Hello, and thank you in advance for the assistance.
I've been following the Step 2.3 guide, with some minor adjustments to accommodate the fact that I have the GoG edition, v1.6.1179.0 (only two deviations were made, for two mods that specifically indicated having 1179 builds for their mods), and am now stuck at step 6.
I find myself stuck in a loop. When I run SKSE from MO2, it goes back to the grass caching task, resuming at 677,820 items, and runs through the same section of generations, for "world 41". It appears to be about 100 records or so, they're of course just flying through the console too fast to really count, but it always ends with this bit: https://imgur.com/a/SQL0774.
I found this other post:
Which pointed out a specific setting in the GrassControl.ini, and in reviewing my own ini I discovered that I had, in fact, missed two settings, Extend-grass-count = false and Only-pregenerate-world-spaces = . I fixed those, ran the pre-cacher again, it pickedup once more from 677,820, generated the same world 41 sections, and gave me the "cahce is finished" message.
But still, trying to run the game using SKSE from MO2 goes back to the grass caching process, trying to resume from 677,820, running through world 41, and giving me the same "cache process is finished" message at the end
Does anyone know what I've buggered up?