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GreenEarings

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  1. Ran the new version a few times it's still exhibiting erratic behavior. Locktexconv=1 doesn't seem to make a difference I've gotten freezes with both. Still getting successful runs occasionally even with entirely default settings. Sometimes now instead of going non-responsive the program just crashes without generating any logs. With Locktexconv enabled occasionally I get the error "OpenGL invalid value from TwbRender.DeleteID" but not consistently. One time after a freeze I checked dmesg and it showed that TexGenx64.exe had caused a segfault, but I couldn't recreate this either. Occasionally after exiting there is a lingering texconv process that I need to force kill but not always, usually it's just texgenx64.exe left hanging on its own. I saved logs and the bugreport for the opengl error: https://www.mediafire.com/file/q5coz2jywj247jg/texgenlogs2_opengl.zip/file Unsure how useful they'll be since I've only had this happen twice out of like 30 attempted runs. Another thing is after the opengl error I couldn't rerun the test version since on launch it started giving the Outdated version message and making me exit. Resetting the files to default and removing the bugreport.txt got it to start working again. Edit: Wanted to add that I tried running the test version of DynDOLOD as well. The previous version I was having similar freezing issues and wildly long runtimes even on a vanilla load order (outside of dyndolod dependencies). In particular, "[Tamriel] Processing 264740 references" took around 2.5 hours to complete. Happy to report the test version runs flawlessly and finishes everything in about 15 minutes
  2. Sorry to double up, I did some more tests and the test version actually does complete successfully around 10% of the time when I run it. Looking at the output there's 2 or 3 specific areas where it seems to be a gamble whether or not it will get stuck processing, in particular after it starts "Creating object LOD textures". If it happens to get through that without freezing it completes everything else fine and I can exit and zip successfully. The previous version seemed to freeze more deterministically. Here are the successful logs in case they're useful: https://www.mediafire.com/file/7sltt1orvryu1jk/texgenlogs_success2.zip/file
  3. Still generates a few billboards and then hangs unfortunately. This time TexGen remained responsive for me to use the close dialogue, but after this it stayed frozen in the background so I still had to kill it manually. It output the regular logs this time but no bugreport.txt: https://www.mediafire.com/file/4sljdouluz0yme1/texgenlogs.zip/file Monitoring resource usage shows that upon the freeze gpu usage flatlines and vram usage stays constant, cpu usage stays at 100% on both cores until I kill the program.
  4. Ran it again with the test version unfortunately it stopped responding the same way. Here are the realtime logs: https://www.mediafire.com/file/o29yp4zzjzm25d9/TexGen_SSE_realtime_log_TEST.txt/file
  5. Here is the realtime log as I couldn't get it to output the others: https://www.mediafire.com/file/gbdp518rj7tonbc/TexGen_SSE_realtime_log.txt/file I left it running for ~3 hours before stopping it, it stayed at 100% CPU usage for both cores the whole time so it seemed to be working on something but there was no additional logging or files output. I watched the VRAM consumption but it looked normal throughout
  6. Just wanted to report that I reran with the default ini and realtime logging and it froze again. There were no additional errors in the logs except that the runtime debug showed it got stuck on a texconv thread. I reran with LockTexConv=1 and no other changes and this time it completed successfully. I probably overcorrected when editing the other settings, thanks for the reply
  7. Hi, I've been getting a pretty consistent range check error running texgen64, was wondering if i could get some help. I triple checked that I'm on the latest version. The error happens at the same point in the process every time after several runs. I'm on linux running texgen64 through mo2 through proton. Here are the files: Bugreport: https://www.mediafire.com/file/sjypl86hp9csqxp/bugreport.txt/file Debug log: https://www.mediafire.com/file/1tfppoutdsilxop/TexGen_SSE_Debug_log.txt/file log: https://www.mediafire.com/file/0xscqu3vavb7tyf/TexGen_SSE_log.txt/file I'll also upload the TexGen_SSE.ini: https://controlc.com/8cd88c66 , since I added some settings at the bottom to address a freezing/crashing error I was having initially: LockTexconv=1 RenderSingle=1 RenderTexturesSingleThread=1 I also changed the MaxRenderResolution to 4096 per another related suggestion for running on linux. These fixes seemed to help with the freezing and it runs fine up until the range check error now. I looked around at other posts but couldn't find anything to do beyond trying out a test version, but the link to that had expired. Thanks for any help
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