Hello, I ended up doing something different. Deleting the .bto files 4.24.24/4.28.24 kinda fixed the issue, the only problem happens when both the full model/lod overlap each other, but it's nothing critical. Your solution is indeed a lot better, but surprisingly, more tedious and slower...I'll try it again later. Thanks.
Yup I'm well aware of that issue, the thing is, I wanna know if Dyndolod could -optionally, and eventually- ignore individual buildings through some internal configuration, tagging it as neverfade objects, full lods, etc. I'm just crazy talking here, my ignorance on this matter is epic.
Nei ho Sheson, this last days I been testing Dynolod and overall I'm very satisfied with the results. Winterhold is the only problematic area, until now. Lotsa pop-up, missing chunks of terrain and an invisible winterhold college. The last issue is the only one that worries me because who knows if the same thing it's happening with other structures. My problem is that if I walk towards the college the whole building becomes invisible until I'm really close to it, and if I walk away it disappears once more. There's any workaround to fix that problem? not very immersive. :confused:
ED: Winterhold Destruction Ruins User, here. Sorry for my english.