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Raulfin

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  1. That's not a texture replacer, it looks like a new armor. Will add it to the list of stuff to see about patching. We're looking into it
  2. @Justjr We only updated the files from Gruffys that we had to, you should still use his files, just let these new ones overwrite his. @Darth_mathias Not sure why that would be, the only textures included in USKRP 2.5 are for weapons and oil puddles.
  3. SkyRe Compatibility and ReProccer Patches v2.4 is now up.
  4. If anyone is interested v2.4 just started a short beta test period, if anyone is interested in testing leave a reply to the beta sticky post at SkyRe Compatibility and ReProccer Patches. @justjr We have talked about doing a few additional versions of the main patches, so versions like "WWFR aMidianSS Content Addon" may be in the works after the update.
  5. v2.4 expected to release in appx. 1 week at SkyRe Compatibility and ReProccer Patches, changelog can be seen on PasteBin.
  6. ArmorFalmerCuirass "Falmer Armor" [ARMO:000B83CB]?
  7. The script will still be attached, not an orphan, you have to manually pull the old xxxMagic Sneak from your save, I'll take a look at that patch and see if I can spot anything.LOL, I forgot, I tested the script on the updated version 2.4 of SkyRe & the reproccer patches, not the currently released versions. The Patches have been gutted of all the, now, unneeded records, I'll PM you a copy of the relevant files to check against (you'll probably still need to manually remove the old script from your save).
  8. Did you clean the old script from your save with save game script cleaner or scalpel? Do you mean IcySpear "Icy Spear" [sPEL:0010F7EC]? and are you using SkyRe v1.3 (I assume you are, but just want to make sure)? Looking at the propertiys it's giving errors on, they are not proper, these are the properties that should be set on the spell effect: The perk properties that should be set on the effect should be 1 form each of the groups below; Perk Property xxxsneakArcaneAssassin AutoPerk Property xxxsneArcaneAssassin Auto Perk Property xxxsneakTouchOfCalamity autoPerk Property xxxsneTouchOfCalamity auto The message propertiys should be;Message Property xxxperkarcaneassassinsneak2 Auto Message Property xxxperkarcaneassassinsneak3 AutoMessage Property xxxSNEtouchofcalamitysneakmessage Auto Can you load your full load order into T5E and see which mod is setting the script properties of MagicSneak to; Property perkArcaneAssassin Property sneakMessage1Property sneakMessage0
  9. I've just uploaded an update script, that me & EnaiSiaion worked on, to SkyRe Compatibility and ReProccer Patches to address this issue, the new script checks for both forms of the perks name, xxxSneak and xxxSNE, so that no patches need to be updated or changed as long as they use one of those names. The proper sneak damage multiplier is also displayed now. @CeindynceThe Strength in Numbers effect should turn on any time the global PlayerFollowerCount != 0, only thing I can think of is that you have a mod that isn't letting that value change when you have a follower.The -mancer perks were worded wrong, they don't stop you from being able to use the spells from the other 2 schools, they just reduce the damage and effect durations of them by 99%, making them pretty useless. The updated script should clear up the pap spam.
  10. The release will be pushed back a day or so to get it updated for WAFR 5.0.
  11. Hi there everyone, I was just told about this post & wanted to come let ya'll know that this script name issue is part of the update to the Unofficial Skyrim Redone Patch (USKRP) that we are currently playtesting over at SkyRe Compatibility and ReProccer Patches on the Nexus. The update should be released in the next few days, and is for SkyRe v1.3.01, a full changelog for the update can be found in the first sticky on the site linked above.
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