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Everything posted by sheson
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Is there no bugreport.txt? See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs The error might indicate a problem with unstable system, like overclocking, bad memory timings or maybe issue reading data from disk. It is probably from decompressing BSA. [00:00] xEdit Background Loader: [ccbgssse012-hrsarmrstl.bsa] Could not be loaded. <Error: [Exception] Unknown archive format> Something happened to that BSA. It should not have that error. [00:17] xEdit Background Loader: Error: unknown record type [00:17] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [42] VisualAnimatedEnchants2023.esp [00:07] xEdit Background Loader: Error: unknown record type [00:07] xEdit Background Loader: Skipped Load: Duplicate FormID [00000000] in file [0D] cceejsse005-cave.esm Those are worrying too. The first plugin was just removed in later tries. The second changed CRC. Did you modify it and then restore it?
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Setting Grass Billboard for Cabbage
sheson replied to Ivory04's question in DynDOLOD & xLODGen Support
See https://dyndolod.info/Official-DynDOLOD-Support-Forum If you have questions about third party guides or specific settings for specific mods/combinations you should also ask them on them on the guides/mods or generic moddimg forums/discords where it might be more likely to find users with similar setups. See all of https://dyndolod.info/Help/Grass-LOD -
Bad looking shrubs/thickets after lod generation
sheson replied to xbk123's question in DynDOLOD & xLODGen Support
Requested logs were not provided. By default TexGen does not generate billboard textures for bushes and shrubs, so by default DynDOLOD does not generate LOD for them. If you manually force billboard generation for shrubs and bushes with TexGen but the full models are blank, TexGen should still not generate any billboards because all pixels of the billboard textures would be transparent. Even if you somehow managed to generate fully transparent billboard textures, transparent LOD would still not be visible. -
https://dyndolod.info/FAQ#Object LOD shows in active exterior cells Known as stuck object LOD after fast travel engine bug that can happen after fast travel especially to/in Whiterun. Consider using the dynamic LOD option of DynDOLOD which should fix that bug. If dynamic LOD is not used, use the LOD Unloading Bug Fix. LOD Unloading Bug Fix is unnecessary when using DynDOLOD with the dynamic LOD option as it also fixes the particularly fast travel LOD bug that mod fixes. Check for related message in the log. Using coc typically does not cause any issues with LOD. Read all answers for the FAQ entry. https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question? Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready.
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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making post. Provide useful screenshots showing the issue / settings in game at different times of day for the same clear weather. https://dyndolod.info/Official-DynDOLOD-Support-Forum |Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. See https://dyndolod.info/Help/Grass-LOD#Internal-Billboards-and-External-Billboards and related https://dyndolod.info/Help/Grass-LOD#Settings Using a different NIF with other normal vectors, shader and backlight and settings might be able to help. For grass LOD to match full grass at all times/weather you should avoid using shader settings or features that are not equally applied to both full grass and object LOD and vary for different times of days/weather.
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Moved to the appropriate thread for the posted error message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. When uploading logs (for example like the one from SSEEdit.txt) keep the messages of the entire session from the first "starting session" to the last message when closing. Click the Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Unresolved-Form-ID: Troubleshooting and Fixing Hints Start by checking the plugin and record with xEdit mentioned in the Error in ... message. Determine and report what element of the reference has the unresolved form id since the fix depends on that. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots if further help is required Provide a link where the plugin can be downloaded or upload it.
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Bad looking shrubs/thickets after lod generation
sheson replied to xbk123's question in DynDOLOD & xLODGen Support
Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of an affected full model with more informative console and a close up of the LOD model. https://dyndolod.info/Installation-Instructions Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. Follow https://dyndolod.info/Generation-Instructions -
Requested logs and screenshots were not provided. https://dyndolod.info/Official-DynDOLOD-Support-Forum Report the actual problem or error message without making unverified assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how. Also see Don't ask to ask, just ask and How do I ask a good question? Try not to make posts that only promise more information, logs, results etc. in the future. If it takes time to first gather information, logs, results etc. it is fine to just take it and then post when ready. It is unclear what running a few trials/test is supposed to mean. The first troubleshooting step would be to determine/report the actual type of z-fighting and where exactly it happens. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting https://dyndolod.info/FAQ#Object-LOD-model-and-full-model-show-at-the-same-time-causing-texture-flicker
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of an affected full model with more informative console and a close up of the LOD area. Generate LOD with the default rules for comparison.
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Error making current context: The handle is invalid
sheson replied to Nekrael's question in DynDOLOD & xLODGen Support
Great. You probably also want to use the test version of DynDOLOD next to avoid similar errors. -
Error making current context: The handle is invalid
sheson replied to Nekrael's question in DynDOLOD & xLODGen Support
BC7 Quick (Default) and BC7 Quick are obviously the same setting and do change anything. What is the old graphics card you are using that it has no newer driver than from 2022? Run the test version from https://dyndolod.info/Downloads/Test-Versions and report results. -
it looks like you generated DynDOLOD output a while ago and now try to update it. In the meantime different versions of arnima.esm were installed that are missing records that were forwarded in the patch plugins. You will have to generate a new LOD patch from scratch for the new load order.
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Address, investigate, fix these issues reported in the DynDOLOD log: All of the Error decompressing [CELL:xxxxxxxx]: [EZDecompressionError] Data error Use xEdit to check which are the plugins overwriting the reported cells last. Probably Synthesis.esp. Report results. The synthesis patch plugin seems to be broken and needs to be recreated without such errors. Read https://dyndolod.info/Messages/Deleted-Reference Skyfalls BP Courtyard - Spaghetti's Cities AIO Patch.esp Read https://dyndolod.info/Messages/Reference-Attached-to-Wrong-Cell Nature of the Wild Lands - CC Tundra Homestead.esp
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Address, investigate, fix these issues reported in the DynDOLOD log: All of the Error decompressing [CELL:xxxxxxxx]: [EZDecompressionError] Data error Use xEdit to check which are the plugins overwriting the cells last. Probably the same plugin for all. Report results. This plugins might be broken and needs fixing/replacing/removing. Read https://dyndolod.info/Messages/Deleted-Reference Deleted reference Spaghetti's Cities - No Whiterun Totems.esp Deleted reference Fortified Ramp - Spaghetti's AIO Patch.esp Deleted reference Spaghetti's Cities Clutter Addons - LotD Patch.esp Deleted reference Skyfalls BP Courtyard - Lux Orbis patch.esp Read https://dyndolod.info/Messages/Reference-Attached-to-Wrong-Cell Nature of the Wild Lands.esp soundsofskyrimcomplete.esp Ryn's Lumber Mills.esp
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I can not access files on your computer. You will have to upload them as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. Address these issues reported in the DynDOLOD log: All of the Error decompressing [CELL:xxxxxxxx]: [EZDecompressionError] Data error Use xEdit to check which are the plugins overwriting the cells last. Probably the same plugin for all. Report results. This plugins might be broken and needs fixing/replacing/removing. https://dyndolod.info/Messages/Deleted-Reference Deleted reference Spaghetti's Cities - No Whiterun Totems.esp Deleted reference Fortified Ramp - Spaghetti's AIO Patch.esp Deleted reference Spaghetti's Cities Clutter Addons - LotD Patch.esp Deleted reference Skyfalls BP Courtyard - Lux Orbis patch.esp https://dyndolod.info/Messages/Reference-Attached-to-Wrong-Cell Nature of the Wild Lands.esp soundsofskyrimcomplete.esp Ryn's Lumber Mills.esp Which version of xEdit/EditQuickAutoClean did you use?
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Moved to the appropriate thread for the error message. See posts above. see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read all of https://dyndolod.info/Help/Terrain-Underside. Make sure the underside was generated for the current load order of mods and if that is the case increase its quality and/or lower it.
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The logs show DynDOLOD being loaded and then no LOD being generated. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload a meaningful LOD generation session - that would be the generating LOD with the LOD models included in the mod.& Also upload H:\GamesDowload\Skyrim SE Mods\_DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt The mod upload date is newer than DynDOLOD Standalone and more importantly DynDOLOD Resources SE, so there no specific LOD models for the mod yet. However, there should be some kind of LOD for the waterfalls with the LOD models shipping with the mod.
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The debug log reports OpenGL version: 1.1.0 The tools require OpenGL 3.0. Make sure to use a graphics card never than 2008 or so. Install latest graphics drivers. Make sure to set the proper default/primary graphics card in Windows (power) settings or the NVIDIA/AMD driver.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Follow https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games. Also see https://dyndolod.info/Updating#2-Update-DynDOLOD-Installation Do not unpack into older versions.
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This already happens in the vanilla game. This is how decals work in this game which is used so they do not z-fight / flicker. You can unset the decal flag in selected glow_lod NIFs to see if you like the result better. Moss, wall corners etc. especially on large references suffer the same problem. https://stepmodifications.org/forum/search/?q=windows decals&quick=1&type=forums_topic&nodes=223
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Moved to the xLODGen thread. Read the first post, especially the part about the command line arguments. Also read the readmes included in the download archive. Upload the log text or copy and paste text instead of posting a screenshot. The only way that xEdit and its LODGen tool mode is using such an INI path is either with the -m or -i command line arguments or because EOSSDK-Win32-Shipping.dll exists in the data folder. EOSSDK-Win32-Shipping.dll is installed with EPIC games. https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches
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Moved to the appropriate thread for the error in the load order. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Can-Not-Resolve-Cell: There is a problem with the mentioned cell record. Check the log message for related messages above about the cell or the mentioned plugin. As explained in the Generation Instructions, finalize the load order, install mods, sort and resolve conflicts. Clean and error check the load order with xEdit to find and fix errors before generating LOD. https://dyndolod.info/Generation-Instructions#Prerequisites Clean and error check the load order with xEdit. Clean every plugin that LOOT suggests to clean https://dyndolod.info Modding the game and using tools like DynDOLOD requires rudimentary computer and modding skills. Like the general knowledge of folders, file types, how the game stores mods and assets and how to use a mod manager and tools like xEdit, the ability to read technical documentation including clicking links, read hover hints and use external resources. Like using internet search, modding guides etc. for learning required basic knowledge, follow instructions. Users are expected to have build (or are interested in building) a stable and working load order.
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It should still work nonetheless.

