Yep, already done, and then checked DynDOLOD.esp with Check for Errors in TES5Edit with the above result ... FWIW, I've got TESEdit 3.1.1, DynDoLOD 1.35, MO 1.3.8, Loot 7.1. After generating the new DynDOLOD.esp, I closed TES5Edit. It created a backup of the old DynDOLOD.esp in a TES5Edit Backup folder. Then I ran again TES5Edit and loaded all mods (like usual), right clicked on the DynDOLOD.esp and used the TES5Edit function Check for errors. In the Errors Only.txt there's a lot (around 940) errors related to HearthFires, Lanterns Of Skyrim, Holidays, Hearthfire Chimneys, Realistic Water Two, Dawnguard and Dragonborn. I guess if I erase the new DynDOLOD.esp and rename the old one to reapply the DynDOLODS Worlds script (clearing out the Meshes, Textures and SKSE folder generated the first time), and leaving out of the load order the non-DLC mods (Lanterns Of Skyrim, Holidays, Hearthfire Chimneys, Realistic Water Two) maybe the "missing data for f***" wont get created? Just trying to be helpful :O_o: