The problem is solved. But there is another problem with one mod. The mod Bring Out Your Dead need the Unofficial Skyrim Legendary Edition Patch as a master but the other mods from skyrim revisited need the other unoffical patches as masters. Is there a way to remove the need of the Unofficial Skyrim Legendary Edition Patch for the mod Bring Out Your Dead?
I have answered on your nexus thread. This is really weird for me but the plugins.txt shows me that the load order is messed up. https://forums.nexusmods.com/index.php?/topic/3244464-merge-plugins-standalone-public-beta/page-13?p=30224580
I have installed every mod from Skyrim_Revisited_-_Legendary_Edition with the mod organizer. The the unofficial patches are installed and located at the beginning of the load order.
I haven't merged any mod so far because the program doesnt intialize. Here is a picture: https://imageshack.com/a/img903/6545/csZiKf.png When I take the second error, i can't find nothing that could be wrong. In the mod organizer load order the unofficial skyrim patch is loaded before unofficial dawnguard patch.
Every time, when i start the programm with mod organizer the apllication failed to initialize. I get the following errors: (Error) Load: *....esp* requires master *.....esp* to be loaded before it and (Error) Load: Exception loading ........esp The program says that it creates log files but they are empty. I configurated the setting like in this description https://wiki.step-pro...ion/Mod_Merging and used Loot before starting Merge Plugins Standalone. When I compare the error messages and the mod organizer load order the esp's are in correct order.
I have the same problem. In the settings "integrations" i can't select the TESV_Papyrus_Flags.flg. In the Skyrim/data folder there is a script.rar which has the TESV_Papyrus_Flags.flg. I have extracted it to the data folder and also installed the script.rar in the mod organizer. But I can't still the TESV_Papyrus_Flags.flg when I'm looking for the Papyrus flags path. Edit: Thas is weird. After many combinations the program can find the file now. I tried the following more than one time: I installed the whole script.rar and the TESV_Papyrus_Flags.flg which is in an extra .rar in mod organizer. Now I clicked the button "Detect Integrations" in the setting "Integrations".
Hi, I dont know which option I should choose for Color Maps. At this page https://wiki.step-pro...ICK-START_GUIDE there are images which I need for the configuration. Unfortunetly the image for the color map setting is missing. Can you tell which setting do I need? g^1.0 g^1.8 g^2.2 g^2.4 g^2.6
Hi, I dont know which option I should choose for Color Maps. At this page https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#tab=QUICK-START_GUIDE there are images which I need for the configuration. Unfortunetly the image for the color map setting is missing. Can you tell which setting do I need? g^1.0 g^1.8 g^2.2 g^2.4 g^2.6
I have repatched it and there was only one option checked. In the mage guild I have completed a few quests. Now I encountered another strange bug when i have ASIS enabled. When I follow the Almeri mage to the arch mage room and then go to the psijic mage and arch mage, the psijic mage begins to talk and repeat his greetings in a loop. With ASIS I have strange encounters Edit: I play without ASIS now. I can't speak to many NPCs and can't loot some bodies with it enabled.
I have a problem with ASIS mod. I have installed the mods from Skyrim Revisited Legendary Edition and i have no problems so far(no ctd, very stable). Now I'm doing a Quest in the mage guild. In order to solve the quest I have to speak with arch mage but there is no option to talk to him. Though trial and error, I found out that I need to disable ASIS. Do you know how I can solve the conflict?