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Turkeys

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Everything posted by Turkeys

  1. Thanks for the responses; I was worried that there might be a whole lot of TES5EDIT conflict resolution to have to get them working well with everything else, but glad that it isn't the case. I did have one additional question though pertaining to Cutting Room Floor and Inconsequential NPCs; How well do those Thalmor HQ changes work out together? I know they both add NPCs back into Solitude there, but I figured it would just be somewhat crowded. As far as bottlenecking goes, It's usually on the GPU side for me nowadays, but I'm trying to avoid that on this time around by being more selective on the NPC enhancements and avoiding most city enhancements (So no REGS sadly ), as those two together usually ends up wrecking my FPS and making me hit my VRAM limit. Also, does AI - Max Active Actors tweak in Wrye Bash still work the way the name would suggest?
  2. I've been playing with this pack a bit and I have to say it has definitely gotten me back into Skyrim, and the stability of it is awesome, but I find myself wanting to add more a bit more NPC life into the game and was wondering if any of you guys have noticed any quirks using this pack with Immersive Patrols, Inconsequential NPCs, or Interesting NPCs? (I hope this is the right thread for this sort of question :: ) Also had a minor question about the female Khajiit retextures; wouldn't the Dagi-Raht textures overwrite the female CoverKhajiit ones completely when installed according to the instructions on the guide? I interpreted it as meaning to only install the textures of the mod as a replacer. "Special Installation: After installation, move and rename the following folders: Textures/Actors/Character/Dagi/Female -> Textures/Actors/Character/khajiitfemaleMod Notes: This mod is a Khajiit based race, however instead of using the race the body texture will be used as a replacer for UNP."
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