Jump to content

Bael

Citizen
  • Posts

    6
  • Joined

  • Last visited

Bael's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. I had the same issue as the others. No matter what method I used I couldn't get the ArchiveInvalidation to take. I tried MO ver. 1.2.4 and it worked just fine. I used the manual version of this and loaded it as a mod into the organizer. https://www.nexusmods.com/fallout3/mods/944 I edited the Fallout.ini, Falloutprefs.ini, and the Fallout_Default.ini as follows: [Archive] SInvalidationFile = iRetainFilenameOffsetTable = 1 iRetainFilenameStringTable = 1 iRetainDirectoryStringTable = 1 bCheckRuntimeCollisions = 0 bInvalidateOlderFiles = 1 bUseArchives = 1 SArchiveList = Fallout - ArchiveInvalidation.bsa, Fallout - Voices1.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa I also went ahead and made my MO folder writable. Now I have the bodies and the textures just how I want them.
  2. Aiyen, is there a walkthrough link out to tell you how to manually edit your settings? I'm using the latest Unreal Cinema and only have some minor coloration issues. But the sun is definitely in odd places.
  3. I've noticed that my game almost always runs more stable without the ENB I can run a greater mixture of the 4k textures without it. But I like the way it looks. I've since moved to the lowest textures I can snag throughout STEP even skipping some of the packs and added the realism ENB and the game looks great still and is stable. I still have problems with certain areas, White Run, Riften. Mostly Whiterun though.
  4. I know nothing of the intricacies of the hardware and coding issues of the 3.1g limit. A lot of you are speaking about the buffer and how it loads a new cells buffer onto the old briefly when transferring through areas. Would zoning the Skyrim world work? Like in the old EQ days where you would walk to a certain point in the world and it would load you into another zone? Basically making a set of cells all through skyrim? Or would that be to onerous of a task?
  5. I want to use the dev tarball version of wrye bash and I love the MO and never going back. But I can't seem to get the damn thing to launch from the MO. The wiki doesn't quite point me in the right direction. When I select Wrye Bash from the MO drop down and launch it. I get the MO is locked button and green loading bar at the bottom that fills all the way up. The MO flickers for a nanosecond, then nothing. Like I never ran it. I have the Edit set up like such Name: Wrye Bash Binary: C:\Python27\pythonw.exe Start In: Blank Argument: -pyw "g:\Steamlibrary\steamapps\common\skyrim\Mopy\Wrye Bash Launcher.pyw" I know it's set up right because I can open the program outside of the MO. But nothing using the MO launcher. NVM. I fixed it. For those who run into this problem they can set it up like this. Name: Wrye Bash Binary: C:\Python27\pythonw.exe Start In: g:\Steamlibrary\steamapps\common\skyrim\Mopy\ Argument: "g:\Steamlibrary\steamapps\common\skyrim\Mopy\Wrye Bash Launcher.pyw"
  6. I have the SSD card and it doesn't seem to help with the loading. I'm getting random CTD, but almost always when I enter or leave a load area. So, not sure what the issue could be. I did notice that changing the Z fighting to vanilla helped with the infinite load as well.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.