Digitalnamshub
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Ah thanks. I just assumed since I had used Wrye Bash three steps earlier to make the bash patch, that qualified me to take notice. Much appreciated.
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The STEP detailed instructions for FNIS has a notice at the bottom that says: Notice:Wrye Bash Users: After installing the mod, the exacutables ("GenerateFNISforUsers.exe" & "hkxcmd.exe") will not have been installed. Either copy them over manually to the relative path corresponding to the installer package or simply manually copy the "Data" directory within the package into skyrim/ and overwrite all files. This ensures that Wrye Bash can manage the installation of all conflicting meshes. I assume that the second option is not prefered as one of the major selling points of MO is keeping the vanilla Skyrim clean with virtual mods. That said, what is the "relative path"? Assuming the installer package is in steam/mod organizer/FNIS after MO installtion, those two executables are all ready there. I think I am misunderstanding the terms "relative path" and "installer package". Thank in advance for clearing this up.
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Missing file error in Wrye Bash
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
Somehow the issue resolved itself. WB stopped looking for it where it was not suppose to be Iguess. -
Missing file error in Wrye Bash
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
True. I found the file under the unzipped Distant Decal Fix Mod > https://www.nexusmods.com/skyrim/mods/31982/? Why would it be looking for it under Skyrim/Data at this point? Here is the whole scoop. I installed every mod originally through Mod Organizer. but nevever did anything with Loot or Wrye Bash. Only used TESVedit to clean DLC and update.esm. I backed up that whole skyrim and skyrim Mods folders, and moved it and then started over completly, trying to follow everything to the letter of the law. The point being, when I installed this mod before it never caused this error. If I only installed STEP mods originally with Mod organizer, should I be able to just use LOOT and Wrye Bash o my old setup and make a bash patch? -
Missing file error in Wrye Bash
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
I had all ready done the Integrity check. I just looked at my old backup of Skyrim folder (old as in 3 days, it was the working version I had before restarting the Wrye Bash/ STEP process.), and that meshes folder is not there either. Surely that wrwallcap01.nif file can't be the only missing file it should have an error on since "Meshes" is three steps up in the directory structure, that should be a lot of missing files -
Missing file error in Wrye Bash
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
Nozzer66, thanks for responding again. I'm clicking on Installers cause I'm curious and trying to understand the program. I will stop clicking on it. Yes, that path is copy/pasted from the error report, so thats how it looks precisely. As far as the file actually being there, no it is not. The 'meshes' folder is not there at all. But I was under the impression that was normal when using Mod Organizer. That's why I was curious because things should only be added into Mod Organizer folders. Correct? Also, this is the smaller less whiny version of the question I asked here https://forum.step-project.com/topic/7784-error-message-when-clicking-installers-for-first-time-and-general-lostness/ in the Wrye Bash portion of this forum. Feel free to tackle those more general "I don't get it" questions if you have time. Thanks in Advance DN -
Traceback (most recent call last): File "bash\basher.pyo", line 5165, in OnShowPage File "bash\basher.pyo", line 3824, in OnShow File "bash\bosh.pyo", line 8104, in refresh File "bash\bosh.pyo", line 6398, in refreshSizeCrcDate File "bash\bolt.pyo", line 1192, in size File "genericpath.pyo", line 49, in getsize WindowsError: [Error 3] The system cannot find the path specified: u'D:\\Steam\\SteamApps\\common\\Skyrim\\Data\\meshes\\architecture\\whiterun\\wrcitywalls\\wrwallcap01.nif' This error shows up when I click on Installers in Wrye Bash. Anyone have any ideas? Im wondering why its looking for something missing in the Skyrim/Data instead of Mod Organizer/Data? Shouldn't all mods installed with MO only appear in MO folder?
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I see from the STEP Guide Section 2A, I should be using Loot inside of Mod Organizer, not Wrye Bash. So that's one question answered. But where in the process does this occur? After loading mods with Mod Organizer but before opening Wrye Bash? And I still am not sure why there is a Load Order and a Install Order.
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Traceback (most recent call last): File "bash\basher.pyo", line 5165, in OnShowPage File "bash\basher.pyo", line 3824, in OnShow File "bash\bosh.pyo", line 8104, in refresh File "bash\bosh.pyo", line 6398, in refreshSizeCrcDate File "bash\bolt.pyo", line 1192, in size File "genericpath.pyo", line 49, in getsize WindowsError: [Error 3] The system cannot find the path specified: u'D:\\Steam\\SteamApps\\common\\Skyrim\\Data\\meshes\\architecture\\whiterun\\wrcitywalls\\wrwallcap01.nif' Google search seems to think wrwallcao01.nif is part of Dawnguard, but i'm not positive. It could be Mods that are in Mod Organizer that are not showing up in Wrye Bash. I have included a screen cap of MO with WB ontop to show the differences in files. When I open WB and click on "Installers" it processes and the above error message appears. Once I click on anything else in WB all the mods disappear from the Installer tab, but are still there in the Mods tab. I have included a screen cap of WB. This error aside... I am having a difficult time wrapping my mind around this WB process. I am reading through this guide https://wiki.step-project.com/Guide:Wrye_Bash and Section 4 "BAIN INstallers" is where I am at. Step 5 (not to be confused with STEP) says: "Click on the WB program title bar or task bar icon to bring it into focus. This will prompt a refresh of the Installers as the newly-added packages are scanned by BAIN, so allow a few minutes for this process to complete." This is obviously where I am having my error pop up but it also raises a question, I apologize if it's one with an obvious answer I am not grasping. I understand BAIN stands for Bain Installer. Does BAIN = Wyre Bash? Is it only a process within the Wrye Bash application? AS I understand it, Wrye Bash is used to accomplish three goals: 1. Make sure the directory structure of each Mod is set up correctly 2. Use LOOT to ensure the load order is correct. 3. "Compress" the mods into a single 'patch' Now I might be wrong about these three purposes, but if not, it raises some more questions: 1. Why didn't STEP have us fix directory structure in Mod Organizer when we were loading the Mods themselves? 2. I notice BOSS in the bottom left of my Wrye Bash, and LOOT in no where to be found. I have installed LOOT as described by the above STEP Wrye Bash Guide. How do I get LOOT into WB? 3. I realize Load order and Install order are two different things, but I am not sure why. Doesn't Installation and Load both serve the purpose of latter Mods copying over same named files inside previous Mods? 4. Is there a master list of known STEP Core Mod errors (like directory structure) that Wrye Bash picks up? 5. The instructions go on to talk about Restructure and Installing of Mods, but didn't I just install Mods with Mod Organizer? 6. The guide ends off talking about BCFs but I don't see where it returns to the applying Wrye Bash to the STEP Guide. This is section 2D Fixes of the STEP Guide I am working on and showing screen shots of. After I restructure Mods folders and files and after I install these "Fixes", do I rinse repeat this process with each section of the STEP guide all the way down to patches? Do I end up with several Bash patches, one for each section? Up to this point the Wrye Bash Guide has been saying what to do at each Section of the STEP Guide. But after the above quote about section 2D of the STEP guide, I see no further references to the sections of the STEP Guide. Yes, that was a lot of question and I apologize if that's frustrating. I am not willing to give up on this, but I realize there is something that is not clicking for me, and until I get that perspective, I am afraid I will be lost in a morass of confusing terminology and concepts that most modders just 'get'. Any help is appreciated. Thanks in Advance DN
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Missing DLC .esms (no ghost file name extension)
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
Thanks Jarl! Yes, I knew the difference between the two panes but the instructions had previously said to order the unmanaged files a certain way. I assumed those were to be left alone after that. Thanks for explaining. Rearranged it and took a screen cap. Please let me know if thats right. Thanks in Advance DN -
Missing DLC .esms (no ghost file name extension)
Digitalnamshub replied to Digitalnamshub's question in General Skyrim LE Support
Same issue for the High Resolution Texture Pack. That's the official DLC

