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Everything posted by bradarichardson
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I think I'm going to hold on working in the new LOOT until everything gets a little more figured out for groups and rules. I just finished installing Blowing in the Wind and will continue down the guide until I have the mods all installed. By that time I'm thinking we might get some more updates on LOOT groups etc.
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Hey All, Quick question about the following notice for installing A Quality World Map: Once xLODGEN has been created move this mod underneath SSELODGen_Output in the Left Pane of Mod Organizer 2 When and how is SSELODGen_Output supposed to be installed? I didn't see the step on the prerequisites page and wasn't sure if it was something that was generated automatically through the output folder like with FNIS. Cheers
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I just had a question about step five for xLODGEN. it says to update the arguments field for each executable. Does this mean all the ones listed in the guide? (SKSE, Skyrim Special Edition, Skyrim Special Edition Launcher, Creation Kit, LOOT, SSEEdit, Merge Plugins, zEdit, Nif Optimizer, and Wrye Bash) Special Installation: Download the archive file. Extract the contents to a new folder called xLODGEN Inside the Newly created xLODGEN folder create other called SSELODGen_Output Once the above is done, open Mod Organizer 2 and add xLODGenx64.exe as executables. In the Arguments field enter -sse -o:"<Path where you installed xLODGEN>\SSELODGen_Output" for each executable. Also when do we install the file SSE-Terrain-Tamriel.esm as a mod? Should we do this directly after installing the Tool in the prerequisites stage or during the main modding process?
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Hey All, I just finished with creating the patches for the guide and noticed that ETaC - Complete RSC Patch.esp requires ETaC - Complete.esp to be installed as a master file. When I was following the instructions for ETaC on the guide it didn't result in me having this .esp file. Any idea what I should do to resolve this issue?
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Not sure if anyone else is experiencing this but when I install Snazzy Patches (24.34) and run it (disabling the .esm files that don't have masters yet), I get an error message saying the following: moreHUD SKSE is not detected. The next popup message is saying SKSE isn't running properly. This is on a new save. For now, I've downloaded the file but am leaving it deactivated until I know what's happening.
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I actually have no idea how to upload some of the screenshots I've taken of this issue :) It's almost as if there are two different things inserting smoke where there are light sources, as well as in the interior of buildings. If someone shares how to upload images I'll share them so you can see what I mean.
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I'm having an issue with heat sources (and sometimes the floor) giving off a lot of smoke indoors. I know that the issue is tied to ELFX because I ran the game with the mod active and not and didn't have the issue when it wasn't running. I'm currently working my way through this guide and just finished installing LeanWolf's Better-Shaped Talos Statue with Greatsword SE. There seems to be smoke even when there are no heat sources nearby. I'm not sure if this is normal but any advice would be very appreciated. Thanks everyone!
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T3nd0's Perkus Maximus and SR:LE + REGS
bradarichardson replied to bradarichardson's topic in Skyrim Revisited (retired)
I just reinstalled Skyrim and generated the ini's so it's going to be at least a few days until things are running but I'll keep you updated. Also, I'll check in with Neovalen and see his thoughts on the integration. I don't see it being an issue but with so many mods there are sure to be some surprises :)- 9 replies
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- regs
- skyrim revisited
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T3nd0's Perkus Maximus and SR:LE + REGS
bradarichardson posted a topic in Skyrim Revisited (retired)
After following the STEP 2.2.9 guide and modding my Skyrim game I decided to start over and follow SR:LE with REGS. I'm just wondering if anyone has looked into compatability and possible conflicts when incorporating T3nd0's new overhaul mod Perkus Maximus. I would love to try and incorporate it into my load order but understand that because it's a very new mod there may be a lot of conflicts.- 9 replies
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- regs
- skyrim revisited
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(and 2 more)
Tagged with: