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MrGr1m

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Everything posted by MrGr1m

  1. Hi Sheson, Thank you for your reply. My apologies, I meant that I uninstalled and reinstalled Microsoft Visual C++ Redistributable, not .net. Its been a long day. I downloaded the new text executable. It seems to be working. Will post back if needed. Kind regards,
  2. Hi There, Firstly wanted to say, thank you for your amazing hard work and dedication on this software. I have been using it a while now, and can not imagine my Skyrim SE without it. I am having an issue with Alpha 88. I have an access violation: Access violation at address 000000000120E735 in module 'DynDOLODx64.exe'. Read of address 0000000000000000 bugreport.txtLogs.7zError: Access violation at address 000000000120E735 in module 'DynDOLODx64.exe'. Read of address 0000000000000000. Now, to be clear, it worked 100% the first 4 times I ran it. I ran it again, because I missed some 2d Billboards in my MO2 load order, which cause things to look weird. Now, I am having this error. I have re-installed .net, I have moved the Dyndolod folder and the output folders. I really am stuck here. Is there anything I can try? I have Windows Sercurity switched off, (Real time protection and all the other toggles are off as well.) I am not using another antivirus. I am on Windows 11 x64. OS Name Microsoft Windows 11 Pro Version 10.0.22000 Build 22000 Processor 12th Gen Intel(R) Core(TM) i7-12700K, 3610 Mhz, 12 Core(s), 20 Logical Processor(s) BaseBoard Product ROG MAXIMUS Z690 HERO Installed Physical Memory (RAM) 32,0 GB Page File Space 18,0 GB
  3. Hi Daniel, Thanks for the reply. I have never even downloaded SSME, and the only tools/apps & Mods I have installed are the ones in the guide as I followed the guide. It is however quite possible that I made a mistake somewhere, but its not SSME. I have 1.7.0 Alpha installed... But I must have messed something up with that install. As per your instruction, I went back and re-installed SKSE following the guide instructions. And now its working. Thanks a lot for your assistance. :)
  4. Hi Guys, I am sorry if I am reposting this, I am just trying really hard to understand this problem... I just want to bring some clarity to my problem: The reason I thought it was the ENB is because if I disabled the ENB Skyrim no longer CTD'd at the main menu. (I think I understand now why, its because Memory patch works with the ENB? So if there is no ENB then Memory patch does not work? or am i wrong?) Secondly, I have duplicated my Skyrim on my Wife's PC 6GB ram , with ENB v0.250 and the results are the same... So I am doing something wrong? This does not work: [Memory] Enabled=1 MemBlock1=768MemBlock2=256 (CTD @ main menu before menu Items apear) These work: [Memory] Enabled=1 MemBlock1=512MemBlock2=256 Can anyone help me understand why its crashing if set to "MemBlock1=768" ?Ps.I have 8Gb Ram as previously mentioned. Please anyone?
  5. Hi Guys, I just finished updating my SR:LE according to the guide (again), I have a serious problem though: As soon as my skyrim gets to the main menu, it CTD's on me... even before the Menu options appear (Continue, new game, load game etc.) If I de-activate vividian ENB with ENBSeries v0.251 via ENB manager, it does not CTD. I have googled... and have not found anything of help. It worked fine with RealVision ENB v0.250... So it seems like its a problem with v0.251 and my system config? :confused: I will greatly appreciate ANY advice/help.... any ideas? PC Spec: MSI Z87 Mpower i5 4670K @ 4.5Ghz Corsair Dominator Platinum 2133Mhz @ 2400Mhz 2x 4Gb MSI Gaming R9 280X @ 1150Core, 1500Vram AMD Driver v 14.1 Windows 8.1 Edit 1: Never mind, I found the problem.. It was in SKSE.ini: This does not work: [Memory] Enabled=1 MemBlock1=768MemBlock2=256 These work: [Memory] Enabled=1 MemBlock1=512MemBlock2=256 and [Memory] MemBlock1=768MemBlock2=256 So my question is... is it still "enabled" when the "enabled=1" is taken out?and can anyone help me understand why its crashing out with "enabled=1" and "MemBlock1=768"?
  6. I just finished the guide last night at 3am.... Â :facepalm::o_O:
  7. Hey, Neovalen. Firstly thank you so much for all the time and hard work you are putting into this awesome project! :) Just wanted to ask a question, I have been putting together my "SR Conflict Resolution.esp" for the 3rd time now, and just had an Idea: Would it cause any problems in making a different "SR Conflict Resolution.esp" for every section of the Conflict resolution part of the guide? i.e. "Cells Conflict Resolution.esp" and then "Faction Conflict Resolution.esp" and so on... Just to save on time allowing me (and possibly others) to just redo a section and not having to redo the WHOLE Conflict Resolution.esp every time something major changes or has been added? Or am I missing something and there is a way not to have to redo the whole patch everytime?
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