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Riffy

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  1. Close MO2 or run loot in it and then close mo2 and let loot finish?
  2. https://drive.google.com/drive/folders/0B8BkaXGM4RGKVjlzNE80bXVhQkk?usp=sharing The link contains both my logs for MO2 and the dump from loot if you need it. I do find it weird that it keeps dumping this stuff into appdata and not the drive it's installed on.
  3. I got everything setup and started to install some mods before I found this. I installed the newest version of loot and set it up to start inside MO2 just like I used to do. But when I run it loot opens and runs like everything is fine but when I close it then it crashes and most if not all my mods get unchecked inside MO2. Is there anyway to fix this?
  4. Riffy

    MO2+FO4

    Thank you. I will just set it up like I did for old skyrim and have some fun.
  5. I just wanted to ask if the current/last build of MO2 is usable to just use to play fallout 4 with? Just wanted to ask before getting everything ready and finding out it won't.
  6. Could anyone fill me in on what this is? [09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D97F1) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D97F1) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D97DD) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D97DD) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D9793) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D9793) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: (FF000DEC): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (240603D6)].SPELL.Cast() - "<native>" Line ?[Active effect 1 on (24063476)].LOSBoltFireScript.OnEffectStart() - "LOSBoltFireScript.psc" Line 21 My run before this one I got a CTD because of RND which I don't even have installed which was so weird, but then I run it again I get this massive overflow. The above error kept coming god knows how many times a second, and overflow CTD. Okay I pulled out SkeTEST Animals and predators and it stops, but why would that be trying to cast a spell over and over? https://pastebin.com/h226Ubkz has my load order if anyone can help me figure it out?
  7. No. And I just now noticed I posted this in the wrong place, sorry.
  8. Could anyone fill me in on what this is? [09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D97F1) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D97F1) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D97DD) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D97DD) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property Player on script LOSBoltFireScript attached to Active effect 1 on (000D9793) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: Property CollisionDetectionActor2 on script LOSBoltFireScript attached to Active effect 1 on (000D9793) cannot be initialized because the script no longer contains that property[09/01/2014 - 07:51:45PM] warning: (FF000DEC): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (240603D6)].SPELL.Cast() - "<native>" Line ?[Active effect 1 on (24063476)].LOSBoltFireScript.OnEffectStart() - "LOSBoltFireScript.psc" Line 21 My run before this one I got a CTD because of RND which I don't even have installed which was so weird, but then I run it again I get this massive overflow. The above error kept coming god knows how many times a second, and overflow CTD. Okay I pulled out SkeTEST Animals and predators and it stops, but why would that be trying to cast a spell over and over? https://pastebin.com/h226Ubkz has my load order if anyone can help me figure it out?
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