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d2allgr

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Everything posted by d2allgr

  1. https://www.nexusmods.com/skyrim/mods/47821/? Similar to Requiem, SPERG and Skyrim Redone, might be worth checking out.
  2. Last I read in one of the IA7 patch threads in Nexus (I think the ReProccer one, not 100% sure) they mentioned that in some of the armors in IA7 multiple materials are mentioned or materials that don't match the appearance are used. How would you go around something like that in your script to also support this mod (without a patch) or any other armor mod that decides to do the same?
  3. Although ACE looks nice, the changes that it makes to archery (splitting bows) will make it incompatible with any weapon mods that also include new bows.
  4. Trap Tweaks: Doesn't STEP already cover that? Immersive Patrols: The populated series of mods might be good to consider also. New Lore-Friendly Weapons/Armors: Might be better to ensure compatibility with existing sets such as Immersive Armors and Immersive Weapons. Magic Overhauls: Something like Apocalypse Magic (or even possibly Forgotten Magic Reborn) together with the balancing/scaling of a mod like Mighty Magick Skyrim (scaling part only), Balanced Magic or Empowered Magic SkyProc: Although I think SkyProc is a great tool with a lot of untapped potential (why oh why was SkyBash abandoned...) which I am also looking into using, I think that what you want to do is probably covered already, at least in part, by WTF - Random Encounter Zones by T3nd0. If it doesn't cover what you are envisioning, it could be a good source for inspiration.
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