000.0000 fOD = 0.9000 fSE = 0.3000 fSD = 0.9800 iResetCounter = 5 fMoveLimitMass = 95.0000 iUpdateType = 0 bHavokPick = 0 fCameraCasterSize = 10.0000 iHavokSkipFrameCountTEST = 0 iNumHavokThreads = 1 fChaseDeltaMult = 0.0500 bAddBipedWhenKeyframed = 1 fQuadrupedPitchMult = 1.0000 iEntityBatchRemoveRate = 100 iMaxPicks = 40 [RagdollAnim] bRagdollFeedback = 0 fCameraDist = 1000.0 fHierarchyGain = 0.17 fVelocityDamping = 0.0 fAccelerationGain = 1.0 fVelocityGain = 0.6 fPositionGain = 0.05 fPositionMaxLinearVelocity = 14.0 fPositionMaxAngularVelocity = 18.0 fSnapGain = 0.1 fSnapMaxLinearVelocity = 3.0 fSnapMaxAngularVelocity = 0.3 fSnapMaxLinearDistance = 0.3 fSnapMaxAngularDistance = 1.0 [FootIK] fOnOffGain = 0.5 fGroundAscendingGain = 0.4 fGroundDescendingGain = 0.4 fFootRaisedGain = 0.9000 fFootPlantedGain = 1.0000 bFootPlacementOn = 1 fPelvisUpDownBias = 0.75 fPelvisOffsetDamping = 0.2 fVertErrorGain = 0.5 fOriginalGroundHeightMS = -0.11 fAnkleOffset = 0.2000 fRagdollFeedback = 0.7 [LookIK] fLookAtTargetGain = 0.3 fLookAtGain = 0.045 [interface] fKeyRepeatInterval = 50.0000 fKeyRepeatTime = 500.0000 fActivatePickSphereRadius = 16.0000 fMenuModeAnimBlend = 0.0000 iSafeZoneXWide = 15 iSafeZoneYWide = 15 iSafeZoneX = 15 iSafeZoneY = 15 bAllowConsole = 1 bActivatePickUseGamebryoPick = 0 bUseFuzzyPicking = 1 fMenuBGBlurRadius = 2.0000 fMenuPlayerLightDiffuseBlue = 0.8000 fMenuPlayerLightDiffuseGreen = 0.8000 fMenuPlayerLightDiffuseRed = 0.8000 fMenuPlayerLightAmbientBlue = 0.2500 fMenuPlayerLightAmbientGreen = 0.2500 fMenuPlayerLightAmbientRed = 0.2500 iMaxViewCasterPicksGamebryo = 10 iMaxViewCasterPicksHavok = 10 iMaxViewCasterPicksFuzzy = 5 fInterfaceTintB = 0.8824 fInterfaceTintG = 0.9843 fInterfaceTintR = 0.6314 bUseImageSpaceMenuFX = 0 iSystemColorTerminalRed = 33 iSystemColorTerminalGreen = 231 iSystemColorTerminalBlue = 121 iSystemColorSystemRed = 26 iSystemColorSystemGreen = 255 iSystemColorSystemBlue = 128 iSystemColorMainMenuRed = 199 iSystemColorMainMenuGreen = 255 iSystemColorMainMenuBlue = 165 iSystemColorPipboyRed = 26 iSystemColorPipboyGreen = 255 iSystemColorPipboyBlue = 128 iSystemColorHUDAltRed = 255 iSystemColorHUDAltGreen = 67 iSystemColorHUDAltBlue = 42 iSystemColorHUDMainRed = 26 iSystemColorHUDMainGreen = 255 iSystemColorHUDMainBlue = 128 fRSMFaceSliderDefaultMin = -3.5 fRSMFaceSliderDefaultMax = 3.5 fPopUpBackgroundOpacity = 0.87 fMenuBackgroundOpacity = 0.76 bHideUnavailablePerks = 0 bHelpEnabled =1 fHudOpacity =1.0000 uPipboyColor =785383423 uHUDColor =4290134783 bDisable360Controller =0 [Loading] sWelcomeScreen1 = loading_screen_legal sWelcomeScreen2 = loading_screen_bethsoft sWelcomeScreen3 = loading_screen_BGS sWelcomeScreen4 = loading_screen01 sMainMenuBackground = main_background sTitleMusic = MainTitle sInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens = 4 iMaxScreens_MainMenu = 20 fLoadingTextUpdateInterval = 10.0000 fLoadingBkgdUpdateInterval = 10.0000 fMainMenuBkgdUpdateInterval = 10.0000 fLoadingInitUpdateInterval = 3.0000 iNumLocationSpecificScreens = 1 [Menu] fCreditsScrollSpeed = 40.0000 iConsoleTextYPos = 940 iConsoleTextXPos = 30 iConsoleVisibleLines = 15 iConsoleHistorySize = 50 rDebugTextColor = 255,251,233 iConsoleFont = 2 iDebugTextFont = 3 [GamePlay] bHealthBarShowing = 0 fHealthBarFadeOutSpeed = 1.0000 fHealthBarSpeed = 80.0000 fHealthBarHeight = 4.0000 fHealthBarWidth = 40.0000 fHealthBarEmittanceFadeTime = 0.5000 fHealthBarEmittanceTime = 1.5000 bAllowHavokGrabTheLiving = 0 bEssentialTakeNoDamage = 1 iDetectionPicks = 21 bShowQuestMarkers =1 iDifficulty =3 iKillCamera =2 uiRedeemedContent =0 bTrueIronSights =1 bDisableDynamicCrosshair =0 bSaveOnInteriorExteriorSwitch =1 bSaveOnTravel =0 bSaveOnWait =0 bSaveOnRest =0 bCrossHair =1 bGeneralSubtitles =0 bDialogueSubtitles =1 [Fonts] sFontFile_1 = Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2 = Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3 = Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4 = Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5 = Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6 = Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7 = Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8 = Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9 = Textures\Fonts\NVFont_Test.fnt [speedTree] iTreeClonesAllowed = 1 fCanopyShadowGrassMult = 1.0000 iCanopyShadowScale = 512 fTreeForceMaxBudAngle = -1.0000 fTreeForceMinBudAngle = -1.0000 fTreeForceLeafDimming = -1.0000 fTreeForceBranchDimming = -1.0000 fTreeForceCS = -1.0000 fTreeForceLLA = -1.0000 fTreeLODExponent = 1.0000 bEnableTrees = 1 bForceFullLOD = 0 fLODTreeMipMapLODBias = -0.7500 fLocalTreeMipMapLODBias = -0.2500 [Debug] bDebugFaceGenCriticalSection = 0 bDebugFaceGenMultithreading = 0 bDebugSaveBuffer = 0 [backgroundLoad] bBackgroundPathing = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 iAnimaitonClonePerLoop = 5 bUseMultiThreadedTrees = 1 iExteriorPriority = 50 iBackgroundLoadFaceMult = 200 fBackgroundLoadingPerLoop = 20.0000 fBackgroundLoadClonedPerLoop = 5.0000 iBackgroundLoadExtraMaxFPS = 20 iBackgroundLoadExtraMinFPS = 10 iBackgroundLoadExtraMax = 3000 iBackgroundLoadExtraMin = 5 iBackgroundLoadExtraMilliseconds = 2 iBackgroundLoadTreeMilliseconds = 7 iBackgroundLoadMilliseconds = 1 iBackgroundLoadLoading = 1 bUseBackgroundFileLoader = 1 bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bLoadHelmetsInBackground = 1 iAnimationClonePerLoop = 5 bSelectivePurgeUnusedOnFastTravel = 0 bCloneModelsInBackground = 1 [LOD] fLODLandDropAmount = 230.0000 fLodDistance = 500.0000 bUseFaceGenLOD = 0 iLODTextureTiling = 2 iLODTextureSizePow2 = 8 fLODNormalTextureBlend = 0.5000 bDisplayLODLand = 1 bDisplayLODBuildings = 1 bLODPopTrees = 0 bLODPopActors = 0 bLODPopItems = 0 bLODPopObjects = 0 fLODFadeOutMultItems =15.0000 fLODFadeOutMultObjects =15.0000 fLODFadeOutMultActors =15.0000 fLODMultLandscape = 1.0000 fLODMultTrees = 0.5000 fLODMultActors = 1.0000 fLODMultItems = 1.0000 fLODMultObjects = 5 iFadeNodeMinNearDistance = 500 fLODFadeOutPercent = 0.6000 fFadeOutThreshold = 0.3000 fFadeInThreshold = 0.7000 fFadeInTimet = 2.0 fFadeOutTime = 2.0 fDistanceMultiplier = 1 fLODBoundRadiusMult = 10 fObjectLODMax = 15.0 fObjectLODMin = 1.0 fObjectLODDefault = 5 fItemLODMax = 15.0 fItemLODMin = 1.0 fItemLODDefault = 2 fActorLODMax = 15.0 fActorLODMin = 2.0 fActorLODDefault = 5 fTreeLODMax = 2.0000 fTreeLODMin = 0.0200 fTreeLODDefault = 0.5000 bLODUseCombinedLandNormalMaps = 1 bForceHideLODLand = 0 fLODLandVerticalBias = 0.0000 fTalkingDistance = 1000.0000 iBoneLODForce = -1 fLODQuadMinLoadDistance = 65536.0000 bDisplayLODTrees = 1 fLODFadeOutActorMultInterior = 1.0000 fLODFadeOutItemMultInterior = 1.0000 fLODFadeOutObjectMultInterior = 1.0000 fLODFadeOutActorMultCity = 1.0000 fLODFadeOutItemMultCity = 1.0000 fLODFadeOutObjectMultCity = 1.0000 fLODFadeOutActorMultComplex = 1.0000 fLODFadeOutItemMultComplex = 1.0000 fLODFadeOutObjectMultComplex = 1.0000 [Weather] fSunGlareSize = 800.0000 fSunBaseSize = 750.0000 bPrecipitation = 1 fAlphaReduce = 1.0000 SBumpFadeColor = 255,255,255,255 SLerpCloseColor = 255,255,255,255 SEnvReduceColor = 255,255,255,255 [Voice] SFileTypeLTF = ltf SFileTypeLip = lip SFileTypeSource = wav SFileTypeGame = ogg [Grass] iMinGrassSize = 80 bGrassPointLighting = 0 bDrawShaderGrass = 1 iGrassDensityEvalSize = 2 iMaxGrassTypesPerTexure = 2 fWaveOffsetRange = 1.7500 fGrassWindMagnitudeMax = 125.0000 fGrassWindMagnitudeMin = 5.0000 fTexturePctThreshold = 0.0000 fGrassMinStartFadeDistance = 0.0 fGrassMaxStartFadeDistance = 7000.0 fGrassDefaultStartFadeDistance = 3500.0 fGrassFadeRange = 1000.0 b30GrassVS =0 fGrassStartFadeDistance =7000.0000 [Landscape] bCurrentCellOnly = 0 bPreventSafetyCheck = 0 fLandTextureTilingMult = 2.0000 fLandFriction = 2.5000 iLandBorder2B = 0 iLandBorder2G = 0 iLandBorder2R = 0 iLandBorder1B = 0 iLandBorder1G = 255 iLandBorder1R = 255 SDefaultLandDiffuseTexture = DirtWasteland01.dds SDefaultLandNormalTexture = DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult = 1.0000 fLinearRadiusMult = 1.0000 bOutQuadInLin = 0 fConstantValue = 0.0000 fQuadraticValue = 16.0000 fLinearValue = 3.0000 uQuadraticMethod = 2 uLinearMethod = 1 fFlickerMovement = 8.0000 bUseQuadratic = 1 bUseLinear = 0 bUseConstant = 0 [blurShaderHDRInterior] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 [blurShaderHDR] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fGrassDimmer = 1.5000 fTreeDimmer = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fSunlightDimmer = 1.5000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 iBlendType = 2 bDoHighDynamicRange =1 [blurShader] fSunlightDimmer = 1.0000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fAlphaAddExterior = 0.2000 fAlphaAddInterior = 0.7000 iBlurTexSize = 256 fBlurRadius = 0.0300 iNumBlurpasses = 1 iBlendType = 2 bUseBlurShader =0 [GethitShader] fBlurAmmount = 0.5000 fBlockedTexOffset = 0.0010 fHitTexOffset = 0.0050 [MESSAGES] bBlockMessageBoxes = 0 bSkipProgramFlows = 1 bAllowYesToAll = 1 bDisableWarning = 1 iFileLogging = 0 bSkipInitializationFlows = 1 bUseWindowsMessageBox = 0 [DistantLOD] bUseLODLandData = 0 fFadeDistance = 12288.0000 iDistantLODGroupWidth = 8 [GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SInvalidationFile = ArchiveInvalidation.txt iRetainFilenameOffsetTable = 1 iRetainFilenameStringTable = 1 iRetainDirectoryStringTable = 1 bCheckRuntimeCollisions = 0 bInvalidateOlderFiles = 1 bUseArchives = 1 SArchiveList = Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa [CameraPath] iTake = 0 SDirectoryName = TestCameraPath iFPS = 60 SNif = Test\CameraPath.nif [Absorb] fAbsorbGlowColorB = 1.0000 fAbsorbGlowColorG = 0.6000 fAbsorbGlowColorR = 0.0000 fAbsorbCoreColorB = 1.0000 fAbsorbCoreColorG = 1.0000 fAbsorbCoreColorR = 1.0000 iAbsorbNumBolts = 1 fAbsorbBoltGrowWidth = 0.0000 fAbsorbBoltSmallWidth = 7.0000 fAbsorbTortuosityVariance = 2.0000 fAbsorbSegmentVariance = 7.0000 fAbsorbBoltsRadius = 5.0000 [TestAllCells] bFileShowTextures = 1 bFileShowIcons = 1 bFileSkipIconChecks = 0 bFileTestLoad = 0 bFileNeededMessage = 1 bFileGoneMessage = 1 bFileSkipModelChecks = 0 bFileCheckModelCollision = 0 [CopyProtectionStrings] SCopyProtectionMessage2 = Insert the Fallout Disc. SCopyProtectionTitle2 = Fallout Disc Not Found SCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle = CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy = 3.5 fBlurIntensityPipboy = 0.25 fScanlineScalePipboy = 50 bEnableFlickerPipboy = 1 bUsePipboyMode = 1 [interfaceFX] fDefaultBurstDuration = 200 fDefaultBurstIntensity = 2 fMiniBurstDuration = 200 fMiniBurstIntensity = 1.5 fPulseBrightenIntensity = 0.25 fPulseRadiusIntensity = 0.5 fPulseRate = 0.0006 fVertHoldChance = 0.08 fShudderChance = 0.20 fScanlineScaleMenus = 50.0000 bEnableFlickerMenus = 1 bEnableScanlinesMenus = 1 bEnableScanlinesPipboy = 1 fBlurRadiusMenus = 0.3000 fBrightenMenus = 1.7000 fBrightenPipboy = 1.3000 bUseImageSpaceMenuFX = 1 fBlurIntensityHUD = 1.2000 fBlurRadiusHUD = 2.0000 fScanlineFrequencyHUD = 0.0000 fScreenLightBaseIntensity = 0.6 fScreenLightRadius = 6 [RenderedTerminal] bUseRenderedTerminals = 1 fRenderedTerminalFOV = 0.15 fRenderedTerminalZoom = 36 bDoRenderedTerminalScanlines = 1 fRenderedTerminalScanlineScale = 130.000000 fRenderedTerminalHPos = 0.0 fRenderedTerminalVPos = 0.38 fScreenLightBaseIntensity = 1.2 fScreenLightRadius = 80 fScreenLightColorR = 0.68 fScreenLightColorG = 0.74 fScreenLightColorB = 0.62 fRaceSexMenuHPos = 0.0 fRaceSexMenuVPos = -0.6 fRaceSexMenuZoom = 70.0 fRaceSexMenuScale = 0.5 [Decals] uMaxDecals=575 uMaxDecalCount=575 uMaxSkinDecals=500 uMaxSkinDecalPerActor=50 bProfileDecals=1 bDecalOcclusionQuery=1 iDismemberBloodDecalCount=25 [TerrainManager] fSplitDistanceMult =1.5000 fBlockMorphDistanceMult = 0.70 bUseNewTerrainSystem = 1 bUseDistantObjectBlocks = 1 fBlockLoadDistance =125000.0000 fDefaultBlockLoadDistanceLow = 50000.0 fLowBlockLoadDistanceLow = 25000.0 fHighBlockLoadDistanceLow = 50000.0 fDefaultTreeLoadDistance = 25000.0 fLowTreeLoadDistance = 10000.0 fHighTreeLoadDistance = 40000.0 fTreeLoadDistance =40000.0000 fBlockLoadDistanceLow =50000.0000 [VATS] fVATSLightLevelMin = 20.0 fVATSLightLevelMax = 65.0 fVATSLightAngle = 0.0 fVATSLightDistance = 100.0 fVATSLightElevation = 100.0 fVatsLightColorR = 0.35 fVatsLightColorG = 0.35 fVatsLightColorB = 0.35 [screenSplatter] bScreenSplatterEnabled = 1 [imagespace] iRadialBlurLevel =2 bDoDepthOfField =1 [Launcher] bEnableFileSelection = 1 bShowAllResolutions =1 uLastAspectRatio =3 [spoiler=PC Specs]GPU - GTX 780 Ti (JETSTREAM) CPU - i7-4930k RAM - 4x8GB 2.1kMHz SSD - ASUS RAIDR PCIe (where FNV is located) Any and all help will be appreciated, I don't want the eight or so hours I spent modding this game to go to waste. I'm also using the latest Enhanced Shaders ENB (Nevada Skies ver) and have step the enblocal.ini to suit my system. I can't think of any other information that might help, other than a small mention that initially many textures weren't working correctly but I found a simple fix that is to disbale and re-enable the two texture and one mesh vanilla bsa's in MO. Every time I add a new mod I have to repeat the steps otherwise I'll get **** like missing road textures but the signs will be fine etc. I'm not sure if that has anything to do w/ the CTD's though. Thank you in advanced for your time!
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