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zloineil

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Everything posted by zloineil

  1. My bad, after generating LODs, I launched DynDOLOD to check the options only, I didn’t think that the logs were being rewritten. Anyway, if I disable Particle Waterfalls before creating LODs, the waterfall LODs will work fine. But then I'll have to disable PGPatcher_Output, but you don't recommend doing this (https://dyndolod.info/Mods/Community-Shaders#PBR). Here are the logs with LODs from Particle Waterfalls: file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Debug_log.txt file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_log.txt file:///H:/GamesDowload/Skyrim%20SE%20Mods/_DynDOLOD/Logs/DynDOLOD_SSE_Object_Report.txt Some waterfalls have working dynamic LODs, but some waterfalls work strangely, dynamic LODs are visible only at a short distance from the player, about a few cells after the LOD border, static LODs are activated further.
  2. Hi! Should dynamic waterfall LODs work with Water for ENB - Particle Waterfalls (https://www.nexusmods.com/skyrimspecialedition/mods/37061?tab=files)? I don't see it in the list: https://dyndolod.info/Mods/Waterfalls I couldn't get dynamic LODs working with this mod, even though I removed the LODs from this mod, but the result was the same. Thanks for the answer. https://pastee.dev/p/f9b7pJwI https://pastee.dev/p/IUScDDt3
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