
Spelly
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A side-post concerning merging patches I have many mods that conflict with each other. Sadly I cannot seem to create an override using Wrye Bash nor TES5EDIT (it was removed from T5E right?). So the answer would be to use the amazing merger script in T5E right? Well, yes, it does seem to work really well most of the time. However, BSA and other files often rely on finding an MODDERpredeterminedNAME.esp. The answer to that one is that the resulting merger.esp has the same name as the esp who has dependent files. I am correct in assuming this is true? But what if Please realize that I never even finalized that calculator we where supposed to do in school. In other words. Computers are only graphical interfaces to me. I am probably either making a huge mistake, or stating the obvious. So obvious that it is not considered important to state in the various guides I have read. What if I create two copies of the patch, named differently to accommodate the dependent files, while at the same time removing conflicts and loss of in-game expressions? I realize that duplicates would fill the python-script faster. Or does it? Perhaps it only slows down the next script in line because it has to sift through redundancies? TBH as I write this, it feels like it is less of a shot in the dark, and more of a smiling grizzly. Ah well, backup backup backup. Break the game and try again. :D Another workaround would be to edit all tags searching for a specific file. Is it even possible doing this with BSAopt extraction? Is it worth time investigating...?
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cheers :D To be fair. I have yet to test it properly. Ie playing the game. And there is still the warning that I got from TES5Edit when cleaning the official patches. And ofcourse the "WTF" over me not getting a papyrus dump. Same thing happened on my now defunct laptop (I am sitting on a "new" PC at the time of doing this diary)... Whish I could change the thread title to "A thief mod build - Diary of an inexperienced mod-punter using google and trial" <EDIT> Gnod Dnambit!! CTD on start <Edit> Realistic Water Two could not be found by TES5Edit. Well, no, because I merged it. I might have solved it by calling the merged .esp for realistic water two. Atleast Tes5Edit will load the list and apply filters to it now. <EDIT> Alright. applying filters adds ALOT of red conflicts with red bakgrounds. So I am gonna try a bashed patch to see if that helps. <EDIT> Did a stresstest with: player.setav speedmult 2000 set timescale to 1 tgm tcl the ush'l And I managed 15 minutes of running around before it froze. I do not know if that is good or bad at this point. Should I try to merge .esp in order to reduce conflicts?
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Now it is almost done Just sounds, mergers and Skyre+proccer left. I can see the end of this 12hour tunnel of learning and "fun" GAAAWD. 220Mb at 120Kb/sec... Bah. I am going for a smoke, or something. I realize that this thread has become like my own poorly worded diary
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Just had to add a coment. Problem fixed. Merged Skyrim Flora overhaul, grass on stereoids, and realistic water 2. Stresstested for 15 minutes, and no CTD, and no broken geometry or textures. GOD I LOVE MODDINGCOMUNITY. I feel like I should go drinking just to celebrate. <EDIT>Oh, and it is hard to tell, since the FPS plugin still does not show. But it seemed just a tad smoother, ie more fps. Hard to say for certain :D
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Adding a comment to hopefully attract helpfull people.
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Introduction: I am trying to build a simple but stable construction for being a sneaky blade-fiddling redguard. - It turned out to be a bit more than simple. Hopefully it holds together. In this thread I presented my early expectations. But after recieving my computer, and CTDing after 10h, I decided to scrap the entire thing and try again. I am posting this here after it was suggested. And if any moderators see this, I am sorry I posted in the wrong subforum. And I am sorry I could not find how to notify you. but I am new to stable modding, and step-community in general. I bought the game at launch, but have yet to finnish the main questline, or any questline besides mages, because of CTD. So to say that I have no idea what I am doing, is an understatement. The Direction: Currently I am aiming for SkyRe since I liked the way blade-combat works in that overhaul. And I am not to fussy about updating textures, since I only have a GTX 570 1Gb. Full (abbrivated version) Specs: i7-2600 @ 3,4Ghz, 8Gb 1600 RAM, Win 8, GTX 570 1Gb, Corsair Force 3 and GT SSD 120Gb. I bought it used at a lower than PS4 cost, so don't make jokes please :D After all the mods are installed, I get around 29 to 40 FPS. Using Nvidia Inspector, I will cap it at 35 for reasons unknown. What I am doing: Currently trying to fix the game after CTD, and with added changes, like RCRN and z-ENB. Update: I am done. If you can find any faults or hidden future CTDs with my modding. Then I would love you to pieces. Above is the continually updated amature change-log/diary Stuff I have no clue about, and hope to get help with - Fun little warning I have no clue what it means, in Tes5Edit? <EDIT> Given that it refers to CWTestHold and is unused data in Skyrim.esm I am guessing that it has something to do with the dropped Civil War addition to the game? And this would be removed if I added the Civil War mod that everyone is warning me about? - We now have our first CTD. Meh, hoped I would not have to deal with this. Solved - Huh, I hace the Papyrus additions to Skyrim.ini. Yet I don't get any Papyrus dumps!
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Reply to redirishlord: I agree. However, I also prefer being a little dude, and many other changes to skeleton (3rd perspective player when using swords or sneaking). When it comes to oblivion style sneak crosshair, I use Less intrusive HUD Since not only can I change the crosshair position. I can also remove the annoying updates, make crosshairs smaller, and much much more. But I am not sure if this adds too much to the mod-list-complexity. Any thoughts? <EDIT> I will send a message. thank you DanielCoffey <EDIT> Sadly I cannot find any names. I only spent a few minutes searching. If anyone can do it faster than I can, I'd appreciate it. EDIT Manually switched forums. Hope some enterprising Moderator fixes my snafu
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Ok, update. I removed thief-tools in favor of Skyre, since it also makes sword-combat fun in addition to including theif tools. And I managed a 10 hour run without any stutter (only pcb once) before CTD. And now I see missing textures, ctd, and that even though I have made a fresh install. I am currently in the process of redoing the entire procedure (this time I will back-up the cleaned .esm), and I will update with my modlist once that is done. Play for a while, and update with papyrus dump. <Edit> Installed RCRN and ENBseries 2,17 without FPS loss. I am flabberghast to be put midly
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Thank you for the respons. I was wondering about SkyRe, is there any way to turn off the delevel? Since I am following a (badly written) script, I do not want to be hampered by me not being high enough lvl, in where I can go. Also, I am hoping to learn something about blackjack mod, stability and issues reported. Oh, and about scoped. Yes, it is only for bows. The author has stated that thon wont be adding more to the mod. So I am working on something similar (but different). I have sent a message to the athor asking if I can take the concept and run with it. However, it will take some time (months at the very least). Since I need to relearn 3dsmax: Modeling, texturing, animation. Creation-kit: implementing, leveled lists, and conflict resolving. I was thinking that maby you could turn the sights into conjured weapons type spells. But I lack the understanding if you can have that in conjunction with a twohanded, or spells. The current sollution applied to crossbows, I think, will need an edit of how the crossbows are held. Otherwise the sight will look like a tentacle.
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Disclaimer: I am new here, and I have spent 3 days just learning to navigate the wiki, and the forums. So if I break any laws or regulations, it was completely unintended. Background: I am looking to construct a mod-list to accommodate an amateurish narrative playthrough. The general concept is that the "hero", called Gjestur, starts out as a nobleman who avoids physical conflict. In fact, he is rather scared of sharp blades and faces reminiscent of his disproving mother. As such, he has to employ sneaking as a mode of surviving. Avoiding all conflict, yet somehow being recognized as a hero. Our sad sap finds himself battling dragons and all manner of no-no's, nuh-hu, and Yaaarg stayawayfrommeyoulunatic. As his surroundings start to expect more an more of him, he breaks down and bolts far away. All the way into being conscripted as a vampire-battling rank-and-file dawnguard. Being a fairly skilled marksman (Better to keep people far away), Gjestur stiffens with horror as the Dawnguard hands him a hitherto unrivaled Darwin-awards nomination. The dawnguard send Gjestur into the clutches of smiling vampires who luagh as our poor ex-nobleman draws his last mortal breath. Purpose: I am looking to find a stable build not directed at a specific playstyle per se. Rather, I need to combine some script-heavy mods, praying that it will not melt my new computer. I have yet to receive the computer. But I felt it was prudent to turn to the community and ask for help in preparation of that day-o-plenty. Quick systemspeccs: i5 quad, 8gig ram, 560 1gig gpu, 128gig 550Mb/s SSD. MOD list: according to current plan Step:core - baseline And some other mods that I have yet to rediscover on the nexus. (will be updated) ENB - low impact SugarSweet ENB or Abise - An ENB Gameplay Better Vampires Blackjack - a thief weapon mod Sneak Tools plus Sneak tools patch Stealth Skills Rebalanced Items Contractor armor plus reskin Scoped bows I have not been able to find anything here about the mods I have listed (particularly the script-heavy ones under gameplay). And that is the reason I am starting this thread. I am looking for input, advice, and general guidance from you: the fantastic, super, friendly, intelligent, great, friendly (did I just repeat myself?) modders an mod-stabalizers. I know that the Blackjack mods creates alot of unattached to item responses in a papyrus dump. But I do not know if this should cause CTD's or not. I have no idea what judgement is passed on these mods, by the STEP community. But I would love to find out. I will update with my progress as soon as I start the project (which should be sometime this week 29->) Thank you Spelly