
Lazerah
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Everything posted by Lazerah
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So I've been having a bunch of issues recently with my newly installed skyrim and STEP 2.2.9.1. I used STEP extended and I added a few other mods, this is my load order. https://pastebin.com/XMp6P68d My game has been fairly fine through the Thieves guild questline, but as soon as I started the Dawnguard and Dark Brotherhood questlines I've been having CTD issues. Most of the crashes have so far been on fast travelling to the Falkreath santuary or leaving the santuary, I've also had 1 or 2 more crashes just in the world during or shortly after the fight. I can't really think of a culprit I was hoping someone here might have a clue, or spot a mod in my load order that conflicts. I've also made sure that my memory is fine using memory blocks log. Any help is appreciated, thank you.
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Well It appears I fixed it, I'm not even 100% sure how but I'll edit this in a minute with roughly what I did in case someone in future hits the same issue. Thanks everyone especially hishutup for your support, really pushed me in the right direction to help me figure this out. Edit: So as I found on a sticky on the Skyre compatability patch mod page I attempted to edit all the files with TES5Edit to make it work and I think I did it wrong, so i completely uninstalled the patcher and any reproccer files, then I reinstalled the original reproccer file from Skyre, then installed the reproccer again and ran it all through. Then on a wim before adding the other compatability patches I went back and reinstalled weapons and armor fixes making sure I did it correctly to work with closefaced helmets. Then I realised I forgot to change the esps for ICFH to optional so I did that, rebuilt everything and it worked. Now all that is left for me to do is install the patches anyway as I think their pretty important, hopefully they won't undo the fix or I'll have to uninstall them again I guess. Tried adding the patches back and it's broken again so guess I'm running without them. Final Edit: Tried a few times to put the reproccer/skyre patches in but it only broke the helmets again and again so finally I've given up on it. I wasn't using them before and only noticed the helmet issue, so now I've fixed that part I hope I should be ok. Again thanks for the help guys.
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Tried a few more things last night with no success. Made a post on the compatability mods comments to see if anyone can help out. The only thing I can think to try now is to move the closefaced helmets legendary esp after the reproccer.esp but I feel like that's not the best solution. Edit: Just reattempting the Tes5Edit fix as I'm not sure I 100% did it right
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Done, ran and added same way I did with DSR, still have invisible heads inside helmets:( And after trying again I'm not CTD'ing on startup, looks like running loot has messed something up. Edit: Nevermind fixed the CTD's but the helmet issue remains, at a loss tbh. I have also noticed that the no cloth around necks fix from improved closefaced helmets has stopped working. Thanks for all the help again, going to go to bed, will try again in the morning, if you have any more brilliant ideas feel free to post them:P I also found this snippit on the Skyre Compatability and reProccer patches mod page: Improved Close Faced HelmsWe now have patches for ICH & ICHwC Using Tes5edit--The edits are very simple. Open up the Closed Faced Helmets .esp you are using, and the PreReproccer Patch. You will see there are not that many records to change, and they are very simple. They are in the Armor section as Armature, which is right under the KWDA - Keywords. All you have to do is look for anything in red in the closed face esp, and add them to the PrePatch, Click and drag. Don't drag entire boxes, only each red entry, and do not mess with the key-count. The count is different do to the special WAFR keywords attached to them. Did what it said but still no luck. Guy in the comments had a similar issue with it and said he moved the mod lower than the reproccer in the load order, should I try that? Here's my loadorder now:
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Oh, Yeah I totally forgot it's like another program.
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Installed the patches but unfortunately the helmets still have invisible heads inside. Not sure what else to do.
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Probably half way, won't be that big of a deal, I have a bunch of characters to try out, so we'll see.:P
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I've just learned from experience that after changing the load order around and adding stuff it usually ends with my save not working any more.
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Thank you for all the help, looking into these now and will post if it works or not. Honestly expecting to need a new save after this though unfortunately.
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Disabled the DSR patch and enabled the reproccer and every helmet was broken again, guess we found the culprit. Not even sure how the reproccer got installed, don't remember doing it. Should I just disable the reproccer and move on without it or try to figure out why/fix the issue? And will removing this mod effect a current save too much? Or will I need to restart?
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So while I was waiting I already re-enabled the skyre stuff and the DSR patch and left the reproccer disabled and the helmets still worked. Gonna try swapping the dsr patch for reproccer now and see what happens.
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By dynamic patches do you mean just the reproccer or that and DSR patch too?
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Well Bite my biscuit, disabling Skyre, dual sheath redux patch, reproccer made the helmets work right, turns out the whiterun helmets were broken to but that was a lot less noticeable. How did you know that it would be Skyre?:P And how can i fix it without ditching Skyre?
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Ah yes, that was one of the things I did wrong and went back and changed
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I've not actually played the Dragonborn dlc before so to my knowledge I haven't downloaded anything that changes it more than fixes suggested by STEP or a mod that has a dawnguard plugin. I don't know what you mean by using the other version in my folder?
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Didn't say he was wrong I followed what he said. Did what you said and teleported to Whiterunorigin on a fresh save and the guards seemed fine, teleporting to Ravenrock the heads are still invisible inside the helmets. Here's a screenshot https://gyazo.com/3abf5473a8f5dfaa28498211ff6a2db7 Already patched some of the mods that i've noticed conflicts with, loot hasn't told me of any others and after looking around there aren't any that stick out for me. Now I'm going to try disabling skyre esps but I'm not sure that it would make a difference, disabling the esps for the content addon did nothing, but i fixed that install now anyway. Heres my latest loadorder thanks to GrantSP helping me find it:P
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Looked into that file, it seems to be wrong as I turned off the SMIM.esps and a few other ones that D1Z4STR suggested but here you go. (Or I'm just really dumb and am doing wrong) This is my newest load order, went back to check how I installed the amidian content addon and the improved closefaced mods and I did mess them up somewhat, after fixing them loaded the game (surprised my save is still loading properly) and everything seems fine, but the heads are still invisible inside the helmets.
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Having a feeling that my problem may stem from AmidianBorn - content addon, STEP told me to install it manually and change some settings but I believe I may have got confused at the time and not done this bit properly. https://wiki.step-project.com/AMidianBorn_Book_of_Silence#Recommendations
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Probably a silly question but is there an easy way to post a load order from Mod Organizer or loot easily or do I have to write it all out? And do you want pics of the load order or the guys with missing heads? And I can use the console to select the guys with missing heads, anything you want me to do with that or?
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Thanks for the responses, D1Z4STR just fixed those issues, was pretty stressed following STEP so I missed those somehow, for some reason even after running loot the ufo load order was still wrong so I added load after instructions on the dlc variants. hishutup Just working on patching COT with AOS now, if you spot any more that I'd need comparability patches for feel free to say it'd be a big help. And I assume i'm using the correct ICH for WAF, I followed this page https://wiki.step-project.com/Improved_Closefaced_Helmets#Recommendations although the bit about installing but then not installing and just having the meshes confused me so I may have done that bit wrong.
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So as the topic says all the guards in HighRock are missing their heads, I think it has something to do with the Improved Closefaced Helmets mod, I found the installation quite confusing (telling me to install it then telling me that I only needed the folders so it shouldn't be installed). After reinstalling the mod the helms are back but theres no heads behind them, if anyone could assist me in fixing this it would be much appreciated. My load order is: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm Lanterns Of Skyrim - All In One - Main.esm ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Cutting Room Floor.esp mintylightningmod.esp When Vampires Attack.esp UFO - Dawnguard AddOn.esp Soul Gems Differ - NW.esp SkyUI.esp TradeBarter.esp Traps Make Noise.esp SMIM-DungeonsCliffsIceSkirts.esp iHUD.esp SMDropLitTorch.esp Rainbows.esp Moss Rocks.esp SkyRe_Main.esp RaceMenuPlugin.esp fFastTravelSpeedMult_4.esp Dual Sheath Redux.esp Dr_Bandolier.esp Moss Rocks_DB.esp DawnguardRuneWeaponsFXSReplacer.esp Elemental Staves.esp WetandCold.esp WetandCold - Ashes.esp ExplosiveBoltsVisualized.esp Nausicaa's Tweaker.esp Convenient Horses.esp UFO - Dragonborn AddOn.esp Dual Wield Parrying_SKSE.esp ORM-Arvak.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp Clothing & Clutter Fixes.esp SkyrimCoinReplacerRedux.esp Radiant and Unique Potions Poisons and Booze.esp Distant DetailHF.esp SkyFalls + SkyMills + DG + DB.esp ClimatesOfTamriel-Interiors-Warm.esp ClamsDropPearls.esp Chesko_LoreBasedLoadingScreens.esp SMIM-FurnitureChestSnowFix.esp Bring Out Your Dead.esp Footprints.esp Footprints - Ash.esp Beards.esp BFSEffects.esp SMIM-DragonbornTernFix.esp Appropriately Attired Jarls Redux.esp DragonShoutVoice.esp BetterQuestObjectives.esp Thieves Guild Requirements.esp NonEssentialChildren.esp aMidianBorn_ContentAddon.esp Complete Crafting Overhaul_Remade.esp SkyRe_EnemyScaling.esp SPTConsistentOlderPeople.esp Improved Closefaced Helmets_Legendary.esp BetterQuestObjectives-ThievesGuildRequirementsPatch.esp BetterQuestObjectives-NECPatch.esp Animated Weapon Enchants.esp Paralyze.esp Lock Overhaul.esp BetterQuestObjectives-Hearthfire.esp Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp BirdsHFclean.esp TheChoiceIsYours.esp SDO Full-LOD - Waterfall Effects.esp Run For Your Lives.esp Cloaks.esp UFO - Ultimate Follower Overhaul.esp UFO - Heartfire AddOn.esp NoxUE2.00.esp SMIM-FarmhouseFlickeringFix.esp Point The Way.esp SkyrimImprovedPuddles-DG-HF-DB.esp SDO Full-LOD - Whiterun Trundra Creeks.esp SMIM-ShackRoofFixes.esp Dead Body Collision.esp HearthfireChimneys.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Waves.esp SkyRe_StandingStones.esp SFO - Dragonborn.esp SkyRe_Races.esp SkyRe_EnemyAI.esp Skyrim Flora Overhaul.esp SBF All In One + DLC.esp RealisticWaterTwo - Dragonborn.esp SMIM-ShackRoofFixesDragonborn.esp PilgrimsDelight.esp The Paarthurnax Dilemma.esp BetterQuestObjectives-PaarDilemmaPatch.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp ShootingStars.esp ADS.esp AOS.esp randomthunder.esp IHSS.esp DeadlySpellImpacts.esp dD - Enhanced Blood Main.esp BlockSparkles.esp Gildergreen Regrown.esp SDO Full-LOD - Giant Campfires.esp SkyRe_Combat.esp TheChoiceIsYours_Dawnguard.esp Chesko_Step418_SN.esp dD-Dragonborn-Dawnguard-EBT Patch.esp BetterQuestObjectives-Dawnguard.esp Auto Unequip Ammo.esp Improved Combat Sounds v2.2.esp 83Willows_101BUGS_V4_HighRes.esp RaceMenu.esp STEP Extended Patch.esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp ReProccer.esp Dual Sheath Redux Patch.esp
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STEP and it's compatibility with other mods
Lazerah replied to Lazerah's question in General Skyrim LE Support
Thanks for the quick reply, think I'll go ahead with the other two and wait for Perkus Maximus:) -
Hi, so I've finally gotten around to finishing STEP and it's taken me a while to do it, now before I accidentally break all my progress I just wanted to check if a few mods would work with it without conflict? I'm interested in using Skyrim Redone, CBBE, and Climates of Tamriel. Any assistance would be appreciated. Thanks.