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ginoc1

Citizen
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Everything posted by ginoc1

  1. This may be obvious but it got me once so might help here. Once I did the whole disable/enable thing with iNeed to reset it once my MCM settings were all in place and then I was like WAIT WHERE DID THE WIDGET GO??? After a few reinstalls and disabling/reenabling and messing with widget settings I realized that when I reset it the widgets all disappeared because all my needs stats were good...the only show when you start to get hungry, thirsty or tired...so yeah it was working all along.
  2. Thank you I thought I was going crazy for a minute LOL. I'll re-download and merge later today...thanks for your quick help as always!
  3. Lexy - I can't seem to merge the bow and arrow mod - it says it requires the Master "Weapons Armor Merged.esp" so if I have that esp selected...the merged esp I'm remerging...then I cant put the files contiguously for a new merge. Do I need to remove the master dependency from the Bow & Arrow esp? If so how do you remove Master dependencies? I haven't figured it out with xedit or creation kit...thanks!
  4. One more question - I'm not finding the WZOblivionArtifacts - Consistency Patch.esp after I install per your FOMOD intructions...Is that not supposed to be part of the W&A Merge now? EDIT - I went ahead and reinstalled to get the Oblivion Artifacts patch too by selecting that on the 2nd page of the FOMOD for Lexy's LOTD SPecial Edition Consistency Patches 1.02 file. I assume it is needed but if not I can re run the merge taking it out.
  5. Ahhhh that makes sense...thank you! Haven't made the switch yet I'm just getting to where I feel proficient with all this stuff LOL. That Merge Plugin Hide addition was a HUGE help rebuilding the new merges today...wish we had that all along ha.
  6. @link213109 - I presume the DynDOLOD (only used for trees) regeneration is due to the new REALISTC ASPEN TREES to generate LOD's for those as well so they show up correctly in the distance. XLODGEN files were updated but I think the changelog said only fixes for Fallout 4 or similar so don't think we need to actually regenerate the XLOD output (which is everything BUT the trees). Hope that makes sense...
  7. New Consistency Patches 1.02 - in MO2 it looks like your consistency patches for the Weapons and Armours merge are flagged as ESL. Do we need to unflag those before creating the new W&A Merge? Based on other merges in this guide any ESL's used in a merge were converted back to ESP with no ESL flag. Please advise and thanks so much for an incredible guide/game! Gino
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