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rekindledflame

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Everything posted by rekindledflame

  1. Ya I have Champollion 32bit and the Papyrus compiler with the patch for 64bit systems done. Nothing installed in program files either so UAC shouldn't be an issue. I did attempt to redownload RDO finalA, but didn't have any success. I'm really at a loss here what the difference could be. As far the Merged file scripts, it does have all the scripts that are in the patches and the RDO main mod so hopefully will be fine. If I do run into issue's in game, since the merge is not a master file for anything, could I just forgo this merge altogether? I assume the load order would be the same as the merge order in such a case, placed where the merge would have been. Or if that's not really an option, what about taking relationship dialogue overhaul out of the merge, but still merging the patches, then placing RDO above the merged patches in load order?
  2. Ya, I have it set up with the settings listed by Neo and ran the papyrus compiler patch for x64 systems, not sure what else could be impacting it. Everything up to RDO merged without issue, some of which also contained scripts. Now when you say copy them manually, I'm a bit confused here. All of the scripts in the relationship dialogue overhaul scripts folder are found within the +++RDO Merged folder as well. The one's that said 'failed' don't exist in the mods\Relationship Dialogue Overhaul\scripts at all but rather are from skyrim\data\scripts\source. For example; Failed to copy E:\Steam\steamapps\common\Skyrim\ModOrganizer\mods\Relationship Dialogue Overhaul\scripts\QF_Stables_00068D73 Is in Skyrim\data\scripts\source, but not the Relationship dialogue overhaul mods scripts folder itself. So am I to copy them from the Skyrim scripts folder to the +++RDO Merge scripts folder?
  3. Albeit this post is almost a month old, I didn't find any replies to it and after merging RDO today, my output is word for word the same. I didn't find any other posts using the search on the forums though, so I'm also curious if it's safe to ignore this.
  4. It's 3.0.33 I believe and not the merging script. The reason I say this, is because when I clean/back up the Vanilla ESM's it also does not move them to the Overwrite folder and that's more or less the issue. Merging works fine, cleaning works fine, but back up's/merged plug in's aren't being moved to overwrite, but despite this they are still shown in the list in TES5Edit, but no where else, that I have been able to find. I'm not sure what you mean by details about my setup. After installing Skyrim on my new hard drive, I followed SR:LE right to Climates of Tamriel before switching to 3.0.32 and and merged the files with it and it forwarded everything to the Overwrite as expected.
  5. Yes, I double checked just to make sure when I was having issue's. It's only that specific version I'm having trouble with, so unless I need it specifically in the guide (haven't read all the way through yet), I'm hoping the version currently on Nexus will be fine.
  6. I recently had a hard drive fail which meant basically a fresh install of SR:LE, but considering I hadn't updated anything in awhile and a lot has changed I'm looking forward to it. However, very early on I've run into a problem with TES5Edit. The version in the guide, the 3.0.33r1879 experimental simply isn't working for me. When I merge mod's (first merge being CoT) everything goes smoothly, X out, making sure the CoT-WeatherPatch.esp is checked, however when I look in my overwrite, there is nothing there. Instead MO gives a warning failed to assign to job object: 5. So I figured something must have went wrong somewhere, as the .esp was not showing anywhere in MO or even BOSS, but when I load up TES5edit, it still shows the weather patch, although it's not activated. After scratching my head trying to find this ghost patch (didn't show in any of the MO folders or profile ini's, nor any Skyrim directory) I decided to re-install MO, but to no avail. Long story short, I deleted the version of TES5edit listed on the guide and installed the 3.0.32 version off the Nexus and not only was the CoT-WeatherPatch.esp not listed with it (thankfully), when I merged with this version I found the patch in the overwrite as expected. So since I can not get the other version to work, I have basically two questions. 1) Is there any reason I should not use the Nexus version as I'm currently doing and if it's not optimal 2) any idea's on what the problem may be?
  7. Hello, recently started downloading and installing from SR:LE, but I've been stopped short by a couple things early on. 1) Project Paralax Remastered says to download the optionals ELFX Patch but the author has actually removed those 3 from nexus according to his comments on April 8th. 2) The link to Animated Dwemer Lift Load Doors, says that the account has been disabled temporarily due to excessive traffic. Not sure what constitutes temporarily, but I will check on it again tomorrow. I suppose doing without either isn't terribly game breaking, but thought I'd put it here in case it warrants looking into, changing, or if I merely underestimate their importance. ^^
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