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Sigyn

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Everything posted by Sigyn

  1. I know this is an old topic but I had the same issue and this was the first link when I did a search but it didn't fully solve my problem. If anyone else has this problem and tried all of the above and it still fails....turn off WINDOWS DEFENDER. Control panel > Windows Defender > Settings > uncheck the box. You'll want to re-enable it when you're done. Windows defender never triggers and error but once I turned it off, my skyproc patchers ran just fine. You still need 32-bit java, antivirus turned off, proper install into Mod Organizer, the -noboss tag and perhaps the memory tag (I didn't need the memory tag). I did all that first, rebooted, but kept getting errors (even on minimal files set to on). Once I turned off WIndows Defender all the skyproc patchers ran without issue.
  2. Thank you! That's wonderful to hear :)
  3. Thank you! You're answers are exactly what I needed (that plus coffee and a walk) I started from a fresh install so I only had the main files in the 'real' data directory. I already learned, the hard way, to backup my Steam mods and unsubscribe long before I made the attempt to use MO so I already had that covered. I just zipped those up individually and used the manual installer which seems to work fine. I did download all my mods with NMM but I hadn't installed them yet so I was able to have MO move the downloaded files over which was really handy. My 'real' data directory was nice and clean before I started using MO :) - and still is of course. I realize that MO creates a virtual data directory, a primary reason for me attempting to abandon NMM. After 3 uninstall / reinstalls (I was testing overhaul mods) through the Steam engine I came across a post somewhere that explained that MO was more than just another NMM. I do feel like a tool though. Of the 5 or 6 videos I watched, at least 1 went over the method of 'hiding' files but it was a general tutorial and I didn't make the connection to my 'problem.' The priority system takes a bit of getting used to for more complicated things. I keep getting confused by the additional priority tab on the right side. I wish there was a less complex way of dictacting which individual files should and should not be overwritten without having to open each individual mod. Then again my husband keeps pointing out that if I used less mods I wouldn't have these issues. Philistine. I may try to bundle the texture mods (which don't have anything scripted or an .esp) into a new mod. That may make my life a bit easier. Thanks again for the help! I was (am) suffering from some serious information overload
  4. I've spent most of yesterday and about 6 hours today trying to get my mods into MO and attempting to understand how to use MO. The guide/wiki reads like it was written by someone who writes White Papers for a living, meaning it gets rather obtuse when you're not someone who READS White Papers for a living. Not a user friendly guide imo. Anyways, I have my mods installed. I found ways to get patches into mods (not all are as simple as the videos show). While my handful of Steam mods are installed, all of the DLC and HD Texture Packs are still shown as "unrecognized" but I guess that's ok?? My problem is SMIM (Static Mesh Improvement Mod) installation. I can do a direct install but it doesn't allow me to selectively overwrite files. The install order, per the SMIM Nexus page: Skyfalls / Skymills (allow SMIM to override conflicts) Ruin Clutter Improved (allow SMIM to override conflicts) Ultimate HD Fire Effects Complete Crafting Overhaul (allow SMIM to override conflicts) SMIM WATER (No SMIM Override) Skyrim HD (No SMIM override) Better Dynamic Snow (ALLOW SMIM to override conflicts) WATER and Better Dynamic Snow are now apart of Ruffled Feather so their esp files get bundled on the left pane. I have to go to "information" to even see the esp files that are installed by Ruffled Feather. Therefore I cannot move Better Dynamic Snow above SMIM. When I was using NMM, dialogue boxes would appear to allow me to choose which files / folders to override but not so with MO. So how to do I do that?? I run a lot of texture improvement mods and sometimes I need to selectively overwrite .dds files. Again, this was simple in NMM but I can't figure out how to do it in MO. I watched videos that said I can open explorer on a mod and move stuff but that's not helpful since that means (at least as far as I can figure) I have to manually download these mods elsewhere & extrac there contents to figure out which specific files I need to drag and drop to what directories (which makes me think that NMM may be better even if it is problematic). I thought about using NMM to install all my texture mods and using MO for everything else but that still doesn't solve my problem when it comes to SMIM and the Complete Crafting Overhaul. Are there videos or user-friendly guides that I'm missing that shows this type of installation step by step? Something I think that could use a bit of improvement is the warning for missing masters. Right now I have an .esp that's missing master. It came from an install of a larger mod with a bunch of compatibility patches. Unfortunately I don't remember which large mod that was and the warning doesn't say. It would be nice if the warning list would read something like "xxx.esp (part of xxx mod)" Sorry if I come across obnoxiously, I've been trying to get this stupid game to work for over a week. After several reinstalls I decided to try MO over NMM. At this point I remember why I stopped playing Skryim to begin with so my frustration level is well past maxed out.
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