I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help.
https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file
https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file
After adding GLDebug=1 as required, the dyndolod was generated successfully. However, even after removing GLDebug=1, the error still occurs. Here is the log file generated during the successful build:
https://www.mediafire.com/file/jq0q53tck59e28r/DynDOLOD_SSE_Debug_log.txt/file
https://www.mediafire.com/file/sh67mh18gcqkq14/DynDOLOD_SSE_log.txt/file
Hello sheson, I encountered the error:
"OpenGL: Invalid operation from TwbRender.LoadTexture for B344739D while processing B344739D (4) while processing textures\nature_of_the_wild_lands\elm\elm.dds."
I set Debug=1.
When switching back to version 196, there was no issue. I also tried updating my drivers, but it didn't help.
https://www.mediafire.com/file/b8ffikhwyni7ds1/bugreport.txt/file
https://www.mediafire.com/file/0vbbuaspwlf1r54/DynDOLOD_SSE_Debug_log.txt/file
https://www.mediafire.com/file/6cgpgtqmybrj785/DynDOLOD_SSE_log.txt/file