Jump to content

Zenovas

Citizen
  • Posts

    2
  • Joined

  • Last visited

Zenovas's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. Wow, I did not expect this issue to be resolved this quickly when I posted it. Many thanks for fixing it on such a short notice, now I can safely jump off of mountains again :)
  2. I finally decided to give this a try after noticing that TES5LODGEN by itself couldn't handle distant animated objects, and was very impressed with the results (used the high preset). However, after playing a bit, I've come across a rather weird issue. Whenever I now use the Become Ethereal shout, it stops way before the duration is supposed to run out, as if it gets dispelled by me attacking or activating something. If I stand still and do absolutely nothing, the shout lasts the entire duration, but if I sprint or use it to jump and fall great heights, it just randomly stops prematurely, sometimes even 5 seconds in. My first test was to see if this persisted on a completely new game, and it did. Figuring this mod was the latest addition to my game, I tried unchecking the DynDOLOD.esp, and it somehow made the shout last the entirety of its duration again when sprinting or falling, both on the aforementioned new game and my main save file. I realize unchecking an esp and having a bug then dissapear isn't always 100% proof that that was the cause, but it's the only real lead I currently have, as I couldn't find any information on this issue anywhere. I looked at DynDOLOD.esp in TES5EDIT, and I (understandibly) couldn't find anything that would indicate it affects the shout duration in any way. Could it perhaps be a scripting thing somehow? I tried everything one more time with 1.16, but the results were the same. Haven't got a clue as to why this is happening, especially with this mod of all things. If anyone has ever encountered something like this before, or could provide some insight as to what is going on, that would be greatly appreciated.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.