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retrok

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  1. Thanks a lot for your clarification. I'll probably cut the 4K textures then and live with a little bit of stutter.
  2. Wow, thanks for your quick reply :) It really seems to be the case here. I read that the ReservedMemorySizeMb could help with cards that have more than 4GB VRAM, but it didn't change anything when I tried it. So, there is no way around that limit with ENBoost? Is there any setting that could make use of the spare VRAM (ReservedMemorySizeMb, ...)?
  3. Hey everyone, I bought a GTX 780 with 6GB of VRAM (I might run it in SLI in the future, but for now it's only a singe card), but I can't get Skyrim/ENBoost to use all of it. After some testing, it seems it always uses 4GB of VRAM. When I look at the Skyrim Perfomance Monitor while playing, the maximum VRAM used is always the VRAM used before starting Skyrim + 4GB (for example if I open a Video that uses 500MB of VRAM, I'm at 4,5GB when playing). That probably means that the card itself isn't the problem (or at least that it can use more than 4GB). I use a lot of texture mods and Skyrim should use more than just 4GB with all of them installed. If I set AutodetectVideoMemorySize=true, ENBoost also just detects 4GB of VRAM. I tried all kinds of settings for EnableUnsafeMemoryHacks, ReservedMemorySizeMb, VideoMemorySizeMb, EnableCompression and none of it changed the limitation. I searched a lot, but I couldn't find a similiar problem anywhere. If anybody has some suggestion I would really appreciate it.
  4. Yeah I thought so. Altough I made some smaller mods with the CK, I don't I know enough about Navmeshes and the CK to do this properly. I probably just give my current load order a try. Thanks for every answer!
  5. Thanks, that's what I was looking for! As I said, deleted Navmeshes aren't a problem in my load order. Is there any tutorial to make a compatiblity patch for conflicting Navmeshes? I have no idea what to look for when I open the conflicts in TES5Edit. If not, I guess I just hope for the best, they don't seem to be THAT problematic as long as there are no deleted ones.
  6. Yeah I saw those and it's one of the reasons why I ask. I only use few mods which are in the REGS and so most of the patches don't work with my setup (I think so at least). That's why I wanted to know what happens whithout those patches with multiple conflicting mods when it comes to Navmeshes.
  7. Thanks a lot for your quick reply! My question was only related to conflicts, I fixed every deleted Navmesh already (or didn't install that mod in the first place) ;) For example, there is a Navmesh conflict between Dawn of Whiterun, Cutting Room Floor and Interesting NPCs I think. Which one should I load last? What happens if I get the order wrong (if there is a right one)? Nothing, just some minor weirdness or even CTDs?
  8. Hey everyone, I did (and I'm still doing) lots of compatibility patches with TES5Edit for my setup, but I always wondered: How problematic are Navmesh conflicts? Especially with Interesting NPCs I get many Navmesh conflicts with some small city mods, player houses and some other mods. Is it enough to load the mod I want to win later in my load order? How can I fix Navmesh conflicts (and how do I find out if I have to)? If anyone could give me some insight into the seriousness of Navmesh conflicts, I would really appreciate it ;)
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