Press ~ to bring up the console and click on the table. It should display the objref ID. Write it down. (Think you can get the base object ID by typing in something like GetBaseObject, but it shouldn't matter.) Exit the game and load up TES5Edit and select all your ESPs. In the very top left corner, type in the objref ID you wrote down earlier into the FormID field and press Enter. You'll be taken to a record, key line being the "NAME - Base" one. Hold down Ctrl and click on the object in that line. From there, you'll likely be shown a static object record, which will display the mesh it's using in the "MODL - Model Filename" line. Open that NIF using NifSkope and find out which texture DDS files it's using, then do a file search to find all mods that replace those NIF/DDS files. [My Skyrim isn't currently in a very playable state, so some of the above instructions are from memory.] Most likely, the issue is an invalid mesh (NIF)/texture (DDS) combination. For example, Skyrim: vanilla mesh + vanilla texture Mod 1: new mesh + new texture Mod 2: replacement for vanilla texture, incompatible with Mod 1's new mesh