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Yanazake

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  1. Well, yeah, won't happen, sadly. I'm a graphical artist/designer. Been working slowly on things 2d and 3d alike, mostly on hiatus thanks to a job i'm hopefully ditching soon... But i'm no programmer.
  2. Basically, i've been eyeing starbound and those mods it has, and all the save data [which is a lot of files for a single character] and was wondering "doesn't Mod organizer has a profile AND save manager"? So, in other words, can i somehow set up MO to read starbound, or does the program itself needs to be tweaked for that?
  3. Man, thanks this seems to be it. I did get to that window, but damn, the add button was hidden, how could i barely imagine that? It's not normal T_T MO isn't one bit intuitive, but i guess i can hustle my way through it now.
  4. Hmm, so basically i need to make MO run new programs? I tried checking the program list, but no luck. Do i need to directly install the programs trough it? Like, do i have to install these AGAIN? This is starting to turn into a bigger headache than i had anticipated... =____='' I can see how i could benefit from that, keeping things organized and stuff... but damn it is annoying.
  5. That's basically it. I'm still trying to figure out how the game can read things outside its folder, but witchery isn't my best area of work, and i already deal with enough skyrim witchery. Basically, i've been dealing a lot with bashed patches, skyproc patchers, and mod creation/edition lately. I see that MO has support to launch the CK... But what about wrye bash, what about stuff like lootification, and TES5edit? Not counting dynamic file modifications, but i guess these are handled by the "overwrite" option. How can i take advantage of that? Is there a way for it to directly install files on the game's folders? I like some functionalities on it, but might go back to using NMM+wrye bash if i can't handle my mods inner works somehow.
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