Okay as per your suggestion I've filed a bug report on the Nexus page. For anyone interested in dealing with this, this is my workaround (I don't profess to have the same attention to detail that these guys have, but the values I give are just enough to move the shadows enough that their flaws don't become distractingly obvious): Open TES5Edit Open RelightingSkyrim_Legendary.esp Under RelightingSkyrim_Legendary.esp go to Cell > Block 8 > Sub-Block 4 > 00016BDC (RiftenBlackBriarMeadery) For 0008C46A (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 540.000000 For 0008C46C (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 340.000000 For 0008C47D (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 340.000000 Go to Cell > Block 0 > Sub-Block 7 > 000165B2 (WhiterunHouseGrayMane) For 000CB51D (WRFireLightShadow01), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 128.000000 (essentially putting it back to its vanilla height) close and save