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powerbouwer

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  1. Hi Dunno if this thread is still alive.... I mostly got rid of z-fighting by decreasing the fBlockLevel1Distance to 50000.0000 and increasing fBlockLevel0Distance to 100000.0000... Yup indeed setting Level0 the double as Level1 did the trick for my rig... [TerrainManager]fTreeLoadDistance=125000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=50000.0000fBlockLevel0Distance=100000.0000fSplitDistanceMult=1.5bShowLODInEditor=0 [MAIN] fSkyCellRefFadeDistance=250000.0000 [Display] fNearDistance=25.000 BTW I do use Realvision ENB https://www.nexusmods.com/skyrim/mods/30936/? AMD Sapphire 7970 Driver Packaging Version 14.10.1006-140417a-171099CCatalyst Version 14.4Provider Advanced Micro Devices, Inc.2D Driver Version 8.01.01.13902D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000Direct3D Version 9.14.10.01029OpenGL Version 6.14.10.12874AMD Catalyst Control Center Version 2014.0417.2226.38446AMD Audio Driver Version 7.12.0.7718 SKYRIM.INI [General]sLanguage=ENGLISHuGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).uExterior Cell Buffer=36 ; <--- this variable doesn't need changing. sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.bRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseHardDriveCache=0fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in. [backgroundLoad]bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1 [Display]fDefaultWorldFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. fDefault1stPersonFOV=75fSunShadowUpdateTime=0.1000 ; <--- Transition time of sun-shadow movementfSunUpdateThreshold=2.0 ; <--- Time between sun-shadow movementfShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=8192.00 ; <--- same as fFlickeringLightDistanceiShadowMapResolutionPrimary=2048bShadowsOnGrass=1 ; <--- enables shadow rendering on grass (performance impact).bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.otherwise 1bSimpleLighting=0fDecalLifetime=256.5000iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.iPresentInterval=1 ; <--- disable vsync! vsync should be handled in enblocal.ini. for ENB Users.bDecalsOnSkinnedGeometry=1 ; <--- blood decals on skin (not clothes) for NPC and play modelsfNearDistance=25.000 ; <--- Z-fighting FIX [Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0 [Grass]iGrassCellRadius=2 ; <--- uGridsToLoad/2 - 0.5 !!!! increase the maximum radius for grassbAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=1b30GrassVS=0iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8.iMinGrassSize=40 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance. [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7 ; <--- Archery Fixf3PArrowTiltUpAngle=0.7 ; <--- Archery Fixf1PBoltTiltUpAngle=0.7 ; <--- Archery Fixf3PBoltTiltUpAngle=0.7 ; <--- Archery Fix [Actor]fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly. [Papyrus] fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0 [Water]bReflectLODObjects=1 ; <--- DefaultbReflectLODLand=1 ; <--- DefaultbReflectSky=1 ; <--- DefaultbReflectLODTrees=1 ; <--- Default [Trees]bForceFullDetail=1 [TerrainManager]bKeepLowDetailTerrain=0 [Controls]bMouseAcceleration=0 [saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1 [Decals]bDecalMultithreaded=1bForceAllDecals=1 [interface]bShowTutorials=0fBookOpenTime=700.0000 [MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000 SKYRIMPREFS.INI [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. [imagespace]bDoDepthOfField=1iRadialBlurLevel=1 [Display]iBlurDeferredShadowMask=4 ; <---- Blurring fInteriorShadowDistance=3000.0000 ; <---- Interior ShadowsfShadowDistance=5500.0000 ; <---- Interior ShadowsiShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB otherwise 1.fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000 ; <--- distance that trees switch to a lower-polygon modeliTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.0000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).iShadowFilter=4 ; <--- Shadow TexturesfDecalLOD2=1500.0000fDecalLOD1=1000.0000iActorShadowCountInt=6iActorShadowCountExt=4fSpecularLODStartFade=1000fShadowLODStartFade=200.0000fLightLODStartFade=7000.00 ; <--- default ?bbTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal. Otherwise = 0 when using ENBiWaterMultiSamples=0iMultiSample=0iShadowMode=4 ;<--- Shadow TexturebTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact).bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact).bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact).bDeferredShadows=1bFull Screen=1iSize H=1440 ;<--- Screen HightiSize W=2560 ;<--- Screen WidthfMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=1e+007fMeshLODLevel1FadeDist=1e+007bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="AMD Radeon HD 7900 Series" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=2048 ; <--- Character ShadowingfShadowBiasScale=0.2500 ; <--- Character ShadowingiShadowMaskQuarter=4 ; <--- Shadow TexturebFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.If using ENB then MUST = 1iScreenShotIndex=0iAdapter=0iPresentInterval=1bShadowsOnGrass=1 ; <--- Grass Shadow [Grass]b30GrassVS=0fGrassStartFadeDistance=7000.0000 ; <--- should be capped at 7000fGrassMaxStartFadeDistance=7000.0000 ; <--- Can be set up to 20000 but probably not worth it.Should be capped at 7000fGrassMinStartFadeDistance=0 ; <--- to avoid bad grass fading [MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=250000.0000 ; <--- Original - controls the distance that 3D clouds on mountains are rendered at. [GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary) [interface]bDialogueSubtitles=1 ;<--- Dialog SubtitlesbGeneralSubtitles=1 ;<--- General SubtitlesfMouseCursorSpeed=1.0000bShowCompass=1 [Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0180bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0 ; <--- disable mouse acceleration.bUseKinect=0 [Particles]iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects. [saveGame]fAutosaveEveryXMins=10.0000 [AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612 [Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000 [xxxxTerrainManager Original]fTreeLoadDistance=125000.0000 ; <--- Distance of rendered LOD TreesfBlockMaximumDistance=250000.0000 ; <--- Distance cells are rendered atfBlockLevel1Distance=50000.0000 ; <--- Cell rendering 120000=more distance and heavy performance impact, 50000=less distance and stuttering more performancefBlockLevel0Distance=25000.0000 ; <--- Cell rendering 70000==more distance and heavy performance impact, 25000=less distance and stuttering more performancefSplitDistanceMult=1.5 ; <--- Quality of landscape mesh and texture default 1.5, 2.0 raisess texture quality and heavy performance hit and loading timesbShowLODInEditor=0 ; Z-fighting FIX (Flickering Mountains)[TerrainManager]fTreeLoadDistance=125000.0000 ; <--- Distance of rendered LOD TreesfBlockMaximumDistance=250000.0000 ; <--- Distance cells are rendered atfBlockLevel1Distance=50000.0000 ; <--- Cell rendering 120000=more distance and heavy performance impact, 50000=less distance and stuttering more performancefBlockLevel0Distance=100000.0000 ; <--- Cell rendering 70000==more distance and heavy performance impact, 25000=less distance and stuttering more performancefSplitDistanceMult=1.5 ; <--- Quality of landscape mesh and texture default 1.5, 2.0 raisess texture quality and heavy performance hit and loading timesbShowLODInEditor=0 [NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000 [Trees]bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20 [Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1 [LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15fLODFadeOutMultSkyCell=1.0000 [Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3 [blurShader]bUseBlurShader=0 [blurShaderHDR]bDoHighDynamicRange=1 [Water]iWaterReflectHeight=1024 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).iWaterReflectWidth=1024 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact). bUseWaterDisplacements=1 ; <--- DefaultbUseWaterRefractions=1 ; <--- Default bUseWaterReflections=1 ; <--- DefaultbUseWaterDepth=1 ; <--- Default HTH Cheers Wim Teuwens Belgium
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