I found that only the ENB AA settings were the only ones that removed the 1-pixel edge. That is why I said not to use driver-forced AA. If a different form of AA could be found which does the same thing then Id happily change my recommendation, but Ive not yet tested enough options. Disabling ENB's AA and using only injectSMAA might work. UPDATE: I have discovered that the only thing that causes a 1-pixel edge (like a hard glow) is the game's own AA. I tried multiple combinations of other AA types (injectSMAA, all the ENB options, driver-forced transparecy AA) and none of them gave the 1-pixel white edge except iMultiSample (game's own AA). So given that discovery, I can now rethink my fix. I will recommend only the bare essentials necessary for to remove all traces of the glow - additional tweaks unrelated to the essential fix will be labelled as such.