Thanks for the responses; I was worried that there might be a whole lot of TES5EDIT conflict resolution to have to get them working well with everything else, but glad that it isn't the case. I did have one additional question though pertaining to Cutting Room Floor and Inconsequential NPCs; How well do those Thalmor HQ changes work out together? I know they both add NPCs back into Solitude there, but I figured it would just be somewhat crowded. As far as bottlenecking goes, It's usually on the GPU side for me nowadays, but I'm trying to avoid that on this time around by being more selective on the NPC enhancements and avoiding most city enhancements (So no REGS sadly ), as those two together usually ends up wrecking my FPS and making me hit my VRAM limit. Also, does AI - Max Active Actors tweak in Wrye Bash still work the way the name would suggest?