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bnj78

Citizen
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Everything posted by bnj78

  1. Hi, First of all : thx for this mod ! Sry for my bad english... A problem occurs only at Solitude and whatever options I put (low, high, lights and fakelights unchecked...). As you can see on the screenshot in the red circle, some textures are missing above the windows and even when I unchecked lights in options (the windows disappeared and only the roof is staying). Or it could also be that the textures of the windows are not compatibles with the house in the red circle ? After many tests, I know it's because of DynDOLOD... What's the problem Doc ? :)
  2. Ok, i think everything's good now, it was a bad install. I finally put the content of "AtlasSplit_TamrielTreeLod/Skyrim.esm" in "Skyrim.esm" and the lod trees is good for every giants trees. :) I'm just making tests for differents brightness setting now. Just one question : when i configured the brightness level (i.e 10), do i have then to click on "High" or "Ok" ? Because if I click OK (and without changing any settings lod), what will be the quality generation of the LOD ? "Low", "Medium" and "High" presets don't heed about the brightness level i assign ? lol it's 3 questions in fact... :) Thanks to both of you for the support !
  3. And all the text in red in TES5 are the files which conflicting ? Wether for grass or trees, i've got a lot of red text from Skyrim.esm, TR HD, SFO, Unique grass... It could explain my CTDs... ^^
  4. Yup, thanks Zilav, i had already followed a tuto on how cleaned undeleted ref so i knew. But all news tips are welcome ! :)
  5. Sorry for the delay of my reply but I was on some others problems too. I saw a update for SFO billboard that i merged with the old SFO Billboard. 1.But, i see now, that for the Tree Realistic Aspen Trees Billboards, only a Skyrim.esm folder is present. It's because, no new trees are adeed to the worldspace ? 2.You recommanded me to note the form id for trees with wrong tree lod but i can't select a 2D tree... Am I wrong ? EDIT : sorry for the silly question, i have followed your simple tuto and one conflict seems to be for example with Skyrim.esm and SFO (AtlasSplit_TamrielTreeLod) with this tree "TreePineForest05_00051126". I'm making changes. Thanks ! :)
  6. One beer or whatever ^^... So... First, it was my bad, i've checked all my 200 mods in the tes5 box before applying Dyndolod Script..... - I only checked now the "vegetation mod" and LOS and magically, the 2D trees has disapeared in Whiterun (no need to check town or villages mods I think)... - I've moved when even all the files in texture/terrain... as you recommended me. - I don't know what i've forgotten but my trees aspine are still becoming trees pine at mid distance (see links) : https://i.imgur.com/26tyLfC.jpg?1 https://i.imgur.com/viT5OOj.jpg?1?1639 - Below, my actual list mods with the same load order. Only checked "Skyrim.esm", "Update.esm", "vegetation mods" and LOS (in green). May be I should check in others ? Thx for the help ! :)
  7. Now, it seems better but not perfect, some trees are still changing radically at near distance. But the another issue is that i've got some 2D trees in Whiterun at near distance... https://i.imgur.com/u2v1Pue.jpg?1?8801 Any idea ? :) Thx.
  8. Thanks for the quick answer. I've already done all of this in this order but i think i know where i was wrong, SBT.esp was loaded before TR HD and SFO... I try again and i'm telling you. Thx !
  9. Hi there, After many installations of my trees mods, I finally managed to have something working good with Dyndolod but one last "issue" persist. My three main trees mod are 1.Tamriel reloaded HD 2.SFO 2.1 3.Skyrim bigger tree (not Skysight SBT) And despite the load order I assign to those mods, the giants trees (SBBT) are only load when I'm mid distance. What can I do for the giants trees appears even at far distance ? Thx.
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