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Boge

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  1. I installed NMM along with XPM32SE, FNIS, and Pretty Combat Animations. Same result through NMM. 0 animations for 1 mods successfully included (character). I quit. Guess I have a female character that runs like she has a sausage between her legs. Thanks Bethesda!
  2. I run 2.0.7 and it shows Fallout 4, but nothing else. So I choose to search for a program, select the Skyrim Special Edition folder where the exe is located and it says ERROR No game identified in "C:/SSD Games/SteamLibrary/steamapps/common/Skyrim Special Edition." The directory is required to contain the game binary and it's launcher. I tried manually installing FNIS, XMP32SE, and my animations to the data directory and running FNIS, but it does the same thing, 0 animations for 1 mods successfully included (character) I don't really know what you mean by make a shortcut.
  3. MO2 version 2.0.8.3 Version 2.0.7 won't recognize the exe file. Everything else works fine, Wrye bash, Loot. It crashes often, but works fine. Is there a work around I can do to get the animations to work? I really like Mod Organizer and don't think I can adapt to NMM right now.
  4. FNIS Behavior V7.0 7/27/2017 8:46:43 AMSkyrim SE: 1.4.2.0 - C:\SSD Games\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix" Reading FNISBase V7.0 ... All Anim Lists scanned. Generating Behavior Files ...Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) That's the message I get at the bottom of FNIS. I'm using beta 7.0. I'm using Immersive Animations, Pretty Combat Animations, and XMP32MSSE. I'm using it the same way I was with Oldrim and MO. It just doesn't want to work with MO2. I can see now why the mod author gave up on it. I have the required software, like .net. I'm running MO2 as administrator. I'm running FNIS through MO2, of course. Any suggestions?
  5. I actually discovered it wasn't necessarily linked to aMidian Content Addon. I optimized the textures and the problem has gone. Thanks for the reply. By the way, with the problem, my VRAM was never exceeded according to MSI Afterburner.
  6. I installed STEP with a couple of other mods, Immersive Armors, Immersive Weapons, Violens, Ponytail hair style. In random areas, such as Riverwood or near Whiterun (didn't play very long), my framerate would go from a cool 60fps down to 2 fps while looking in a very specific area. The area would change as well if I restarted the game, so it's never consistent. I could trigger it by spinning around quickly then by finding the affected area. Disabling some of my mods, I found it's linked to aMidian Content Addon. If I disable this, along with the Step core patch since it requires aMidian Content Addon, the framerate issues go away. So I'm not sure what to do about this. Can anyone advise me? I've reinstalled the aMidian Content Addon a second time (redownloaded) and that changes nothing. Videos of the problem are here https://www.youtube.com/channel/UC2CektZSLUlkWO24RxKR2oQ/videos
  7. Yeah, I got it. I just wasn't sure what to do with any extra mods I install after STEP. I love STEP, but I need a bit more than the "vanilla" Skyrim experience. Give me more weapons, armor, maybe some quests, some other features, then I'm happy. I do recommend STEP to those new to modding though. This project is fantastic. It's the perfect setup for anyone (which is a lot) that is starting skyrim for the first time and isn't sure if they should mod or not. Do STEP!! It's basically vanilla Skyrim Enhanced!! So good job there, fellas.
  8. So, which mods are priority? Â #1 says min, and the bottom one says max. Â Does that mean number 1 has minimum priority? Â If so, that's kind of counter intuitive. Also, I guess since this is the STEP forums, any mod I'd have questions about that wasn't a part of step (Climates of Tamriel), I'd probably get the "The STEP team doesn't support that mod" comment? Do the loose files cause major crash conflicts like esp mis-load orders do, or do they just overwrite each other, like textures, sound files, etc.? EDIT: Okay, I think I'm starting to understand. The #1 is like the esp load order. The ones loaded last take priority (still counter intuitive with the min/max messages). I also don't have to worry about that priority load order unless I see that a file from that mod is being overwritten or overwriting something, in which case I can see what the file is and decide if it needs to be adjusted with the other mod/mods in conflict, basically deciding myself which file should overwrite the other. Correct me if I'm wrong.
  9. So how do I know what the best load order is for the loose files? Â How do I know if those loose files being loaded in the wrong order will cause conflicts?
  10. I'm a bit confused with mods that have an esp. On the left, you have mod priority, but then you also have your esp load order. Â How do these work together? Â How does Mod Organizer know how to go about loading your mods if you have two different load orders? For instance, I'm using Climates of Tamriel. Â Climates of tamriel with Boss has the esm loading near the top and then other esp settings in the middle. Â But what if I have the load priority (left side of Mod Organizer) at the bottom? Â Do I have to arrange all of my mods priorities similar to what Boss loads them as with the esp files?
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