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Ceindynce

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    Ontario
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    Skyrim Redone

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  1. Yeah, I didn't look that closely at it to see which one it was - I built the patch manually from the conflict list (just messing around with the program, to get an understanding of how it works) .... I also made a patch with the merged patch function to use for playing the game, but not messing around with it (not a lot of records in this one though)
  2. Hi Raulfin, So reading Tes5Edit manual, about conflict resolution - I decide that maybe this is a good idea to create a t5e patch. I loaded my DLCs and unofficial patches to create a merged patch manually (as part of the learning process) of the conflicts created by the DLC's (hard to believe there can be this many conflicts from just the DLC - Beth just doesn't care if they have a stable product or not eh) NEW QUESTION: OK... found an example that I am not sure what to do. Skyrim puts in falmer armor, USKP has it the same (it is in conflict and losing - red background and words) because, Dawnguard has those cells blank, Dawnguard patch also has those cells blank, no other files are displayed (I assume this is because those cells are not referenced in any other files) and so the T5E merged patch left those cells blank. Now, are they suppose to be blank because dawnguard loads after and says they are to be blank? Or should I include them in the merged patch? If I leave them blank, the conflict doesn't go away, if I copy the data from USKP cells to T5E patch, the conflict is resolved. I guess the real question is, did dawngaurd leave it blank as a result of shoddy programming from beth, or did they intentionally leave it blank because that data/object whatever isn't being any more? If you just delete the data in a cell, it leaves NULL _____ in the cell, not blank.... how do you make it blank?
  3. Hi Raulfin, Yes, Skyre 1.3 and Icy Spear. I used the SaveToolCleaner to remove orphan scripts but it says there is none. I don't know tessedit well... but this is what I found. Left hand pane skyre_main > magic effect > Icy Spear (red background, red wording) right hand pane (00) Skyrim.esm, (21) Skyre_main.esp, (7D) post reproccer fixes CCOR IA7 IW UU aMidianss Content add on patch Under this section: VMAD - Virtual Machine Adaptor > Data > Scripts > second script reference (script name is xxxmagicsneak) > Properties > property 1 thru 4 the data under (21) skyre_main and (7D) Post Reproccer fixes is identical (yellow background, green writing) > 5th property (property name is xxxsneakArcaneAssassin under skyre_main.esp - background is red, writing is red but there is no other data to show what the conflict is. The fields under Post Reproccer fixes are empty and shaded pink). > 6th property is xxxsneakTouchOfCalamity > 7th property is xxxsneakTouchOfCalamitySneakMessage (these 2 properties are like the first one, shaded red, red writing, nothing to show what the conflict is). I loaded the full load order - this doesn't make sense (it shows a conflict here, and skyre_main is the loser but nothing to show where the replacement data is coming from). Under that is property 8, 9 and 10. Yellow background color, green writing for all 3 properties. (00) Skyrim and (21) Skyre_main cells are blank but (7d) post reproccer cells have data. EDIT: This would be the conflicting data of the above 3 lines? as they both have the same FormID. > 8th property is xxxSNEArcaneAssassin, > 9th property is xxxSNETouchOfCalamity > 10th property is xxxSNETouchOfCalamitySneakMessage I just installed PDTWrapper and looking at the save... Yeah, this program says the same thing: removed 0 unattached instances and removed 0 scripts EDIT: I am looking at tes5edit again because didn't make sense, why wouldn't the conflict be shown on the same line - so I checked PerkMatchSetHeavy (at it's conflict) and it's on the same line. Those are 2 different set of records - assuming they are indexed by property name (so there should be no conflict), so, something is up with this conflict with no conflicting data. I am unable to edit the corresponding cells in the pre reproccer fix column (they are blank and shaded pink). EDIT: I am not sure if this is relevant or not, but I search for xxxmagic with PDTWrapper under script data and there is NO class for xxxmagicsneak in the save game. EDIT: OK, last night, I downloaded a Tes5edit manual and have a better understanding of the conflict. 5th, 6th and 7th property have a conflict with the post reproccer fix because the fix has left the cell empty overwriting the data of those cells skyre_main with NULL entries - which is no big deal if xxxsneakArcaneAssassin, xxxsneakTouchOfCalamity and xxxsneakTouchOfCalamitySneakMessage are not being used by anything (this I do not know, if these properties are still being used).
  4. Hi Raulfin, I know I posted about this in the Perk Overhaul Thread (I will not post about this issue there anymore, now that I know you are still active in this thread). I just downloaded the script fix. Installed. 19 Seconds later, found a bear, went into sneak mode, fired one dual cast Ice Spear at a bear and killed it, then exited the game. This is the result in the pap log. [08/07/2014 - 11:59:33AM] [sic_configmenuscript <SIC_ConfigMenuQuest (2A0C4C3A)>]: Loaded user settings. [08/07/2014 - 11:59:52AM] Warning: Property perkArcaneAssassin on script xxxMagicSneak attached to Active effect 1 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 11:59:52AM] Warning: Property sneakMessage0 on script xxxMagicSneak attached to Active effect 1 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 11:59:52AM] Warning: Property sneakMessage1 on script xxxMagicSneak attached to Active effect 1 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 12:00:10PM] VM is freezing...[08/07/2014 - 12:00:10PM] VM is frozen EDIT: As a test, I repeated the above sequence on the same bear but DID NOT go into sneak mode - the resulting pap log. [08/07/2014 - 12:47:45PM] [sic_configmenuscript <SIC_ConfigMenuQuest (2A0C4C3A)>]: Loaded user settings. [08/07/2014 - 12:47:59PM] Warning: Property perkArcaneAssassin on script xxxMagicSneak attached to Active effect 6 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 12:47:59PM] Warning: Property sneakMessage1 on script xxxMagicSneak attached to Active effect 6 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 12:47:59PM] Warning: Property sneakMessage0 on script xxxMagicSneak attached to Active effect 6 on (00082FCC) cannot be initialized because the script no longer contains that property[08/07/2014 - 12:48:24PM] VM is freezing...[08/07/2014 - 12:48:24PM] VM is frozen I hope this will be helpful.Sorry man - I so hate being the bearer of bad news, and I so wish this would have fixed the problem.
  5. @Raulfin Just wondering if you guys have addressed this issue yet - I have downloaded the unofficial Skyre patch update (and it did fix a lot of things) but this error is still being spammed to the pap log (spammed big time)... could this have anything to do with the fact the skill is at 150 (where the cap is current set?)... EDIT: on a new game, skill at 40, this still happens. Edit: Strength in Numbers not working - this was an issue with the mods that were installed and/or removed. A new game fixed this problem (sorry about that). Edit: Cryomancers Contract - this works as intended, I failed to notice that the DMG output was reduced instead of zeroed (which I believe is how the mod was a couple years ago, last I played it). Please note that Mod Organizer is trying to place the Skyre Unofficial Patch Update before Skyre in the install order (the left hand pane - which will overwrite all but a couple of the files of the patch with Skyre;s original data). I would also like to take the time to thank you for all the hard work you have done to give this mod some new life. I don't think I could play this game without Skyre - there is no thinking about it, I wouldn't play this game without it.
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