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goldrush9560

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  1. Hello, thank you for your reply I have applied the 4gb patch and launch the game through falloutNV.exe in mod organizer. I run windows 7. I have launched the game without mods and it still crashes if I launch through mod organizer. It does not crash if I launch from the steam library, but in either case no mods are active. I run Enboost already. I deleted all traces, unfortunately it did not allow new vegas to load properly. I run 770m's on SLI. They have never caused me issue before with New Vegas. My drivers are up to date. Thank you for your suggestions, but most of them either I already adhere to or did not work. The main difference between right now and past times I have run new vegas modded without incident are that I am running the game from an external hard drive now.
  2. I don't think it is a missing master. As I said, it happens even with no mods enabled.
  3. I am using mod organizer with fallout new vegas and whenever I launch the game it hangs just before the main menu pops up and then crashes. This happens even when all mods are disabled, but no when launching new vegas from the steam library. Validating files has not worked, in fact it did not effect my mod organizer new vegas at all. My new vegas and mod organizer are both on an external hard drive, while steam is on the c drive, however this has not adversely effected any other games, except possibly fallout 4 but that is on nexus mod manager, so I do not think the issues are related (though they are similar). Any advice for getting new vegas to launch properly is appreciated.
  4. Never mind I got it. I had to delete the esp's for the patchers, thats all.
  5. No thats not what I need help with, I have reproccer and SkyRe installed. My problem is that now that I am trying to patch for a new profile, Im not getting the patcher esp's in the overwrite mod. After looking around I found that I am getting bak. files of each of the patcher esps, but thats it, the esps for the patchers always end up in the SkyRe, ASIS, Dual sheathe, etc mods so I cant move them to an output mod.
  6. Ok, that helps definitely, but reproccer's esp is in skyre, I can't just turn off skyre and patch can I? Is there a way to separate reproccer's esp from the skyre mod? EDIT: I do, but the esps for the patches are not in the skyproc output mod, I cant get them in their because theyre never in the overwrite in the first place, they are in dual sheathe redux, skyre, and asis mods and theres no option to remove them from there.
  7. They are stuck in their mods and its making it nearly impossible to use multiple profiles. Is there a way I can get them to go in their from now on? Preferably not involving deletion, because reproccer wont patch, it throws an exception, a problem I thought only occurred with balbours, and only happens on one profile. FNIS cant seem to find the behavior files either, but really the big thing is just getting the patchers in the overwrite.
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