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Draagushnahk

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Everything posted by Draagushnahk

  1. all I'm getting when I click on them in console is 'brotherhood of steel knight' 000210d3 or the same code with a different final number...I'm assuming I'm missing something such as how to select the armour itself, not the npc wearing it? and it is brotherhood armour that I'm seeing, t45d with the brotherhood logo, the paladins have their retextured t51b armour just fine...
  2. The outcast textures and (so far as I can tell...they were shooting at me...) the enclave textures are working too. Unfortunately the brotherhood still have their flimsy looking black gloves... Again, I can post load order if needed. Might it be the bashed patch again as it was with the combat shotgun texture not showing? Once I removed the millenials replacers patch from the bashed patch and loaded it after the shotgun worked perfectly...
  3. It isnt that, as on other workbenches it takes time but releases me at the end, this (seems like a bug) just locks me in place indefinitely. annoyingly seems to happen in the player home too now. but not at rivet city. yet...
  4. nevermind, seems it was only moira's workbench doing it. silly moira...
  5. It worked :) thanks, though since I started this thread I have moved on to the pancor jackhammer :D
  6. I don't suppose anyone has encountered that before or has any ideas? So far it's happened while trying to make a toolbox and repair kits, so basically FWE stuff. I dont have the materials to test other FWE stuff, but crafting scrap metal from large/small spare parts, crafted in turn from pots, pans, tin cans etc (scrap metal CRAFTing mod) does work, so I get the feeling it's just FWE that's being picky... I can post load order etc if it would help...
  7. which mod, the fwe milennial patch? I cant seem to locate the esp, do you know what it is called?
  8. ah, fair enough. Thing is, I've already downloaded Millenia's weapons for FWE as instructed in the guide, but it hasn't replaced the textures and functionality of WMK...not sure why. so seeing as that mod didn't work (as far as I can tell), any ideas on what might?
  9. hmm, I did do the bashed patch as described... doesn't seem to have worked though :/ and it isn't the 'terrible shotgun', as in the unique weapon, I was using terrible as an adjective :) and aa-12 wise, that's what I thought when I went rooting around in the mod files, but ingame it seems to be all combat shotguns with that skin... I'm assuming if I just remove the meshes and textures of the aa-12 from the WMK files something horrible will happen and it won't simply default to vanilla or milennials textures?
  10. Don't suppose you'd know a way to deactivate it and allow millennials textures to shine?
  11. Essentially I seem to have some mod or other on the list that is replacing your gorgeous choice of combat shotgun texture with this....monstrosity. Anybody know what may be causing this/how I might fix it? Modlist/loadorder below.
  12. nope, looks like it was the repair thing. silly me. cheers!
  13. Which I'm assuming is due to some misinstallation of the compatibility patches.... Currently the missile launcher (21bc), spiked knuckles (2bc), switchblade (4bc) and m3a1 'grease gun' (8 bc) are the ones I've found that seem underpriced, especially when compared to the .44 magnum (619bc) and assault rifle (372bc). I'm not sure it any other weapons have this issue as I haven't explored other weapon shops yet... I ended up not installing several of the weapons (20th century, and the ACR/other zealotlee's stuff) as I felt the selection was already extensive enough, and also didn't install the compatibility patches that related only to those packs, could this be the issue?
  14. This should be a relatively quick and easy question. Essentially I have found a folder in c:users*me*skyrimcommonskyrimdata that seems to duplicate many of the BSA and ESP files located at the 'official' mod organizer locations (the ones listed under the MO settings/general tab/advanced section). For completeness, on my machine, those locations are: Download directory: C:SteamSteamSteamAppscommonSkyrimMod Organizerdownloads mod directory: C:SteamSteamSteamAppscommonSkyrimMod Organizermods Cache directory: C:SteamSteamSteamAppscommonSkyrimMod Organizerwebcache Now I have some leftover folders from an old skyrim mod setup before I upgraded my hard drive (which I scrapped on upgrading and started from scratch with step) but this folder contains mods I have only download after step, through mod organizer, and contains other esp and BSA files from this older installation.. So my question is, does MO use these files, or am I safe to delete them? (they take up 35 gb on my ssd, nearly doubling my skyrim install size)
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