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osmodius

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Everything posted by osmodius

  1. My next mod will be a texture resource pack, with all the textures I have released so far and a huge amount that I haven't. I'm going to attach them all to meshes and showcase them in-game. Maybe even create my own little world space and put them in there. I'm usually working all the time so I can't mod that much, but maybe by doing this I can see my work show up in other people's mods.
  2. I liked that first screenshot so much I added it to the description/main page of the Windhelm mod.
  3. Ohhh ok I see, the actual usernames are in an awkward spot, and I guess excessive alcohol doesn't help in seeing them.
  4. Who exactly do I contact on the nexus? Is his actual username Z?
  5. Thanks for the support. And in all honesty, I do only make mods for myself, I only release them to the public if I believe they are worthy of sharing. The alternate textures are only there because I already made them and tried them out originally, but didn't fully like them and left them out of the mod. If I have the resources laying around, alternate textures are the uploads I do for other people.
  6. @Thane The texture clipping is due to the UV mapping Bethesda applied to the mesh, it is beyond my skillset to fix. @Phazer11 Maybe the stretches from the parallax mapping is causing the plastic look your seeing in spots. If someone could show me a screenshot of one of these plastic spots, I could tell you for sure what's going on. @Jarl How much detail would they have after hundreds of years of weathering?
  7. I am fully aware that a lot of people do not agree with some of my design choices in my texture packs, especially Solitude, but do keep in mind that these are not meant to be close to the vanilla style, these are my versions of these cities and I originally made them for myself. And for the record, I read a post that said my textures look "plasticy" and compared my work to that of Tamriel Reloaded, this comment was highly insulting.
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