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gammasfor

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Everything posted by gammasfor

  1. Okay as per your suggestion I've filed a bug report on the Nexus page. For anyone interested in dealing with this, this is my workaround (I don't profess to have the same attention to detail that these guys have, but the values I give are just enough to move the shadows enough that their flaws don't become distractingly obvious): Open TES5Edit Open RelightingSkyrim_Legendary.esp Under RelightingSkyrim_Legendary.esp go to Cell > Block 8 > Sub-Block 4 > 00016BDC (RiftenBlackBriarMeadery) For 0008C46A (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 540.000000 For 0008C46C (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 340.000000 For 0008C47D (RiftenLight01Shad), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 340.000000 Go to Cell > Block 0 > Sub-Block 7 > 000165B2 (WhiterunHouseGrayMane) For 000CB51D (WRFireLightShadow01), scroll down to DATA - Position/Rotation. Edit (confirm warning) Position.Z to be 128.000000 (essentially putting it back to its vanilla height) close and save
  2. Hi TechAngel85, thanks for responding! Whilst I appreciate what you are saying (and I actually do enjoy what the mods do in the places that work, which is why I don't want to have to end up disabling it), a chandelier wouldn't cast a shadow of itself that overpowers the entire room, though I can understand the mod author is limited by the Skyrim engine (as the shadow makes it look like the actual light source is in the middle of the chandelier rather than in the ring outside of it). What's odd though is that you then have other buildings where the same style of chandelier is casting its shadow only on the ceiling (as in vanilla). Another example of shadow oddities caused by the mod is in the Grey-mane's manor where you see the fireplace casting blocky shadows which I can only assume is the game trying to cast shadows of the actual logs in the fireplace (which actually makes no sense). Like normally I wouldn't care about things that ought to be considered just minor and nitpicky, but it's much harder to ignore them when they make themselves so prominent on the scene. If it's working as designed then fair enough, but I assumed it was messed up on my side as these oddities seem like something that would have been more frequently noticed.
  3. Further investigation reveals this is more of an issue in some places than others. Like the horn candle chandelier in the whiterun Inn is fine, but the subject of the images I posted (black briar meadery) has the weird shadows from every chandelier.
  4. Hi all, So I followed the STEP guide for STEP:Extended to the letter (aside from adding Dynavision on top but that has no effect on my issue) as close as I possibly could but seem to be having some issues with interior lighting. As you can see here, the horncandle chandelier in the middle seems to cast a giant shadow of itself across the entire room which seems incredibly unrealistic and (given it's a moving shadow) is very distracting. After some investigation, I worked out that the Relighting Skyrim mod is causing the issue as disabling it causes the scene to be more reasonable like this. I was wondering what I could be doing wrong that would be leading to the mod messing up like this? This is my modlist CPU: Intel Core i5 7600K GPU: NVIDIA GeForce GTX 1060 6GB RAM: 16GB Thanks! EDIT: Made a slight correction to the mod list, forgot to run LOOT after temporarily turning Relighting Skyrim off for demo purposes and then turning it back on.
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