Jump to content

T9A10

Citizen
  • Posts

    5
  • Joined

  • Last visited

Everything posted by T9A10

  1. I have now eliminated unresolved from IDs and deleted references according to your guidance and the instructions on the page. After generating and updating the plugins in batches, I checked around the game and everything seemed to be fine. The progress has been smoother and more effective than expected. I sincerely thank you. A last remaining question is, if I want to adjust the parameters in TexGen to change the tone of the generated LOD, such as grass. After generating a new TexGenout, is it sufficient to use Execute LODGen generate new object LOD without any additional steps?
  2. I have completed the output for Object LOD and the update for Occlusion, including its plugin, according to the corresponding plan. However, I have been unable to find an update method for the two plugins of my DynDOLOD. https://www.mediafire.com/view/qpyhoezm0vxgvmy/8D1%7D92JP%7E9VUC14%28%28AJK%7E%25D.png/file I only need to update the DynDOLOD_SWAP.ini,DynDOLOD.esp and DynDOLOD.esm files of DynDOLOD without going through the process of generating Object LOD. How can I do this?
  3. These are the debug log and bugreport generated after I ran dyndolod for the last time tonight and it failed. I noticed that it seems to be related to memory, but I cannot determine the specific point at which the error occurred. I will try to find another time to test the stability of the system later. Another issue is how to correctly apply the output content to subsequent output stages and plugin generation after I regenerate the object using function A. bugreport https://www.mediafire.com/file/mfo6zgglg1hln62/bugreport.txt/file dyndolod debug log https://www.mediafire.com/file/5ridxmy7m1uru0j/DynDOLOD_SSE_Debug_log.txt/file I noticed that it seems to be related to memory, but I cannot determine the specific point at which the error occurred. I will try to find another time to test the stability of the system later. Another issue is how to correctly apply the output content to subsequent output stages and plugin generation after I regenerate the object using execute LODGen again.
  4. Thanks,after adjusting the INI file and restarting Texgen, the issue has been resolved. However, a new situation has arisen now. After LODGen_SSE_Tamriel has been outputting for a period of time, LODGen_SSE_DLC2SolstheimWorld is also initiated and starts outputting. However, it seems that LODGen_SSE_DLC2SolstheimWorld did not continue processing files halfway through. It remained in this state for a long period of time, and the help page of lodgen does not mention this scenario. Is this a normal situation? If not, how can we solve this issue and proceed with subsequent output? photo https://www.mediafire.com/view/hzcv1b50cbxnsa4/__%7ERSI%29M14YL5%240QXPH7551.png/file logs LODGen_SSE_Tamriel https://www.mediafire.com/file/9fsosk80nrr9639/LODGen_SSE_Tamriel_log.txt/file LODGen_SSE_DLC2SolstheimWorld https://www.mediafire.com/file/vevs2915zgs8k0u/LODGen_SSE_DLC2SolstheimWorld_log.txt/file The log for dyndolod has not been updated.
  5. Hello, My Dyndolod crashed without any pop-up alerts. When Dyndolod crashed, Lodgen was still running, and the generated logs were not being monitored in real time. I am unable to determine the specific error in the process on my own This is the latest log of Dyndolod and Lodgen Dyndolod https://www.mediafire.com/file/rsyi7u52adgr7bd/DynDOLOD_SSE_log.txt/file Lodgen https://www.mediafire.com/file/86xyy6qqie67i7s/LODGen_SSE_Tamriel_log.txt/file
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.